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Posts from The Quest for Truth

5.0 (4 ratings)
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3 years ago
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great campaign, the character that impressed me the most was the faceless Vantash in mission 5.
And yes, why was Hathor with the knights of the Dragon Order? Is he a member of their order?

Added 1 minute ago
Now, after this campaign, I will play your other campaign, "New Order".
Since I have played your 2 campaigns besides this one, I generally liked the gray alliance more, but this campaign is amazing!
3 years ago
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Third mission. The description of the secondary quest involving dragons lacks all the essential information. It's not every day that I have time to play, and I completely forgot what to bring. After visiting the prophet, no information was updated. I could, of course, go back and ask again, but walking all the way there takes a long time.
And thank you for the phoenixes; at least this way, I can max out all of them.
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3 years ago
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Started the first campaign on Veteran difficulty; it was a bit challenging at first, but gradually, as the army grew, it became easier. After gathering 44 vampires, it became significantly simpler. I cleared everything, captured the castle – all good. But the author, apparently having read feedback like "the first boss is easy, haha," buffed him to… why increase his difficulty so much? It's not possible to beat him purely with strategy; he's just overpowered. He heals all his berserkers with paladins, speeds up his army by a factor of 2, maybe even more, and has a hero with Conflux. A couple of "Holy Words," and my army is gone. And you don't even need 25 knights; okay, let's give me 25 undead instead. But this overpowered boss ruins the whole experience of the game. It creates a situation where you either get lucky or the AI messes up.
Update: As I said, after 3-4 tries, I managed to win when the knights almost took out the paladins, and then I slowly chipped away with vampires. But it was close; the knights need to be kept at bay so they don't reach the remaining units, because 10 of them can one-shot them instantly. It's very close to being too difficult, but let's say it's acceptable. The Conflux makes the "Holy Word" ability a bit overpowered, casting it constantly. If it weren't for the vampires, I don't know how I would have managed.
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3 years ago
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I continued playing the third game. I don't know if this is a bug, but the elementals of the main villain appear after the death of his units, but only in battles against Sandro. At first, I struggled with these elementals, then I decided to spread out my army with ordinary Necromancers, and I was a little surprised. I took Lucretia and continued to be pleasantly surprised. Unfortunately, I wasted a lot of time - with Lucretia and without the elementals, I could have defeated him without all the fuss. Is that how it's supposed to be?
In reply to Player100
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3 years ago
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Player100
I continued playing through the third campaign. I don't know if this is a bug, but the elemental creatures only appear after the main boss's units are defeated, and only in the battle against Sandro. At first, I struggled with these elementals, then I decided to spread out my army with regular Necromancers, and I was quite surprised. I took Lucretia and continued to be pleasantly surprised. Unfortunately, I wasted a good amount of time – with Lucretia and without the elementals, I could have defeated him without all the fuss. Is this intentional?
The elementals are supposed to spawn after the mage's units are destroyed; this is working as intended. However, the fact that they don't appear on Lucretia's side is a bug, most likely related to the battle against the regular heroes before her. I'll look into what might be causing it.
3 years ago
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Hidden mission. After defeating Sar-I-don't-remember-the-name, it doesn't return you to the spirit world. The mission is completed, and you're taken to the menu. It's impossible to finish the campaign. I hope they aren't interconnected, and I can load from a save without significant losses. Also, it's not entirely clear why there's a Sylvan tree that reaches the ceiling, and you run into it before you finish off all the enemies (although there was growth, but not immediately, and the second level only appeared somewhere near the end).
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3 years ago
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The text clearly states that after this mission, you need to load an old save, and it even forces you to save with a unique name. At least, that's how it was written before.
In reply to AstralLein
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3 years ago
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AstralLein

Bluehaven maps: yeah, yeah, let's go...

Taking a screenshot.
I completed the campaign as promised.
In reply to Вариматас
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3 years ago
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Varimatas
I completed the campaign as promised.
The top 10 mistakes of my life should definitely include this one.
In reply to AstralLein
3 years ago
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AstralLein
It clearly states that after this mission, you need to load an old save, and it even forces you to save with a unique name. At least, that's how it was written before.
I apologize; I might have skimmed through it without paying close attention. Sometimes, the brain fills in what is implied. I missed the phrase "loading the save." If you can go back without losing anything, that's great. And "without losing anything" inherently means from a save file; I don't understand how you could lose something by loading a save. It's a shame that it's not possible to continue sequentially. I was hoping for some kind of bonus in the further playthrough, like the gnome shield, for example (I saw a hint about its location in the previous one and found/followers found the missing artifact). But thank you anyway!
In reply to Player100
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3 years ago
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Player100
I apologize, I might have skimmed through it without paying close attention. Sometimes the brain fills in what is implied. I missed the phrase "loading a save." If you can go back without losing anything, that's great. And "without losing anything" inherently refers to loading from a save; I don't understand how you could lose anything by loading a save. It's a shame that it's not possible to continue sequentially. I, in my naivete, hoped for some kind of bonus during further gameplay, for example, a shield from the dwarf set (I saw a hint about its location in the previous one and found/followers found the missing item). Well, thank you anyway!
Unfortunately, it is practically impossible to create an adequate "optional" secret mission that allows you to continue afterward on the game engine. That's why such a makeshift system is used for secrets.
3 years ago
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I was surprised to find that this campaign affects other regular maps from the standard Maps folder. This should be mentioned as a warning.
3 years ago
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I finished it. I like everything except for the balance of the mission difficulty. I started on Hero difficulty – it’s okay, the first boss is unpleasant but passable. I couldn’t handle the second mission on Hero – the development is very slow because there is a severe shortage of ore, and the heroes are weak, making it difficult to level them up without troops. I was being chased by Markel, but I don’t know if they would have caught me on the island or not; maybe he was enchanted with author’s magic. There’s practically nothing to exchange resources for. In general, I replayed it on Veteran difficulty first. Here, the third mission, and I’m puzzled – “walk in the park” is not the right description. I didn’t bother and used cheats from an old save to complete the second mission on Hero (maybe I could have done it manually with some attempts, but I didn’t want to start over, and I don’t like that water surrounding the map). So, on Hero difficulty, it’s also a walk in the park. I improved the spirits, redistributed the troops, and moved to destroy everything on all three sides (Deydru, it seems, Sandro defeated with ease). Well, Markel is weaker, but he’s a logistics expert, so he took the distant castle and continued to control the territory. In short, except for the final mission, everything is very easy. The subsequent missions are the same. The final battles are difficult; you sit there, think, and rejoice in victory, with the exception of the last mission. Elrat looked very pitiful against the other bosses (he died of illness), and he can’t be compared to the orc-earth guardian at all. The cutscenes, plot, and design are excellent. Thank you again for the voice acting. Usually, I hardly notice the cutscene because I need to read, and sometimes quickly. But here, it’s not just there; it’s quite artistic and pleasant to listen to (by the way, the voice acting in some movies is much worse). I would really like to see the popularization of your voice acting experience on the forum.

Added after 7 minutes
Oh yes, and will the public ever learn the secret of version 1.81?
In reply to Player100
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3 years ago
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Player100
I finished it. I like everything except for the balance of the mission difficulty. I started on Hero difficulty – it’s okay, the first boss is unpleasant, but passable. I couldn’t handle the second one on Hero difficulty – the development is very slow because there is not enough ore, and the heroes are weak, and it’s difficult to level them up without troops. They were chasing Markel, but I don’t know if they would have caught him on the island or not; maybe he was enchanted with author’s magic. There’s practically nothing to exchange resources for. In general, I replayed it on Veteran difficulty first. Here, the third mission, and I’m puzzled – “walkthrough” is not the right word for it. I didn’t bother and used cheats from an old save to complete the second mission on Hero difficulty (maybe I could have done it manually with some attempts, but I didn’t want to start over, and I don’t like that water around). So, on Hero difficulty, it was also a walk in the park. I boosted the spirits, redistributed the troops, and moved to destroy everything on all three sides (Deidre, it seems, Sandro easily defeated him “without a chance”). Well, Markel is weaker, but he’s a logistics expert, so he took the distant castle and continued to control the territory. In short, except for the finale, everything is very easy. The same goes for the subsequent missions. The final battles are difficult; you sit there, think, and are happy when you win, except for the last mission. Elrat looked very pitiful against the background of the other bosses (he died of illness), and there’s no comparison with the orc-earth guardian at all. The cutscenes, plot, and design are excellent. Thank you again for the voice acting. Usually, I hardly notice the cutscene because I have to read and, sometimes, quickly. But here, it’s not just there; it’s quite artistic and pleasant to listen to (by the way, the voice acting in some movies is much worse). I would really like to see your voice acting experience popularized on the forum.

Added 7 minutes ago
Ah, yes, and will the public ever learn the secret of 1.81?
Thank you for the Walkthrough! What can I say, the balance is indeed very uneven in places and doesn’t always work as it should. And yes, the public will learn this secret, but only in the next work, something will be clarified; all that remains is to wait for it.
In reply to Andrei_21
3 years ago
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I would like to express my sincere gratitude to the author for this campaign.
To be honest, I wasn't familiar with this author or their work before, and I haven't played Heroes much in recent years, but this campaign was absolutely fantastic and evoked a lot of emotions. Almost everywhere, you can feel the immense amount of work that went into each map, and I was particularly impressed by the voice acting. It's hard to imagine how much code was written. Overall, I now consider Andrei_21 to be on par with Master and Redhavenhiro – my favorite authors.

As for the gameplay, I played on Veteran difficulty. The first mission was easy and went smoothly. The second mission also went well until the final boss. I reached him after completing the map, around the end of the second month, but I found that I couldn't defeat him with a direct attack (I was developing Sandro with skills in Darkness, Summoning, Education, Sorcery, and Attack). I decided not to spend months building up an army, so I used the console for the final boss.
The third mission also went well until the final boss. At the beginning, the mages and Necromancers caused a lot of trouble, but after defeating them, it seemed like the difficulties were over. However, after capturing the right-hand southern city of mages, a week later, "allied orcs" appeared, who only fought against me . I defeated the two guardians without much trouble, but the final boss was again too strong, so I decided not to waste time and used the console. (In the end, I would rate this map the highest)
The fourth mission didn't cause any particular difficulties, although the mages were a major hindrance. Perhaps it was the most interesting of all the missions, but it's probably not because the fourth mission was so interesting, but rather because the others were so engaging . I was able to complete this mission without using the console.
I was already a bit tired when I started the fifth mission, and when I saw the small, square map, I thought there would be several general battles. However, I kept getting defeated by the Fire Guardian, so I decided to finish the campaign quickly and simply added an army for all four elemental guardians, the angel, and Elrath (I confess, I might try to replay it without the console later). I was unexpectedly surprised by the map within a map , which I quickly completed as well. Overall, it felt like the author was also getting tired by the fifth mission (mainly in the map design).

As for the places that seemed strange or didn't quite appeal to me, I would like to note the somewhat strange intonation in the voice acting of the cutscenes, although the presence of this voice acting is undoubtedly a plus that overshadows all its shortcomings. Also, there was a very interesting plot idea, but in some moments, its execution was weak. I mean that the plot is predictable at every turn, Sandro doesn't surprise with his cunning, there are no unexpected twists, and because of this, as it seemed to me, the character of Sandro wasn't fully revealed. And because of this passive plot, the secondary characters and their relationship with Sandro, apart from their unconditional loyalty, were not fully developed.

In conclusion, I can say that the campaign turned out to be excellent and has made it into my personal top list. In the future, I will definitely play it again. I also have plans to try the other two campaigns by Andrei_21. I wish the author creative inspiration, good luck, more free time, and to never give up. I will be looking forward to their next projects!

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