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Posts from Heroes 5 Armageddon’s Blade

4.8 (4 ratings)
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The final version is good, although I also liked some of the intermediate ones 😊👍
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These weekend days were dedicated to mod development; I added two new creatures, or rather, their technical aspects, on Saturday.

And on Sunday, as a second task, I started changing the appearance of the Wind Masters. The color scheme was changed to blue, and a wind effect was added.
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Good afternoon. I downloaded the mod, installed everything according to the instructions, but when I try to launch it, nothing happens at all, not even an error message appears. Has anyone else encountered this problem and can offer a solution?
In reply to Сергей Подгорбунский
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Sergey Podgorbunsky
Good afternoon. I downloaded the mod, installed everything according to the instructions, but when I try to launch it, nothing happens, not even an error message. Has anyone else encountered this problem and can offer a solution?

Unfortunately, I haven't encountered this. Was the mod installed on a completely clean version of 3.1?

Added 1 minute ago
Patch 18.06.2023 has been released for public use.

DOWNLOAD "Patch v18.06.2023"
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In reply to Waterfall_13
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Barbarians don't gain experience from spell houses; only their leaders do. Is this intentional? In Fortress, it's impossible to reach level 7 in the third upgrade.
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Waterfall_13

Unfortunately, I haven't encountered that issue. Was the mod installed on a completely clean version of 3.1?

Added 1 minute ago
Patch 18.06.2023 has been released for public use.

DOWNLOAD "Patch v18.06.2023"

Yes, on a completely clean version. Maybe I'm downloading something wrong; I downloaded it from Google Drive using the link from the first post in this thread...
In reply to Specnaz11
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Specnaz11
Barbarians don't gain experience from spell-giving dwellings; only the leaders do. Is this intentional? In Fortress, it's impossible to upgrade to level 7 in the 3rd tier.

Yes, barbarians don't gain experience from shrines with spells; this wasn't intended, it's a bug that can't be fixed.

Fortress upgrades everything it can, the question is whether you have enough resources and gold. The 3rd tier is expensive (very expensive).

Added 3 minutes later
Sergey Podgorbunsky

Yes, for a completely clean version. Maybe I'm downloading something wrong; I downloaded it from Google Drive using the link from the first post in this thread...

Unfortunately, I don't know what's wrong.
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In reply to Specnaz11
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Specnaz11
Barbarians don't gain experience from casting spells in their dwellings; only their leaders do. Is this intentional? Also, in Fortress, it's impossible to reach level 7 in the 3rd tier.
P.S. Additionally, the perks related to elemental senses don't work for Elementalist heroes, including the central perk. I haven't checked for Sorcerers. Overall, I've played the game, and there are many bugs, especially regarding hero upgrades and special abilities; many don't work or function incorrectly.
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Specnaz11

P.S. Also, the perks related to sensing the elements don't work for the Elementalist, including the central perk. Possibly the same is true for the Sorcerer, but I haven't checked. Overall, I played the game, and there are many bugs, especially regarding hero upgrades and special abilities; many don't work or work incorrectly.

Yeah, and priests can't retrain troops...
All of this is deeply embedded in the game and not on the surface, so there's no way to edit it and add new classes.
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In reply to Waterfall_13
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Waterfall_13

Yeah, and priests can't retrain troops either...
All of this is deeply embedded in the game and isn't readily apparent, so it's impossible to edit and add new classes.
The funniest thing is that originally, all the AI was in a bunch of .xdb files, and this is visible in the resource files of the closed and open beta versions of the game. We and our friends never managed to get the AI listings from the single, huge file, which essentially acts as a container... and then some "genius" jerk from Nival (I don't remember the name) came up with the idea of optimizing the AI code, and all the functionality was simply moved to the core! But originally, the game was designed for easy AI modding... it's just a shame that it's impossible to run the .exe files of the closed and open beta versions due to the built-in Star-Force protection! There was information that some talented people created a tool for decompiling software protected by this thing!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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Unfortunately, I couldn't restore the model import for Heroes 5. There were issues with launching Maya 6.0.
But Zobr helped me, and now two objects will be added to the adventure map.

The first object is needed for the fourth mission of the Armageddon's Blade campaign. In it, Xeron will be destroying the cities of mages, and such a model will be very useful for creating the right atmosphere.
The second object is the dwelling of crystal dragons. A long time ago, I promised a subscriber that I would eventually add models for neutral dragons, like in Heroes 3, so we are moving in that direction. =)
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