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Posts from Mod requests (orders). Auto-translated

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#730
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Unfortunately, I won't be able to create four panels in the city creature recruitment menu; perhaps someone else knows how, but I don't. However, I can share an idea: The possibility of recruiting additional units already exists. You simply need to design the creature upgrades in a way that creates a loop between them. The first creature upgrades into the second, the second into the third, the third into the fourth, and the fourth back into the second. This way, you buy Knights, upgrade them to Paladins, and then, through a series of upgrades, improve them in a cycle, turning them into Knights of Isabel, Green Knights, and then back into Paladins.
Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

Ссылка на мой Artstation
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#732
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Hello! There are 3 mods for the fifth Heroes game that work with Kha-Beleth and Biara. "Maps_ToE_UnlockAllHeroes" adds all the campaign heroes, including these two demons. "Inferno_Boss" by the respected Dyrman adds their original abilities for Wave and Chain, and there is also the mod "z_DemonBigBoss_NewMove" by zaharOz, which fixes the movement animation of the Overlord on the map. Is there a way to combine all of them into one so that all the heroes are available, Biara and the Overlord have their specializations, and Kha-Beleth doesn't ride around on roller skates but walks normally? I was only able to combine the first two, but when I add the mod for movement on the map, the Overlord disappears from the list of available heroes.
Расточая чужое, ты прибавляешь себе славы, тогда как расточая своё — ты только себе вредишь.
In reply to Евгений Легин
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#733
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Evgeny Legen
Hello! There are 3 mods for the fifth Heroes game that work with Kha-Beleth and Biara. "Maps_ToE_UnlockAllHeroes" adds all the campaign heroes, including these two demons. "Inferno_Boss" by the respected Dyrman adds their original abilities for Wave and Chain, and the mod "z_DemonBigBoss_NewMove" by zaharOz, which fixes the movement animation of the Master on the map. Is there a way to combine them all into one, so that all heroes are available, Biara and the Master have their specializations, and Kha-Beleth doesn't ride on roller skates, but walks normally? I was only able to combine the first two, but when I add the mod for movement on the map, the Master disappears from the list of available heroes.

It's very simple. In the MapObjects folder of this mod, you need to find the file with Kha-Beleth with the .xdb extension and open it in Notepad. Find the line Scenario Hero True and change it to Scenario Hero False.

Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru

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#734
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Does anyone know which creatures were used to create the defenses for 5-7 heroes in the third game?
I saw a devil and, I think, a Kirin?
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#736
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Well, these are object/creature files for Heroes 3, with animations. I've attached the devil and a program for viewing them. There are certain animations that need to be created (there's a separate program for assembling them), could someone help me with that? I can scrape together some money... Or, if anyone has already extracted anything, could you tell me where to find it?
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#737
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To be honest, I still don't understand what exactly needs to be done. What is the ultimate goal?
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#738
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Porting a few creatures from games 5, 6, and 7 into the third game, because all the mods for it constantly use the same models, and this would add a couple of creatures that aren't there (or that have significantly different designs, like the centaur).
I love mods, but it's difficult for people to create new 3D models, and my computer can't handle the programs for it, so I can't try it myself.

I'm very sorry if it's still unclear; I'm currently on medication that messes with my thoughts and everything else...
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#739
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Hmm... now I understand, but there's one thing: are you sure that the models from Heroes of Might and Magic V will work in Heroes of Might and Magic III? After all, in Heroes of Might and Magic V, the models are 3D, while in Heroes of Might and Magic III, they seem to be 2D.
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#740
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There, it's just screenshots of the models, not the models themselves. I need to create specific animations (idle stance, attack from three angles, movement, "posing," shooting, and spellcasting when needed), save them as frames, and then I'll assemble the shadows and other effects using a def editor.
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#741
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Hmm, am I understanding correctly – we take a model from Heroes 5, observe the animation from the side, record a video, and then create a storyboard using Photoshop, and save it?
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#742
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2 **Pavlinho**
That's correct. Ideally, you should set the camera position and lighting in a way that resembles the third game, render the animation (you need to know the required number of frames) with an alpha channel, and then TrueMefista will put it all together in the style of a GIF, but in a format that the third game's engine supports.
However, in my opinion, the color palette and proportions of the models differ significantly from the third game. I would suggest using models from the 6th or 7th part instead, as they have realism in proportions, just like in the third game, rather than stylization. And the color palette can be adjusted in Photoshop or similar programs.

2 **TrueMefista**
It would be better for you to write a technical specification, specifying which animations are needed, how many frames per animation (maybe frames per second? I'm not sure what's best), and which creatures. If the request is clearer, someone might be willing to take it on.
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#743
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Thanks for the advice, I'll write in more detail later ^^

Well, people have added a lot of things with basically incompatible styles (you can see it in Acid Cave), and I wanted to include a couple of maps from both Heroes 5 and 6-7, specifically because of the design choices.
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#744
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2 **TrueMefista**
They did incorporate it, but ideally, in terms of visuals, they should aim for the level of the team working on HotA, who, in some places, even surpassed the developers themselves in the level of detail and meticulousness of the graphics.
IMHO, of course.