A respectful bow, signifying acknowledgment.
-- Perhaps Your Highness is aware of which celestial beings or their followers we should expect the most trouble from? Or perhaps the reckless curiosity of these so-called "researchers" was so great that we will have to face an unpredictable multitude of them?
-- In my personal opinion, regarding this task, it is a pity that one of our warriors is currently incapacitated. I believe Miss Beata has the most suitable skills for the task. But nothing can be done about it; I should have managed her talents better and more strictly before.
"In our country, there is a principle of separation of powers. Furthermore, apart from her diplomatic role, Her Highness Princess Naria does not currently possess formal power, in other words, it is unlikely that we can influence the already established sentence. Therefore, please, I hear your personal, gloomy thoughts directed at me, but let's look at the matter rationally." / I think we won't leave before Thursday either. /
Posts from ☀️ Arselia and Akonia
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Waiting for the forge.
| Excellent shamshir Damage: 50% Accuracy: 60% Character attacks cause bleeding. Crit: +2 bleeding effects, will roll twice as strong. 100 rem Excellent cleaver Damage: 40% Accuracy: 70% Crit: +2 bleeding effects, will roll twice as strong. 100 rem Excellent talwar Damage: 65% Accuracy: 65% Crit: takes 30% of the enemy's maximum health from the target, bypassing armor. 200 rem. Excellent yatagan Damage: 45% Accuracy: 75% Crit: double damage 100 rem Excellent kard Damage: 30% Accuracy: 70% 5% chance to kill the enemy, +20 to will checks for this effect. Crit: +2 additional attacks. 100 rem. Excellent spear Damage: 50/70% Accuracy: 65% +1 to attack range. Crit: guaranteed hit. 100 rem | Excellent bow Damage: 60% Accuracy: 55% Range: 12 Crit: guaranteed hit 100 rem Excellent crossbow Damage: 50% Accuracy: 55% Range: 12 Character attacks ignore 60% of the enemy's defense. Crit: +2 bleeding effects, will roll twice as strong. 100 rem Quiver of arrows 10 rem Quiver of bolts 10 rem. Desert armor +10% to defense Affinity (fire) +10% +5% to evasion in the desert. +5 to will rolls in the desert. 150 rem. Chain with collar Can be used to immobilize a defenseless target outside of combat. 30 rem. |
Collar and chain
Can be used to immobilize a defenseless target outside of battle.
30 repairs.
🏹🎪+⛓️♿=💕
Having finished inspecting the forge, the warrior continued her tour and decided to visit the "Ankh."
It was interesting to see the diverse and unusual types of local weapons, which were unfamiliar to Alaria, but the Tanarian didn't notice anything critically necessary for their mission on the shelves. Unless Klin suddenly decides to buy collars and improve the squad's economic situation, so to speak, "in accordance with local customs." Fortunately, the chances of that were slim.
Having finished inspecting the forge, the warrior continued her tour and decided to visit the "Ankh."
Lunch at this restaurant cost 5 rem and increased strength by 0.1. Here, you could also order Barsin coffee (restores 1 point of visit once a day) for 25 rem, as well as Barsin sweets (revives a fallen character in battle and does not require doctor skills, shelf life - 5 days) for 80 rem.
But seriously, Ment, you could have been more direct and appealed to my sympathy instead of hinting vaguely and asking if the princess has the necessary means to bring back the member needed for the mission's success.
But seriously (2), sorry for whining, I'm just worried and really want to participate.
🏹🎪+⛓️♿=💕
Next, the Tanarian headed towards the barracks.
Following that, the Tanarrian woman headed to the barracks.

— Take a look around, choose... Here we have Cassandra. A good lad, agile and quiet.

Origin:
Calcite: +5 to stamina, resistance to negative effects is twice as strong as usual.
Conviction:
Sylphid's Patronage - autumn
+25% to affinity (wind), +2 to skill points, chance (faith) for an additional attack.
Profession:
Assassin: the character can attempt to kill a selected target outside of combat. The chance of success depends on the target itself, its habitat, and the character's agility.
Skills:
Scout
- Camouflage
Characteristics:
Strength: 10
Stamina: 15
Perception: 15
Agility: 17
Luck: 5
Spirit: 8
Intelligence: 10
Speed: 19
Faith: 5
Beauty: 10
Charisma: 5
Cost
500 rem.
— And here we have Farra, she will serve well if you need a bodyguard or a gladiator.

Origin:
Calcite: +5 to stamina, resistance to negative effects is twice as strong as usual.
Conviction:
Rufus's Patronage - summer
+25% to affinity (fire), +50% to damage.
Profession:
Gladiator: if the character fights in an arena or similar conditions: +15% to dodge, +15% to hit, +3 to skill points, +10 to initiative, +20 to will defense.
Skills:
Two-Handed Weapon
- Frenzy
- Bow II
Characteristics:
Strength: 18
Stamina: 15
Perception: 15
Agility: 15
Luck: 5
Spirit: 5
Intelligence: 7
Speed: 10
Faith: 10
Beauty: 10
Charisma: 5
Cost
800 rem.
— And this... Jean. He owes my colleague. Maybe he can be used as, I don't know, cannon fodder?

Origin:
Buruaq: Beauty -10.
Regeneration of 25% health per turn.
Affinity (water) +50%.
Conviction:
Moen's Patronage - winter
+25% to affinity (water), immunity to injuries and protection from deadly situations (e.g., traps) and effects (e.g., assassin skills).
Profession:
Athlete: +2 to skill points, +3 to agility.
Skills:
One-Handed Weapon
Characteristics:
Strength: 10
Stamina: 10
Perception: 10
Agility: 13
Luck: 10
Spirit: 10
Intelligence: 10
Speed: 10
Faith: 10
Beauty: 0
Charisma: 10
Cost
100 rem.