Savings: 1700 rem
Experience: 2515
HP: 500
Diseases: None
Injuries: None
Curses: None
Features: The character knows the Calcite language. | Origin: Margel An artifact can be chosen at will, but in this case, it will be necessary to describe that it was awarded by the emperor for certain merits (for long and effective service in the city guard). Belief: Patronage of Terron +25% to affinity (earth), +50% to health. Profession: Soldier Skills: Combat Training - The character can "step over" allies. - The character can swap places with an ally on an adjacent cell. - The character can move diagonally (costs 1.5 AP). - The character is trained in riding. - Sprint: the character doubles their AP until the end of the turn, but cannot perform other actions during this turn. Cooldown: 2 turns. - Dodge: the character gains immunity to targeted actions until the start of the next turn. Cooldown: 3 turns. - Wait: the character can reduce their initiative to the desired value before the start of their turn.
Leadership - Characters under the command of the character can receive an additional turn; the chance depends on the commander's charisma.
Imperial Fencing - The character can parry melee attacks. The chance is equal to the character's accuracy * 2 WITHOUT taking into account the weapon's accuracy. - A successful dodge or parry allows the character to strike back. - In a one-on-one battle, the character receives +20% to accuracy and dodge, and their attack is doubled.
Unique Abilities - Dismemberment (passive): the character's melee attacks deal an additional 100% damage equal to the enemy's maximum health. After being defeated by Victor, the character receives not one injury, but five. - Decapitation. If it hits, it kills the character without the possibility of healing. Cooldown: 1 turn.
- Mentorship In exchange for 1 OD, a character under Victor's guidance receives 80 experience points. For each use of mentorship, Victor himself also receives 40 experience points.
- Training In exchange for 1 OD, a character training with Victor receives +0.5 to strength, +0.5 to endurance, +0.5 to agility, or +0.5 to speed randomly. For each use of training, Victor himself also receives +0.25 to the same characteristic.
Path of Calentia

Characteristics Strength 50 Endurance 52 Perception 15 (20) Agility 25 (30) Luck 0 Spirit 10 Intelligence 13 Speed 25 Faith 0 Beauty 19 Charisma 16
Parameters Attack: 500 Health: 520 (780) Accuracy: +15% (25%) Dodge: 25% (30%) Critical Chance: 0% Will: 10 (Z: 30) Spell Points: 3 Magic Power: 130 Experience: +26% Initiative: 25 AP: 5 (7) Virtue: 0 Action Points: 3
Affinity Earth: 25% | Equipment Weapon 1: Justice
Damage: 66% Accuracy: 66% Damage from rogues, bandits, etc. is reduced by half. Will checks of rogues, bandits, etc. are reduced by half. Accuracy and dodge of rogues, bandits, etc. -10%. Enchanted by Orros Sandstrike: does not break. Enchanted by Nirah: does not get lost. Critical: restores health to the character and removes negative effects.
Weapon 2: Dagger of Silence Damage: 30% Accuracy: 70% Attacks from stealth deal lethal damage; the character does not lose the stealth effect. Critical: additional turn if the enemy was killed.
Head: -
Body: Garment of Silence +5 to agility, +5 to perception.
Shoulders: Cloak of Silence The character is invisible to the enemy. Stealth check: character's agility * 2 against enemy's perception. The character can spend a turn to restore the stealth status.
Hands: Gloves of Silence. +5% to accuracy.
Footwear: Magnificent Desert Boots Protects against death in quicksand. You can choose which item to "lose" (items of the same type disappear together).
Accessory 1: Amulet of Silence +20 to protective will checks.
Accessory 2: Comfortable Belt Additional "other" slot.
Other 1: Flawless Topaz
Other 2: Flawless Emerald
Other 3: Flawless Amethyst x3
Other 4: Throwing Knife x30 Damage: 40% Accuracy: 60% Causes the bleeding effect. Critical: damage is doubled. Slot: other. Range: 8
Inventory Captain's badge of the Margel guard. The character is endowed with high powers (does not work, kept as a keepsake).
Map of Calcite
Boots of Silence AP +2, in battle the character does not attract attention to himself if he does not have visual contact with a potential enemy.
Magic Cloak If all members of the squad wear such a cloak, the group does not lose a day during a sandstorm.
Sun Protection Ring During the journey, clear weather does not force you to spend twice as much food.
Calcite Language Textbook Requires 6 OD to learn (3 with a historian). |