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Posts from Expedition: general discussions. Auto-translated

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#4291
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And how do all these character stats affect things? Do they affect how quickly Revan steals your money?:D

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#4292
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It depends on how much humiliation a player can endure from the GM. Usually, all the necessary information for generating the map is provided in the initial posts, depending on the game.
А, вот почему.

🏹🎪+⛓️♿=💕
In reply to Ment
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#4296
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Ment
I don't know what the difficulty is... The first time I saw the experience bar, I came, created a character, and started playing...
Think about what you're throwing! It's all about PERCENTAGES!
А, вот почему.

🏹🎪+⛓️♿=💕
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#4297
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Let's just say: I haven't managed to play a build focused on charisma yet. It seems like having a lot of charisma and avoiding any dangerous quests is the best way to survive for a long time.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to AstralLein
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#4298
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AstralLein
Good question. We had a group of different people... and they were all robbed in the same way, except for one who was caught because he was unable to act.
In the end, a slave of some criminal from the streets became the most powerful and well-equipped champion in the guild; the guy made it big. cool
А, вот почему.

🏹🎪+⛓️♿=💕
In reply to Ment
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#4299
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Ment
I don't know what the difficulty is... The first time I saw the experience bar, I came, created a character, and started playing...
Okay, the character, let's say it's understandable... A typical quest. But... the character's stats... Did you just pull them out of thin air???

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#4301
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No, it says on the first pages how to create... In the case of the current expansion:
Author
Artifacts
Player characters receive one random artifact from the list below to choose from. The story of how they obtained it is invented by the player. Artifacts are unique, i.e., they cannot be duplicated unless otherwise specified. The complete list is here.
Author
Basic characteristics
All characteristics are equal to 10.
Author
Cost of characteristics
The base cost of a characteristic is 100 (experience points – note). This number increases by 10 after each purchase of a characteristic for experience points.
Author
Equipment
At the start, you can fill all slots with standard equipment.

Slots

Weapon 1:
Weapon 2:
Head:
Body:
Shoulders:
Hands:
Boots:
Accessory 1:
Accessory 1:
Other 1:
Other 2:
Other 3:
Bag with other equipment: items that the character has access to only in a safe environment.
+ you take one belief, one origin, one profession, and one skill. This isn't written, but it turned out that everyone is already used to this scheme (unless otherwise specified), so there are no problems.
 

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#4302
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Ah, I think I understand now... The GM creates a character with specific attributes, and the player simply chooses that character and writes the story. Is that correct?

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#4303
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The initial stats, experience, and other attributes, along with the chosen beliefs, are determined by the player. Additionally, you can randomly generate a fate map or a similar feature.
А, вот почему.

🏹🎪+⛓️♿=💕
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#4304
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Author
Ah, I think I understand... The GM creates a character with specific attributes, and the player simply chooses it and writes the story. Is that correct?
The GM is only responsible for certain things, for example, yes, they randomly generate an artifact. The player chooses everything else; otherwise, it wouldn't be interesting...
 

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#4305
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1. You look at what data is needed for the character (skills, profession, origin, alignment, etc.).
2. You read the first posts of the thread, studying what skills, professions, origins, and alignments are available, etc.
3. If desired, you randomize a destiny card or its equivalent (optional).
4. You sit and think about what skills you want to try, what kind of person you want to play, whose shoes you want to step into, or what mechanics you want to use. If you drew a destiny card, you think about how to use what you got.
5. You choose the skills you need, etc.
6. You come up with a name, find a picture, and write a backstory.
7. ???
8. WIPE PROFIT!
А, вот почему.

🏹🎪+⛓️♿=💕