If no one has attended the School of Serenity, then I will.
She briefly described the strengths and weaknesses of her school.
School of Serenity [1000]
5/5 Skill Points to unlock.
Kicks: (strength+agility)*2
Rage: Each strike against an enemy or oneself adds 1 point of rage.
Only works if the character is unarmed (except for specialized weapons).
Mastery [1000]
2/2 Skill Points to unlock.
+30% to Willpower checks
+5% to Accuracy
+5% to Dodge
+3 to Spell Power
Dragon's Touch [500]
1/1 Skill Points to unlock.
The character curls their fingers in an open palm, charges it with qi energy, and then touches the opponent's solar plexus with a lightning-fast movement. After the strike, it destroys an item in the opponent's body slot; if the slot is empty, it randomly destroys an item from another slot.
Damage: strength+agility*10
Cost: 6 rage.
Serpent's Tail [500]
1/1 Skill Points to unlock.
The character's strikes cause concussion and immobilization.
Running Leopard [500]
1/1 Skill Points to unlock.
Additional attack.
Immobile Turtle [500]
1/1 Skill Points to unlock.
The character can stop enemy melee attacks. The chance is equal to the character's accuracy*2. The character can also catch arrows; the chance is equal to the character's accuracy.
Fluid Shadow [1000]
2/2 Skill Points to unlock.
10 attacks on a single target.
+10% chance of critical damage for each attack.
Cost: 12 rage.