🏹🎪+⛓️♿=💕
🏹🎪+⛓️♿=💕
New here? I'm Roha — want a quick tour?
- 30 repairs.
In half a year, 75% of the residents of Margel will be Zimivians, remember my words.
Keliandra.
Savings: 0 rem Experience: 784 HP: 140 Diseases: None Injuries: None Curses: None Traits: The character knows the language of Calcite. Aquaphobia: water damage or effects force the character to skip a turn and become defenseless. | Origin: Margel An artifact can be chosen at your discretion, but in that case you will have to describe that it was granted by the emperor for certain merits. Conviction: Sect of Harmony Profession: Guide (Calcite) The character can ignore an event every five tiles, detect traps, ambushes, and other things, +3 to endurance. Skills: Scout - Camouflage The character is invisible to the enemy. Stealth check: character's agility*2 against the enemy's perception. Attributes Strength: 10 Endurance: 13 Perception: 10 Agility: 14 (16) Luck: 10.2 Spirit: 10 Intellect: 10 Speed: 10.2 Faith: 10 Beauty: 10 Charisma: 10.4 Parameters Attack: 100 Health: 130 Accuracy: +10% Evasion: 14% (16%) Crit chance: 10% Will: 10 Spell points: 3 Spell power: 100 Experience: +20% Initiative: 10 SP: 2 Virtue: 100 Action points: 2 Affinity Fire: 0% | Equipment Weapon 1: Weapon 2: Head: Body: Unassuming Coat +2 to agility. Shoulders: Hands: Footwear: Accessory 1: Accessory 2: RSV Ring 5% discount in shops. Other 1: Other 2: Other 3: Bag with other equipment: 4 units of provisions and Cloak of Humbaba Damage from the six elements -25% Traveler's Boots +1 to SP Sea Pistol Damage: 100 (does not depend on attack) Accuracy: 40% Crit: damage is doubled. Reload: 1 turn. If the character has the sailor profession and the battle takes place at sea, damage increases by 100, accuracy by 25%, and range by 2. Slot: other or weapon. Range: 6 bullets x30 Small Emerald x5 Small Ruby x5 Small Amethyst x5 Superior Bow Damage: 60% Accuracy: 55% Range: 12 Crit: guaranteed hit Desert Armor +10% to defense Affinity (fire) +10% +5% to evasion in the desert. +5 to will rolls in the desert. Serpent Ring Removes negative effects on self or an ally on an adjacent tile. Removes diseases on self or an ally on an adjacent tile. Has 10 uses, after which its power fades. Quiver of arrows 20/20 Sky Talisman Nullifies the first spell cast on the character. Triggers once. Flawless Emerald Flawless Amethyst Flawless Diamond |
Savings: 0 rem Experience: 794 HP: 200 Diseases: None Injuries: None Curses: None Traits: Aquaphobia: water damage or effects cause the character to skip a turn and become defenseless. | Origin: Margel An artifact can be chosen at your discretion, but in that case you will have to describe that it was granted by the emperor for certain merits. Belief: Sect of Harmony Profession: Blacksmith. Strength +5, endurance +3. Item repair. Skills: Polearm weapon Attributes Strength: 15 Endurance: 18 Perception: 10.2 Agility: 10 Luck: 10.6 Spirit: 10 Intellect: 10 Speed: 10 Faith: 10 Beauty: 10 Charisma: 15 Parameters Attack: 150 Health: 180 Accuracy: +10% Evasion: 10% Crit chance: 10% Will: 10 Spell points: 3 Spell power: 100 Experience: +20% Initiative: 10 SP: 2 Virtue: 100 Action points: 3 Defense: 25% Affinity Fire: 0% | Equipment Weapon 1: Weapon 2: Head: Body: Humbaba's Clothing +25% to defense. Shoulders: Hands: Footwear: Accessory 1: Accessory 2: Other 1: Other 2: Other 3: Bag with other equipment: encrypted RSV journal diary ordinary/Asuguhian? 6 units of provisions |
Closing out the technical debt on the Erefir image in the fighting club.Kicks are better than punches