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RTF is a global modification that replaces all towns in the game.Auto-translated
yeah, the worm thing is just speculation, it's known that they serve the Lord of Gluttony.
so the question is - maybe Cerberuses and worms are two different parallel branches of demons? I don't know, maybe there are small worms that can grow, but in general, I think that if a demon can grow heads, then it can also shed all its limbs, eating earth is the peak of gluttony X)
Added after 45 seconds AstralLein
Remember: each little imp could theoretically become a new ruler of Shi'o...
The demon art in the sixth installment is also worm-like, so it’s likely a specific type, but due to its unique characteristics, it’s used for unusual purposes: digging tunnels for demon armies, destroying city walls, or even entire cities, depending on the size of the worm. And, of course, for infernal fishing).
in general, it's unclear whether a demon can actually rule; in the sixth game, all the heroes seem to be former residents of Ashan, and this is needed so that they can better adapt to Ashan and use demonic abilities; who the ruler is – is unknown; the demon lords, like Urgash, seem to be created from obsidian.
Added 41 seconds ago AstralLein
The art of demons in the sixth game also features a worm, so it is likely that this is a species, but due to its specificity, it is used for unusual purposes: to dig tunnels for demon armies, to break down city walls, or even entire cities; the size of the worm determines this. And, of course, for hellish fishing.
It's scary to imagine what kind of fish they catch...
Added 2 minutes ago
another question about Dark Messiah: could someone else have fulfilled the prophecy? for example, an orc?
Kurak appeared for only one mission, and that's where he revealed everything.
In the mission's finale, the orcs rejoice before the ruins of the Raven Peak – Kurak gives a speech, stating that humans, elves, dwarves, and even demons will bow before the orc, "I, Kurak, will obtain the skull of the dragon king."
After these words, Kujin begins to protest, saying that Kurak misinterpreted the prophecy, and the goaty tells her to stop nagging – everything is great anyway).
This is a unit pack for Chaos Dwarfs, combining the Cultist city and the regular Dwarf city into a mod for version 1.2.
Minor bugs have been fixed, the charge attack has been nerfed, the ability to summon Cave Lords has been changed – now they can be summoned from the corpses of enemy demons – and finally, I fixed the errors in the unit table.
I removed the mod for the classic main menu from the archive because the devil and the inquisitor no longer fit; I'll have to come up with something else.
I'm curious about your opinion... I'll say right away that I didn't find a normal (in my understanding) scheme for the gorilla's movement... all the animation is from my imagination....
P.S. I'll write it right away, I made it yesterday, now I'm looking at it with a fresh perspective - I don't like it...
P.P.S. This animation is not completely finished, but there are minor details; the basis is still as it is in the video....
How would I describe it... I think the animation is a bit clumsy, as if a yeti is afraid of falling, but is in a hurry somewhere) so it looks like it's running, but with small steps. It's cool, I would describe such a unit as a good fighter, but more for defense, with high health and speed, but low initiative and attack, possibly with infinite retaliation.
Added 19 minutes later Now I'm watching the looped animation of a demon) he also jumps a little, you could say uncertainly, but he runs without pausing, that is, when all 4 paws land, he continues to move forward with his body and simultaneously starts a new step - he pulls his left arm forward and bends his right leg, and then pulls himself up with his arm and pushes off with his leg.
It's interesting, I should see how Skyrim trolls run, but I think their hind legs are too short to compare with the yeti.
2 **Pavlinho** Zobr is right, there's a lack of momentum in the body's movement, which creates a feeling of uncertainty in the animation. But compared to the previous walking animation, there's significant progress. I like it, but if desired, it can still be refined and improved. The main thing is to remember to save each new work as a separate file, because sometimes there are situations where you realize that you need to revert to a previous version, but there's no way to do that, and you have to start all over again 😅
Interesting, I should check out how the Skyrim trolls run, but I think their hind legs are too short to compare with a yeti.
Awesome comparison. Yes, the Skyrim trolls run on their hind legs, even though they are short, and overall their movements are quite gorilla-like. I couldn't find a suitable video, though.