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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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#4262
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2 **Pavlinho**
Excellent option, IMHO. You could also add – looked to the right, looked to the left, scratched under the armpit, or scratched the head.
This is if you need more ideas for some kind of animation.
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#4263
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Pavlinho
   animation "stir"... well, here I first tried to follow the advice... but either I'm clumsy, or I just "didn't see" the animation (couldn't imagine it properly). The cat-like stretching didn't work out; in my opinion, cat-like stretches don't look good on this model. I tried to come up with movements in my mind, and this is what I came up with.
Great!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#4264
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L'Garold
That's a cool option; since this one is good, let's keep it... all the animations are short anyway, you can't fit them all into one ))

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Can I ask a question? Have you added the Gloom Gaze to the game yet?
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#4270
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Ron54
Hello, is it possible to download the Gloomfang as a replacement for the Dusk Witch?
The witches are much prettier! ))
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#4273
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Pavlinho
Well, the witches are definitely more attractive! ))
I just prefer scantily clad girls, not monsters.
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#4275
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In Heroes of Might and Magic, there were two Evil Eye bosses: the Red Eye of Madness, which resided in an abandoned dwarven fortress, and the Eye of Terror, whose location I don't remember. However, the first Evil Eye was very memorable because I accidentally found that fortress, barely cleared it, killed the boss, and didn't receive any useful loot, as this dungeon was intended for a specific quest for the Rune Priest – it was a fantastic disappointment and utter suffering.
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#4276
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   animation of the yeti's death... it's one of the shortest, but I struggled to make it.... I came up with the movements myself....

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I'll try to create the "hit" animation (the one where it staggers back after attacking a creature) based on this one, but instead of the yeti falling, it will stagger back, then shake its head (as if shaking off splashes), and return to its starting position.... I haven't figured out how to make the attack animation look good yet....