Posts from ☀️ Arselia and Akonia
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🏹🎪+⛓️♿=💕
/ Why did you decide that it's a maniac? /
By the way, Nebok. If Raphael seduces Metarmu, he will be able to do the same thing Anselm could do with his android – exploit her financially. Anselm, however, was a gentleman and didn't take advantage of this opportunity. But that's why Raphael isn't Anselm...
| Fire Arrow Damage: 50%-150% (fire) Applies burn. Crit: damage increases by 1.5, burn ignores the will roll. Range: 15 | Stone Skin Protects the character from (200%) of incoming damage. Range: 5 | Healing Water Restores 100% (of SP) health to an ally. Crit: restores an additional 100% health. | Lightning Bolt Damage: 50%-150% (air) Applies stun. Crit: damage increases by 1.5, stun ignores the will roll. Range: 15 |
| Languor Reduces the target's will by half. Crit: reduces the target's will by three times. Range: 12 | Earthquake All characters on the selected area of the map receive the stun effect for one turn. Crit: the duration of the effect increases by 1 turn. | Ice Lance Damage: 100% Deals damage to all enemies in the line of effect. Crit: deals an additional 100% damage. Range: 12 | Chain Lightning Deals damage to the selected target and the nearest 5 characters (including the caster's allies). Damage: 20%-40%-80%-160%-320% Crit: damage is doubled. Range: 10 |
| Fire Rain All characters on the selected area of the map receive 10-50% fire damage. Crit: applies two stacks of burn. | Quagmire Movement speed on the selected area of the map is reduced by 1 (slow effect) Crit: SP is reduced by 2. | Cleansing Removes negative effects from an ally. Crit: additionally grants immunity to them for three turns. | Flight The character can fly. Range: 5 |
| Fire Shield Damage received by the character is returned to the attacker as fire. Crit: grants immunity to fire damage. Range: 5 | Carapace The first attack against the character deals no damage. Crit: protects against one more attack. Range: 5 | Water Shield Immunity to physical attacks for (SP/5) turns. Crit: immunity to water damage until the end of the battle. Range: 5 | Incineration Damage: 300-500% (air) Crit: damage is doubled. Range: 1 |
| Melting Destroys the enemy's equipment. Each piece of inventory is subject to a will check by the character. Crit: two attack rolls are made for each item. Range: 5 | Grasping Roots Immobilizes the selected enemy for 1 turn. Crit: for two turns. Range: 5 | Underwater Breathing The character can breathe underwater. Range: 1 | Air Shield Ranged attacks must pass a will check to deal damage. Crit: will checks are twice as weak. |
| Fire Elemental The character summons a fire-immune creature whose health equals the caster's SP*3. Physical damage to the elemental is halved. Water deals five times more damage. In melee, the elemental deals 100% fire damage (of SP), and also has three charges of fire arrow. The elemental always has the fire shield effect on it. Range: 3 Disappears after the end of the battle. To learn, you must master three other fire spells. | Wall The character changes the landscape on 10 tiles, creating an obstacle. The wall's durability equals the caster's SP, and physical damage to it is halved. Range: entire map. To learn, you must master three other earth spells. | Injury Protection Protects the character from injuries until the end of the battle. Range: 3. To learn, you must master three other water spells. | Hurricane The character changes the weather for three turns (counted by phase). During this period, the accuracy of bows, crossbows, thrown and firearm weapons is -100%. To learn, you must master three other air spells. |
I understand the increase in regular prices... but how could the cost of learning from experience increase? Are the tomes now written in a more complex language, or have the characters suddenly become less intelligent?
Fortunately, even though there was no one here, the stone tablets with text and the walls with the same text were well preserved, and the character, knowing the Calcite language, could understand what was written there. From what was written on the main wall (which also featured an image of a woman, presumably the founder of this place), it could be learned that, contrary to Marduk's information, the "official" name of this location was "Baldr's Memorial," and the name of the martial art was "Gungnir von Breckendorff School." In addition to information directly related to this martial art, the stone tablets and walls told the story of the city of Baldr's inhabitants.
There was no need to write diaries! 😠 Now, because of you, it's even harder for normal people to level up...😞
There was no need to write diaries! 😠 Now, because of you, it's even harder for normal players to level up...😞
I only farmed about 500-600. I definitely won't make it to the Titan diaries.