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Posts from Expedition: general discussions. Auto-translated

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In reply to Ment
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#4306
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Ment
The GM is only responsible for a few things, for example, yes, randomizing an artifact. The player chooses everything else, otherwise it wouldn't be interesting...
But the choice is made at the cost of some resource, right?
Or can you choose a character with 1000 attack and 1,000,000 HP?:D

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#4307
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A quick guide to the quest:

1. Ask the GM to randomize the artifact.
2. See what artifact you got. Then, build your character around it. Let's say you got the Gigamech.
3. Since it's the Gigamech, you'll be a warrior.
4. First, make sure you have at least 15 Charisma. Why? Charisma is one of the few stats that are actually important at certain values.
5. Choose a specialty that buffs Strength or Charisma.
6. Choose a skill for good melee combat. You can either immediately spend experience points to improve it or leave it at the basic level.
7. Choose a persuasion skill. The most obvious option is an element that deals damage or provides HP. There's no need to overthink this choice. But the most interesting part, of course, lies below... and has a much greater impact on the game. Nevertheless, I don't recommend trying complex persuasion skills right away.
8. Equip default gear. Use crystals for HP and damage as consumables, and put food in the extra bag.
9. If you have any experience points left, spend them on Charisma and Strength.

That's about it. But keep in mind that battles aren't the most frequent occurrence in this experience. A talkative, charismatic character is usually more beneficial than a top-tier warrior.

And most importantly: you can always fail miserably, even with a perfect build, or succeed for a long time with a ridiculous build.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to Драккошка
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#4308
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Drakkosha
1. You look at what data is needed for the character (skills, profession, origin, belief, etc.).
2. You read the first posts of the topic, study what skills, professions, origins, beliefs, etc. are available.
3. If desired, you randomize a destiny card or its equivalent (optional).
4. You sit and think about what skills you want to try, what kind of person you want to play, whose shoes you want to step into, or what mechanics you want to use, and if you drew a destiny card, how to use what you got.
5. You choose the skills you need, etc.
6. You come up with a name, find a picture, and write a backstory.
7. ???
8. WIPE PROFIT!
Oh! It's becoming clearer now.
So, you choose a character, customize it to your liking, and wander around the world and suffer through nonsense kek, chat, and see what it all ends up being for you?
The goal is not to defeat everyone and win. Is that right?

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#4309
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Author
But it chooses based on some resource, right?
Yes. In this case, you initially have 10 strength and, consequently, 100 attack. You can invest experience into strength, but you initially have 1500 experience, and it takes at least 100 experience to get +1 stat (the more you level up, the more it costs).
If you're lucky with an artifact, your attack might increase, but the artifact depends on the GM's random selection.
 

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#4310
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Astral, you described a scheme for a specific expansion; my version is more universal. And yes, it's not necessary to build a character specifically for an artifact. I took the boots from Arza because I wanted a female archer, and I got a mace instead. So, I don't really need these boots. Yes, it's a cool bonus, but I can live without it.
А, вот почему.

🏹🎪+⛓️♿=💕
In reply to Ment
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#4311
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Ment
Yes. In this case, you initially have 10 strength, and therefore 100 attack. You can invest experience points into strength, but you initially have 1500 experience points, and you need at least 100 experience points to get +1 to a stat (the more you level up, the more you need).
If you're lucky with an artifact, your attack might increase, but the artifact depends on the GM's random selection.
And where does the experience come from?

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

In reply to Злобный Ящур
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#4312
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Evil Lizard
Oh! It's becoming clearer.
So, you choose a character, customize it to your liking, and wander around the world, suffering through nonsense having fun, chatting, and seeing what happens?
There's no goal to defeat everyone and win. Is that right?
In general, yes. You can set a goal to kill all the NPCs and other players' characters, you can even try to do it, but I doubt it will end well for you.
Usually, there is some main quest, but even without it, Lok'en is doing just fine.
А, вот почему.

🏹🎪+⛓️♿=💕
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#4313
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Ah, and there's also the origin. But it's all pretty much like with the profession: we choose it to match the art. By the way, you can choose the origin to suit the art you want. It doesn't sound very advantageous, but if you get something really questionable, it can be helpful.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#4314
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Author
Where does experience come from?
Initially, you have a certain amount, and then you can earn more by reading books, completing quests, and filling out diaries from the character's perspective.
 

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In reply to Злобный Ящур
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#4315
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Evil Lizard
Where does experience come from?

You get it for completing main quests and for various random activities. You can also buy a journal and farm experience on it.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to Драккошка
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#4316
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Drakkoska
Generally, yes. You can set a goal to kill all NPCs and other players' characters, you can even try to do it, but I doubt it will end well for you.
Yeah. Everyone will form an ALLIANCE against me and kill me?:D

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#4317
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In the previous iteration, Nebk had a lot of fun. There, you could create your own race, belief, origin, and skills; only the basic stats were pre-defined. Reven played as an idol, Heroist as a cool cyborg pirate, Ment as a character who had been transported from real life, Ples as a living sword, Arets as a slug, Frag as an undead dragon, Loken as a criminal, and I played as a troglodyte assassin. It was a fun group.
А, вот почему.

🏹🎪+⛓️♿=💕
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#4318
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Believe me, no one really wants to sabotage each other here, because Revan is always vigilant and shows no mercy or compassion to anyone. Although, I, the rascal, chose Rinze twice and didn't give my artifact to my teammates after her death).
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#4319
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Author
Yeah. Will everyone form an ALLIANCE against me and kill me?
It's been about ten years since players stopped killing each other (not counting that incident with Uranus)... It's considered bad form to ruin someone else's fun.
Author
Believe me, no one really wants to sabotage each other here, because Revenge doesn't sleep and shows no mercy or compassion to anyone. Although, I was a real pain and chose Rinze twice and didn't give my artifacts to my teammates after I died)
Yeah, we remember you.
 

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In reply to Злобный Ящур
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#4320
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Evil Lizard
Yeah. Everyone will form an ALLIANCE against me and kill me?
You'll lose anyway, even without alliances, if you decide to attack the GM's character.
А, вот почему.

🏹🎪+⛓️♿=💕