Savings:
1700 rem
Experience:
2515
HP:
500
Diseases:
None
Injuries:
None
Curses:
None
Features:
The character knows the Calcite language.Origin: Margel
An artifact can be chosen at will, but in this case, it will be necessary to describe that it was awarded by the emperor for certain merits (for long and effective service in the city guard).
Belief: Patronage of Terron
+25% to affinity (earth), +50% to health.
Profession: Soldier
Skills: Combat Training
- The character can "step over" allies.
- The character can swap places with an ally on an adjacent cell.
- The character can move diagonally (costs 1.5 AP).
- The character is trained in riding.
- Sprint: the character doubles their AP until the end of the turn, but cannot perform other actions during this turn. Cooldown: 2 turns.
- Dodge: the character gains immunity to targeted actions until the start of the next turn. Cooldown: 3 turns.
- Wait: the character can reduce their initiative to the desired value before the start of their turn.
Leadership
- Characters under the command of the character can receive an additional turn; the chance depends on the commander's charisma.
Imperial Fencing
- The character can parry melee attacks. The chance is equal to the character's accuracy * 2 WITHOUT taking into account the weapon's accuracy.
- A successful dodge or parry allows the character to strike back.
- In a one-on-one battle, the character receives +20% to accuracy and dodge, and their attack is doubled.
Unique Abilities
- Dismemberment (passive): the character's melee attacks deal an additional 100% damage equal to the enemy's maximum health. After being defeated by Victor, the character receives not one injury, but five.
- Decapitation. If it hits, it kills the character without the possibility of healing. Cooldown: 1 turn.
- Mentorship
In exchange for 1 OD, a character under Victor's guidance receives 80 experience points.
For each use of mentorship, Victor himself also receives 40 experience points.
- Training
In exchange for 1 OD, a character training with Victor receives +0.5 to strength, +0.5 to endurance, +0.5 to agility, or +0.5 to speed randomly.
For each use of training, Victor himself also receives +0.25 to the same characteristic.
Path of Calentia
Characteristics
Strength 50
Endurance 52
Perception 15 (20)
Agility 25 (30)
Luck 0
Spirit 10
Intelligence 13
Speed 25
Faith 0
Beauty 19
Charisma 16
Parameters
Attack: 500
Health: 520 (780)
Accuracy: +15% (25%)
Dodge: 25% (30%)
Critical Chance: 0%
Will: 10 (Z: 30)
Spell Points: 3
Magic Power: 130
Experience: +26%
Initiative: 25
AP: 5 (7)
Virtue: 0
Action Points: 3
Affinity
Earth: 25%Equipment
Weapon 1: Justice
Damage: 66%
Accuracy: 66%
Damage from rogues, bandits, etc. is reduced by half.
Will checks of rogues, bandits, etc. are reduced by half.
Accuracy and dodge of rogues, bandits, etc. -10%.
Enchanted by Orros Sandstrike: does not break.
Enchanted by Nirah: does not get lost.
Critical: restores health to the character and removes negative effects.
Weapon 2: Dagger of Silence
Damage: 30%
Accuracy: 70%
Attacks from stealth deal lethal damage; the character does not lose the stealth effect.
Critical: additional turn if the enemy was killed.
Head: -
Body: Garment of Silence
+5 to agility, +5 to perception.
Shoulders: Cloak of Silence
The character is invisible to the enemy.
Stealth check: character's agility * 2 against enemy's perception.
The character can spend a turn to restore the stealth status.
Hands: Gloves of Silence.
+5% to accuracy.
Footwear: Magnificent Desert Boots
Protects against death in quicksand.
You can choose which item to "lose" (items of the same type disappear together).
Accessory 1: Amulet of Silence
+20 to protective will checks.
Accessory 2: Comfortable Belt
Additional "other" slot.
Other 1: Flawless Topaz
Other 2: Flawless Emerald
Other 3: Flawless Amethyst x3
Other 4: Throwing Knife x30
Damage: 40%
Accuracy: 60%
Causes the bleeding effect.
Critical: damage is doubled.
Slot: other.
Range: 8
Inventory
Captain's badge of the Margel guard.
The character is endowed with high powers (does not work, kept as a keepsake).
Map of Calcite
Boots of Silence
AP +2, in battle the character does not attract attention to himself if he does not have visual contact with a potential enemy.
Magic Cloak
If all members of the squad wear such a cloak, the group does not lose a day during a sandstorm.
Sun Protection Ring
During the journey, clear weather does not force you to spend twice as much food.
Calcite Language Textbook
Requires 6 OD to learn (3 with a historian).
Posts from ☀️ Arselia and Akonia
Auto-translated
- Come on, what could possibly go wrong! - Beata comforts the astrologer. - Things can't possibly get any worse.
Meanwhile, Guyon is chasing after Rafik.
"That henpecked guy again. Did he already find a replacement? It seems the princess has an endless supply of servants."
Raphael sets off with Guyon.
"Wow! A hot redhead. I'd check out her red eye, but I love the theater more! Although, just in case, I'll check her eye, in case it's contagious."
- Hello, Raphael Nishenet, secretary of Carneola, - the newcomer hands him a stack of papers. - According to the letter, you are indeed from the princess. Please fill out form a1-67, form p5-99-b-4, form n6-5-7-23-1, form d-56-12, and these ten other papers.
Savings: 100 gold Experience: 50 Health: 200 Diseases: ? Injuries: ? Curses: ? Traits: ? | Origin: Calcite +5 to stamina, resistance to negative effects is twice as strong as usual. Belief: Nanaya Protection from undesirable consequences of XXX, +3 to beauty, +3 to stamina, +3 to agility. Profession: Athlete Skill Points +2, agility +3. Skills: Archery Foot Strikes: (strength+agility)*2, stun, immobilization. Accuracy and evasion +15%, damage +50% when using a staff. The character is invisible to the enemy. Invisibility check: character's agility*2 against enemy's perception. Characteristics Strength 10 Stamina 18 Perception 10 Agility 21 (24) Luck 10 Spirit 10 Intelligence 10 Speed 10 Faith 10 Beauty 18 (27) Charisma 10 Parameters Attack: 100 Health: 180 Accuracy: +10% Evasion: 21% (24%) Critical Chance: 10% Will: 10 Spell Points: 3 Magic Power: 100 Experience: +20% Initiative: 10 Skill Points: 4 (7) Virtue: 100 Action Points: 2 Affinity Air: 25% | Equipment Weapon 1: Steel Staff Damage: 60% Accuracy: 60% Range +1. Critical: double damage. Weapon 2: Head: Body: Sisandra's Garment +50% to beauty, +2 to agility. Shoulders: Hands: Feet: Sisandra's Boots +3 to Skill Points Accessory 1: Sisandra's Mask +25% to affinity (air), +1 to agility. Accessory 2: Other 1: Marduk's Cube With this item, you can use 20 standard elemental spells. One spell of each type is available once a day. Can be used even by those who have no magical abilities. Does not require Spell Points, +50 to Magic Power. Other 2: Other 3: Bag with miscellaneous equipment: |
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🏹🎪+⛓️♿=💕
Nanaya
Protection against undesirable consequences XXX, +3 to beauty, +3 to stamina, +3 to agility
It would be unwise to voice any active complaints to the captain of the guard, even if he weren't a three-meter-tall brute – therefore, all that remained was to endure until he got bored and let the squad pass. Perhaps, one could console oneself with the thought that the giant was so engrossed in the "bombs" of Alaria and Thrakia that he neglected to pay attention to Klin, but this did not negate the humiliating nature of the "inspection" procedure. At least now they knew that the local captain was more interested in satisfying his base needs than in fulfilling his direct duties, which meant that during their stay in Saria, they should be twice as vigilant.
– Not quite what I expected, – admitted the "busty villainess" as Alamush disappeared from view. – I suppose, Lady Thrakia, this is also your first visit to Saria?
Added 1 minute ago
The next day, he eats and goes to Triix.
- No, but during my last visit, there was a rather pleasant young man on duty, not this brute. However... - Regaining her composure, Trakia cast a new glance at the insolent guard. - Perhaps it was a fortunate encounter...
— Well, Lady Trakia, it is indeed important to be able to see the positive side of everything, — the change in the rich woman's mood amused the Tanarsian, but she hid it behind a polite smile, — and I can guess which "sides" you are referring to. I suppose such giants are rare in Calcite?
The swordswoman herself, however, did not share her employer's enthusiasm for the repulsive guard. Even apart from his utterly bad manners and habit of using his fists, the overdeveloped gorilla-like creatures were not to her taste. And this one had the full package – repulsive both inside and out.
- Ladya-san, ohayo. My name is Yamagami Aiyano, - she said with a friendly smile and a polite nod. - There are no questions regarding the article; it will be published very soon, possibly even within a few days, so don't miss it if you're interested! Today, I have a slightly different matter... You haven't been working here for very long, have you? This doesn't directly concern you; I simply need to consult with someone from the staff who was here during the earlier, let's say, format of the establishment. Perhaps your supervisor? You would be doing me a great favor if I could speak with him. Just for a few minutes; it won't take much time.
- I started working here after our establishment changed its business... I think you should address this issue to the owner, but he said not to bother him without a good reason.
— Well, Lady Trakia, it is indeed important to be able to see the positive side of everything,” the change in the rich woman’s mood amused the Tanarrian, but she hid it behind a polite smile, “and I guess what ‘sides’ you are talking about. I suppose such giants are rare in Calcite?
In terms of scale and grandeur, Saria clearly lagged behind Barsina. Here, too, there was an arena, but it was reserved for the upcoming tournament, which was scheduled to start on Tuesday (the quarterfinals on Wednesday, the semifinals on Thursday, and the final on Friday). The local ruler lived in the Haven of Swords, but unlike the royal pyramid, it was not intended for use as a burial place and served as the main administrative building of the region. As in almost any other city, there was a local branch of the adventurers’ guild. Other places of interest included the tattoo parlor Shubula, the piercing studio Dernau, the Shary store, the caravanserai, and the Swords Inn, where the travelers stayed.
Today, the squad was very tired and had to go to bed. Sunday morning arrives.
Although, just in case, I'll check her with my eye, in case it's contagious.
- Hello, Raphael Nishenet, secretary of Carneola, - he hands a stack of papers to the newcomer. - Judging by the letter, you really are from the princess. Please fill out form a1-67, form p5-99-b-4, form n6-5-7-23-1, form d-56-12, and these ten more papers.
He fiddles with them for a while: what to write in the places where nationality, citizenship were required? Place of birth? He somehow managed to figure it all out, by peeking at the princess's documents. Whew, a new world.
Applications
-- Beata, Raphael, what do you think, did the princess do this, or was it my predecessor? During the selection. The first candidate seems strange to me, who is she preparing so many knives for, I don't see the profession of a cook in her application. But the second one...
"BSS? Marduk? Nanaya? Calcite?"
-- Oh, I don't know much about this Calcite. But the person seems useful, right?
- And Calcite is south of here, - Gion added. - A wild place, with sand, slave traders, giant scorpions, and all the other delights of the desert. I'm not surprised that Sisandra came here looking for a better life.
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