By the way, "Hedgehog in the Fog" is the best animated film of all time and of all nations. This is not my opinion, but the opinion of film experts.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
New here? I'm Roha — want a quick tour?
By the way, "Hedgehog in the Fog" is the best cartoon of all time and peoples. This is not my opinion, but that of film experts.
You probably think we're all idiots?
Once again, you are shifting the conversation to a different plane.
We are not just discussing the graphics, but the trend in them. I'm sorry, but comparing completely different products, which, of course, belong to the same category (in the sense of animated films), is still incorrect. I repeat, "Shrek" has absolutely nothing to do with being a continuation of "Hedgehog in the Fog," no matter how much they might strive for it (just kidding). Therefore, discussing the trend is pointless (unless within the framework of animation achievements).
Listen, why should I constantly read between the lines in your messages, but you don't want to do it in mine?
You are considering the development of graphics from the first to the fifth Heroes games, and I believe that in the 5th Heroes game, a fundamental transition was made in this regard, and it cannot be generalized with the previous three.
For example, when "Shrek 2" comes out as a 3D HoMM 6, then, in my opinion, we can talk about some kind of trend.
Once again, I will give the essence of my thought. HoMM 5 has definitely moved to a new level in relation to HoMM 3 (again, we are talking about graphics).
P.S. Regarding the formation of a trend through the add-ons of HoMM5, I will disagree with you again. Add-ons do not form any trend, since they are released in full accordance with the graphic style of the base game.
Which part’s design do you personally like more?
When HoMM VI comes out, we can discuss whether the concerns about the positive trend have been confirmed or not. And we can calmly discuss the trend of the “degree of cartoonishness” of HoMM V relative to its predecessors right now.
Add-ons are designed to fix and add, I hope you won’t argue with that. And if so, then they also contribute to shaping trends. It’s simple.
Fix and add, but don't change. An add-on with completely reworked units of all factions will not be one. It will be a new part.
…and in my opinion, to talk about such a trend, you need to at least look at the 3D third game in comparison with the fifth, or at the sprite-based fifth in comparison with the third. Since this is impossible for obvious reasons, the only option is the future 3D HoMM6.
Well, I don't see the trend you're talking about. Even if it's like this - I can't make out this trend. It doesn't seem to me that the units in HoMM 5 are more cartoonish than the units in HoMM 3.
If Nival and Ubisoft want to end the game like this, without the Swamp faction, they are wrong.
Armageddon's Blade couldn't destroy the world. In The Restoration of Erathia, the war was for one kingdom. Sandro, in The Shadow of Death, found artifacts at the very beginning of the game and then tried to become the ruler of the continent through intrigues and armies. Again, just one continent.
You are right, I wasn't entirely accurate, but such insignificant deviations from typical plots don't make the game's plot original, and your post, frankly, doesn't seem very convincing.
Sincerely.
The atmosphere... it's like a fairy tale, everything is dead, you see... How long will the purists keep whining about the third game? When will we finally enjoy playing the seventh installment, perhaps around 2012? Because someone will still be moaning: "Oh, but in the third game..." What atmosphere was there? A wild, unprecedented collection of European legends, Greek myths, and Eastern fairy tales? I've played "the restoration of poor Erathia," "Armageddon's Blade," and the thriller "The Shadow of Death" – it was quite engaging, especially back then, many years ago, but the atmosphere... Is it because all the dragons sit around like puppies waiting for a bone? Is that the kind of atmosphere we need? At least Cunningham didn't give them too much to say... Do the pointy-eared elves bother anyone? Well, yes – those guys in green jester-like clothes, living in huts like "golden Ukraine" with thatched roofs ("estates" in the localization:D) – those were the FIRSTBORN. How can the fifth game, with its archer masters, compare? The atmosphere was great... Especially when you torment the editor to introduce at least SOME differences between 16 (!!!!!) types of heroes. Oh, I remembered – in that game, warriors had to buy a spellbook for 500 coins. Brilliant. You accuse Nival of commercialization and Warcraft-ization? But Cunningham parasitically and timidly attached the series' name to the then-popular brand, Might and Magic. A cheap marketing trick, and now Nival is supposedly becoming too mainstream. Their graphics are now "cartoonish"... Well, of course – it's different from the great third game, where the designers showed the whole world... Especially the snakes, the goblins with Kipolov-style hairstyles, and the entire great collection of humanoid elementals. The atmosphere... :D :D :D