If something is chosen for Beauty, then only one stat is chosen for everyone, not each one can choose.
But, in fairness, let's think about it.
Strength is a useful stat for everything except the Doctor and magic. That is, Kilike needs it less. Merel needs it less. It's also not needed for pistols. But in general... I think it's very OP, for others it's just an increase in damage. By 5 points per unit of Strength for a standard crossbow/one-handed weapon, which sounds good.
Endurance is self-explanatory, it's good for everyone. It's my second most useful stat, and it's also among the best for others.
Perception is specific. It's a very important stat for archers without magic (Garrett and Beate), although the system is such that it's not essential. It's useful for melee fighters, but a little less. It doesn't affect Kilike and Merel's magic, which greatly reduces the value of the stat.
Dexterity is better than Perception, it's definitely needed by everyone, but in my opinion, it's a less reliable option than Endurance.
Luck is interesting. Due to the specifics of our squad, maxing out critical hits might be a good idea. Magic from critical hits becomes disproportionately stronger, as well as Merel's sword.
Spirit is a good defensive stat, as there are a lot of negative effects. At the same time, we have a good chance of inflicting these effects ourselves. Also, it increases the number of spells for mages. Another question is that we have relatively a lot of Spirit thanks to the artifact.
Intelligence is definitely not. The bonus to experience is practically zero, the stat is only needed for mages.
Speed is tempting, but speed is very non-linear in terms of effectiveness. At first, for 4 weeks, we won't really feel the difference, only when the initiative is equal to the enemy's, and then on the 5th week we will get a super useful point of Speed. Affinity, if it remains the same, is, unfortunately, useless... It's a joke to get 1% after 10 weeks?
Faith is a question. If summoned creatures level up Faith, will it go into their Charisma? )) Just kidding, we won't level up Faith. For this, we would have to create a party of paladins.
Beauty is no.
Charisma should be leveled up quickly or not leveled up at all. While we still have a chance to get something for Charisma before the finale, the payback period for five points of Charisma is 10 weeks. That is, if we level up Charisma, we spend five weeks on it, and then after 10 weeks we only break even compared to another stat. In my opinion, that's too long.
Why might it make sense to take food in Beauty? Well, think about it, let's say we have three characters, and their Charisma will be 24, 19, and 14, for example... Then, changing it for one week so that food is for Charisma looks like an obvious move.
Or to periodically change stats between the most useful options (Strength, Endurance, Luck?) and level up more or less harmoniously. After all, in percentage terms, initial investments in stats give a better boost than later ones.
That's the deal.
