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If no one has attended the School of Serenity, then I will.
This is where they trained in the unique art of close combat, specializing in kicks. The head of the school was a woman named Liu Shuren. She briefly described the strengths and weaknesses of her school.
School of Serenity [1000] 5/5 Skill Points to unlock. Kicks: (strength+agility)*2 Rage: Each strike against an enemy or oneself adds 1 point of rage. Only works if the character is unarmed (except for specialized weapons).
Mastery [1000] 2/2 Skill Points to unlock. +30% to Willpower checks +5% to Accuracy +5% to Dodge +3 to Spell Power
Dragon's Touch [500] 1/1 Skill Points to unlock. The character curls their fingers in an open palm, charges it with qi energy, and then touches the opponent's solar plexus with a lightning-fast movement. After the strike, it destroys an item in the opponent's body slot; if the slot is empty, it randomly destroys an item from another slot. Damage: strength+agility*10 Cost: 6 rage.
Serpent's Tail [500] 1/1 Skill Points to unlock. The character's strikes cause concussion and immobilization.
Running Leopard [500] 1/1 Skill Points to unlock. Additional attack.
Immobile Turtle [500] 1/1 Skill Points to unlock. The character can stop enemy melee attacks. The chance is equal to the character's accuracy*2. The character can also catch arrows; the chance is equal to the character's accuracy.
Fluid Shadow [1000] 2/2 Skill Points to unlock. 10 attacks on a single target. +10% chance of critical damage for each attack. Cost: 12 rage.
— Soon, a new familiar will arrive and take care of this matter. Our main task is to find and defeat the two remaining apostles.
Alaria had no other questions at the moment, except perhaps those that would satisfy her idle curiosity. If her companions also had no further questions for the new commander, she was ready to hand over the remaining funds to him and, if necessary, brief him on what they knew about Barsine, its inhabitants, and the surrounding lands. She could even arrange a tour if Victor wished.
Alaria had no other questions at the moment, except perhaps those that would satisfy her idle curiosity. If her companions also had no further questions for the new commander, she was ready to hand over the remaining funds to him and, if necessary, brief him on what they knew about Barsin, its inhabitants, and the surrounding lands. She could even arrange a tour, if Victor wished.
— Keep the common fund. No need for a tour, but I would like to hear about the inhabitants of Barsin and what there is in the city.
Vortex doesn't find any significant activity for himself, and therefore, if possible, spends all his action points on Rynze's portrait. If this isn't possible, he simply spends the whole day in the tavern, listening to what the others have found.
“As you wish. I’ll start with the city. I think ‘Haven of the Sun, the residence of the great king, his harem, and also the retinue, which you already know from the reports of the ravens. So, there’s no point in going into too much detail. The largest part of Barsina is probably the slave market, primarily represented by four ‘sectors’: a cheap slave pit belonging to the already familiar Melesar, military ‘barracks’ where a man named Goven trades in the services of gladiators and assassins, and also the establishments of Isimud and Abbot, where they trade in concubines and male companions, respectively. Not far from the market is the local arena, where you can fight monsters for the amusement of the public and either earn a good sum or lose your life. Considering that the gladiator doesn’t know the number and type of his opponents in advance, the chances of survival depend, depending on the perspective, either on the luck of the brave man or on the desire of the arena master to kill him for the amusement of the public. I don’t know if ‘staged’ fights are practiced there, where certain gladiators are treated differently and weaker opponents are provided, but I wouldn’t be surprised,” – after the comment about ‘staged’ fights, Alaria also shared the repertoire of the arena’s bestiary. “Closer to the center are the church of Arselia, which I didn’t risk entering due to my nature, a local restaurant where you can have a cup of hot coffee or a snack of local sweets, and a hotel where we stayed. In the center there are also a forge, an adventurers’ guild, and a magic shop, full of very useful things for our business, albeit not cheap ones,” – while talking about the shops and the guild, the Tanarian listed their assortment and retold the contents of the quest board. “You have already been to the port, but I think I should mention that, if necessary, you can find a guide and translator there. Before I mastered Calcite, Karim’s services in this regard were invaluable. However, at the moment, I don’t see an urgent need for this; for now, my knowledge is enough. Continuing the topic of travel, for travel by land, we will need to contact the caravanserai. Traveling through Calcite without an experienced guide is a deadly undertaking. However, even apart from these services, they trade in useful goods for travelers like us,” – the girl again shared the assortment of the establishment in question, – “if we suddenly need provisions or medicines, then we should go there. As for the notable figures of Barsina…” – taking a deep breath, Alaria tells Victor everything they managed to learn about the local inhabitants. Starting with personal observations, her own or those of her comrades, and ending with information that she managed to find out from the Septet. She tries not to miss the smallest detail in order to give their new commander the most complete picture possible. If he is interested, she describes the slaves she saw in the market.
Too many NPCs to describe each one. Sorry...
/post/1257268/ Well, Astral was absolutely right on the money.Author
Sure.
I'm more interested in whether I need to spend 5 Action Points so that I can continue learning skills myself later, or if I can spend fewer, or how it actually works?