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It seems that the only way to stop Wolfenstein is on a high-performance computer. That is, not with the minimum system requirements, but with a processor and RAM that allow you to click on an icon and a location on the map without any lag.
But there are good chances of winning!
In the third mission, Zehir needs to give Wolfenstein the Ring of Sar-Issa, and even better, the entire Sar-Issa set.
This will allow Wolfenstein to cast spells faster and at a lower cost.
Before capturing the third mine, you need to make sure you have enough resources for rune magic. If you don't have enough crystals and gems, you need to buy them at the factory for gold (Zehir will have plenty of gold). First, I used the runes of incorporeality (the dwarves can engage the enemy with almost no losses). Then, the rune of battle rage - all nearby units attack without a counterattack. Then you can simply resurrect them with the corresponding rune. The rune of energy allows you to increase the speed of any creature indefinitely. With the rune of exorcism, the dwarves can remove enchantments on their own. And Willie helps with spells.
The temptresses charm the priests, and they begin to defend them; use antimagic in time.
But there are good chances of winning!
In the third mission, Zehir needs to give Wolfenstein the Ring of Sar-Issa, and even better, the entire Sar-Issa set.
This will allow Wolfenstein to cast spells faster and at a lower cost.
Before capturing the third mine, you need to make sure you have enough resources for rune magic. If you don't have enough crystals and gems, you need to buy them at the factory for gold (Zehir will have plenty of gold). First, I used the runes of incorporeality (the dwarves can engage the enemy with almost no losses). Then, the rune of battle rage - all nearby units attack without a counterattack. Then you can simply resurrect them with the corresponding rune. The rune of energy allows you to increase the speed of any creature indefinitely. With the rune of exorcism, the dwarves can remove enchantments on their own. And Willie helps with spells.
The temptresses charm the priests, and they begin to defend them; use antimagic in time.