Thought Reading [1000]
With this spell, you can find out what the selected character is thinking at the moment or find out information on a specific request.
Analysis [1000]
Allows you to determine the origin, beliefs, and profession of the target, as well as some property established by the character once when learning this spell.
Mental Fortress [1000]
Using it outside of battle protects the character from thought reading, analysis, and enchantment.
Using it in battle protects the character from mental influence until the end of the battle (Range: 1).
Enchantment [1000]
Successful application makes the target inclined to perform the named action.
Enhancement [1000]
Gives the target 1 to the selected characteristic for every 100 Skill Points.
It works only once a week on one character.
Creation Magic
Copy [1000]
In exchange for Health, it creates a copy of the selected item, provided that it does not have uniqueness, a complex structure, or magical properties.
Reinforcement [1000]
Makes the selected item indestructible for one day.
Creation [1000]
In exchange for Health, it creates a standard weapon, equipment, or their analogues.
Convenience [1000]
In exchange for Health, the character can create: provisions, bandages, special ice, boluidin, antiphone, calm, cooling, alcohol, redistribution tincture, medicines, eye drops, antitoxin, warming ointment, tonic.
Creation [1000]
Gives the target 100% (of Skill Points) unit of experience.
It works only once a week on one character.