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Merel sat on the train with a gloomy expression, realizing what had happened. Various thoughts swirled in his head, concerning not only what had occurred but also what was to come. These outcasts had sown the seeds of hatred with their actions and would ultimately taste the fruits of revenge. Throughout the journey, he uttered only one sentence: - We must return and burn them all.
-- Your Highness, -- Ayko bows and waits for permission to speak before continuing. -- I am saddened to report that we failed to complete your assignment. There is no excuse for me, it all happened due to my carelessness...
The gnome recounts in detail the fruits offered at the local inn and how the children use them, along with playing a musical instrument, as a trap against the guests. She explains that they attempted to carry out the operation covertly, but they were caught red-handed. She adds that the only useful outcome of the mission, unfortunately, was the intelligence gathered: according to it, the adults in the town were likely not cultists themselves, but rather worshipped Anush (judging by the examples of the blacksmith, Ho Yin, and the unnamed caretaker of the orphanage), while the children's minds had been poisoned with various dangerous beliefs (Lai Huang - Tevta, Carla - Sophia, Adele - Sophia, Antoinette - Gnosis, Xiao Bao - Risha, Chu Han - Rinze).
-- What surprises me is not only this, but also the fact that... Although I don't know much about religions, I am almost certain that half of these deities are absolutely intolerant of each other. That is, the children's beliefs seem to be some kind of whim and paradox, imposed by someone among the adults with unclear goals. If they were enlightened, they could not coexist, acting in the interests of different malevolent entities that contradict each other. Unless, of course, they actually believed in something so dangerous.
-- Despite this, I realize that our meager data cannot compensate for our terrible failure. I take full responsibility for this, as I failed to recognize the trap. I entrust myself to your hands and await further instructions... -- she bows her head to the ground. This time, the gnome's crown, unfortunately, did not scrape the floor...
Author
- We will have to go back and burn them all.
During the audience with the Highness, Ayko expects to be told exactly that...
During the audience with the Highness, Aiko, among others, expects to hear that...
usually, villains in cartoons don't wait to be sent away after a failure; instead, after apologizing to the boss, they ask to redeem their mistake by being sent on another mission to eliminate the target, which this time will definitely be successful.
So, all you have to do is betray the princess and become the main villains of the expansion, huh? "The Mole Queen" already sounds like the name of a mafia boss!
- Your Highness, you released me from prison, so I won't overthrow you yet, I'm just joking! And I feel sorry for Guiyosh, that you don't like him – he's a good guy, smart, lucky...
The destination of the southern group turned out to be ruins. After a lengthy examination, it becomes clear that in ancient times this was a school of martial arts focused on understanding the world around. Fortunately, even though no one was here, stone tablets with text and walls bearing the same were well preserved, and a character with knowledge of the Calcite language could understand what was being discussed. From what was written on the main wall (which also bore an image of some woman, apparently the founder of this place), one could learn that contrary to Marduk's information, the "official" name of this location was "Baldr Memorial", and the name of the martial art was "School of Gungnir von Breckendorf". In addition to information directly related to this craft, the stone tablets and walls told about the history of the inhabitants of the city Baldr.
Path of Kalenthia Foundation of Creation - 5000 exp Regular attacks against the character deal only 75% damage, immunity to negative critical effects.
Corrosion - 5000 exp Being nearby (1+2) to the character degrades the quality of enemies' equipment by 20%. This effect extends to their attacks as well (melee, ranged, spells).
Blood Toll - 5000 exp All melee damage is converted into health (may exceed the limit until the end of battle), ranged attacks convert only 50%, while spells convert 30%.
Path of Eir Inferno - 5000 exp The character's attacks cause burning and deal +100% fire damage, fire spells deal double damage.
Gigaflash - 5000 exp The character's attacks apply burning and blindness effects to all enemies on adjacent (+2) tiles, bypassing resistance.
Nuclear Fusion - 5000 exp Resistances (but not immunities) and other forms of damage reduction against fire attacks are ignored. Attacks deal permanent damage.
Path of Renold and Ilva Storm - 5000 exp The character's attacks immobilize and deal +100% water damage, water spells deal double damage.
Ataraxia - 5000 exp Immunity to negative effects, diseases, injuries.
Life-Giving Circulation - 5000 exp Regenerates 50% of health at the start of the turn.
Path of Veserod Squall - 5000 exp The character's attacks cause blindness and deal +100% wind damage, air spells deal double damage.
Freedom - 5000 exp No limit on hours/visit points, food/sleep twice as effective.
Deflection - 5000 exp Immunity to ranged attacks, spells deal 50% less damage.
Path of Anders Touch of Nature - 5000 exp The character's attacks inflict two random negative effects and deal +100% earth damage, earth spells deal double damage.
Spread - 5000 exp +2 to attack range and spell radius, the character's attack is copied onto enemies located on adjacent tiles to the primary target.
Woodland Terror - 5000 exp Confusion effect: enemies must pass a will check against a roll of '15' or they will be unable to attack the character.
Path of Gullveig and Alessia Celestial Luminary - 7500 exp The character's melee attacks deal +150% light damage, light spells deal double damage.
Radiance - 7500 exp By fate's decree, the character receives two GM-created followers. Should something happen to them, new companions appear in their stead.
Royal Presence - 7500 exp In all operations unrelated to trade and gambling, the character receives twice as much money (in group quests he must be appointed as team representative).
Path of Ryohei Lunar Sickle - 7500 exp The character's attacks deal +150% darkness damage, darkness spells deal double damage.
Eclipse - 7500 exp 50% chance to avoid a negative action directed at oneself (unique effect).
New Moon - 7500 exp Extra turn after a successful attack against an enemy (no more than once per turn).
Path of Anselm and Imelda Comet Fall - 10000 exp The character's attacks inflict concussion + immobilization and deal +150% cosmic damage, cosmic spells deal double damage.
Penetration - 10000 exp The character can determine the traits, aura, and beliefs of those around him.
Omniscience - 10000 exp Enemies cannot dodge the character's attacks, block them, or parry them.
- To unlock one of the paths, the character must spend 30 days in this location. - During this period, his AP equals zero. - After unlocking one of the paths, the abilities may be learned by the character independently. - The character may master only one of the paths. - The character's attributes reduce the cost of these abilities by 1%: Kalenthia - endurance, Eir - strength, Renold and Ilva - intellect, Veserod - speed, Anders - spirit, Gullveig and Alessia - charisma, Ryohei - beauty, Anselm and Imelda - faith.