Posts from "Escape to Salvation" - "Magnificent Retreat" [Campaign 4, Mission 4]
He appears when you passively wait, if you skip several turns. If you manage to take a Castle right away, the plate won't appear.
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
The plate appears only when you passively wait. That is, you sit, drink tea, watch TV, and press the "end turn" button. After three or four weeks, the plate appears. If you have nothing to do, it can be a bit boring, of course.
Yes, here's something else. When Zephyr visited Wulfsten, he found an artifact in the dungeon that equalizes the basic characteristics of opponents. I foolishly left it with the dwarves. But I could have used it to bring anyone up to Biara's level...
How did you manage to get into the dungeon? After all, you can't go in there!:smile18:
How did you manage to get into the Dungeon? You're not supposed to go there!:smile18:
And in the last mission, the entrance is not blocked to all Dungeons. The one where the captive witches are held is accessible. Take out the guards and go in!:smile06:
But there are good chances of winning!
In the third mission, Zehir needs to give Wolfenstein the Ring of Sar-Issa, and even better, the entire Sar-Issa set.
This will allow Wolfenstein to cast spells faster and at a lower cost.
Before capturing the third mine, you need to make sure you have enough resources for rune magic. If you don't have enough crystals and gems, you need to buy them at the factory for gold (Zehir will have plenty of gold). First, I used the runes of incorporeality (the dwarves can engage the enemy with almost no losses). Then, the rune of battle rage - all nearby units attack without a counterattack. Then you can simply resurrect them with the corresponding rune. The rune of energy allows you to increase the speed of any creature indefinitely. With the rune of exorcism, the dwarves can remove enchantments on their own. And Willie helps with spells.
The temptresses charm the priests, and they begin to defend them; use antimagic in time.
And for Wolfsten, towards the end of the 3rd mission, I removed logistics and replaced it with luck.
Has anyone managed to win without changing the default hero skills? And also, what artifacts are best to leave for Wolfsten? In the 3rd mission, I have a complete set of dwarven artifacts and I've almost collected the dragon ones. I don't know what to equip them with.