Posts from Mod requests (orders).
Auto-translated
Hello! There are 3 mods for the fifth Heroes game that work with Kha-Beleth and Biara. "Maps_ToE_UnlockAllHeroes" adds all the campaign heroes, including these two demons. "Inferno_Boss" by the respected Dyrman adds their original abilities for Wave and Chain, and the mod "z_DemonBigBoss_NewMove" by zaharOz, which fixes the movement animation of the Master on the map. Is there a way to combine them all into one, so that all heroes are available, Biara and the Master have their specializations, and Kha-Beleth doesn't ride on roller skates, but walks normally? I was only able to combine the first two, but when I add the mod for movement on the map, the Master disappears from the list of available heroes.
It's very simple. In the MapObjects folder of this mod, you need to find the file with Kha-Beleth with the .xdb extension and open it in Notepad. Find the line Scenario Hero True and change it to Scenario Hero False.
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru
I saw a devil and, I think, a Kirin?
I love mods, but it's difficult for people to create new 3D models, and my computer can't handle the programs for it, so I can't try it myself.
I'm very sorry if it's still unclear; I'm currently on medication that messes with my thoughts and everything else...
That's correct. Ideally, you should set the camera position and lighting in a way that resembles the third game, render the animation (you need to know the required number of frames) with an alpha channel, and then TrueMefista will put it all together in the style of a GIF, but in a format that the third game's engine supports.
However, in my opinion, the color palette and proportions of the models differ significantly from the third game. I would suggest using models from the 6th or 7th part instead, as they have realism in proportions, just like in the third game, rather than stylization. And the color palette can be adjusted in Photoshop or similar programs.
2 **TrueMefista**
It would be better for you to write a technical specification, specifying which animations are needed, how many frames per animation (maybe frames per second? I'm not sure what's best), and which creatures. If the request is clearer, someone might be willing to take it on.
Well, people have added a lot of things with basically incompatible styles (you can see it in Acid Cave), and I wanted to include a couple of maps from both Heroes 5 and 6-7, specifically because of the design choices.
They did incorporate it, but ideally, in terms of visuals, they should aim for the level of the team working on HotA, who, in some places, even surpassed the developers themselves in the level of detail and meticulousness of the graphics.
IMHO, of course.