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Posts from “Heroes of Might and Magic V: Tribes of the East”

4.8 (4 ratings)
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18 years ago
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I found the new spell in Conflux, "Crystal of Secrets," to be quite amusing. With a high magic skill level, it's invaluable during sieges: it draws all the attention to itself and also deals damage upon destruction, affecting the surrounding area like a hundred Elven Dancers with Death Touch... However, the new "Hive" in the same Conflux seems a bit weak for the 4th tier of the magic school...

From Dungeon, "Grief" is a strange ability. It has a very good effect, but it's a waste to spend a turn casting it :D
Restless. Endless. Mindless.
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З.Ы: кадилом по голове не бить.

З.З.Ы: А вот у нас в Шио....
:D
18 years ago
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I'm playing as an Elf and upgraded "Luck of the Road," but it didn't work until I took "Soldier's Luck." This is at level 5 or higher. And they criticized the skill wheel for no reason – the skills that appear most often are exactly the ones you want to upgrade. My Arantir, thanks to the abundance of useful skills, already resembles an impenetrable killing machine by level 24 (sorry for the pun). I'm playing as Vinrael, level 29, and the ultimate ability is just awful: it gives useless things, or it gives two of what's needed at once. Moving through the new skill wheel requires a different approach. I agree about the "Hive"; it was too small even for level 3. Regarding the assembled artifacts for Rangers, there are plenty, and they could have added the "Phoenix Cloak." And the quiver is a good thing, especially when the cart is destroyed.
In reply to fanat
18 years ago
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fanat;124353
I played a bit of 3.0, and I think it turned out pretty well. The alternative upgrade system brings more balance, and it's not unnecessary, unlike in Heroes 4, where it exists but you don't have a choice.
I'm waiting for the patch; maybe they'll bring back mana wells, because it feels a bit unusual to play without them. I have to come up with new tactical options and conserve mana.
But why aren't there mana wells in "Tribes of the East"?! :confused: There were in the demo version! ;)
In reply to Kreesanya
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18 years ago
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Kreesanya;124364
“Sorrow” is a strange thing from the Dungeon… the effect is quite good, but it’s a pity to waste a turn casting it :D
It should be made an area-of-effect spell, like Slow…
Has anyone tried Vampirism? How useful is it in practice?
In reply to Игрок
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18 years ago
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Player;124431
It should be made into an area-of-effect ability, like a slowing effect...
Has anyone tried Vampirism? How useful is it in practice?
It's not worth it – it would be equivalent to the Banshee's Cry ability of the Necropolis. It's better to buy an upgrade for Bone Dragons :D
Restless. Endless. Mindless.
[/center]

З.Ы: кадилом по голове не бить.

З.З.Ы: А вот у нас в Шио....
:D
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18 years ago
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But what's the point of them? They inflict a -1 penalty to magic resistance, which is not very effective.
In reply to Vik9
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18 years ago
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Vik9;124384
I'm playing as Elves, I upgraded "Luck of the Road," but it didn't work until I took "Soldier's Luck." And that's at level 5 or higher.

Added 7 minutes later
And they criticized the skill wheel for no reason – the skills that appear most often are exactly the ones you want to upgrade. My Arantir, thanks to the abundance of useful skills, already resembles an impenetrable killing machine by level 24 (sorry for the pun)...

I'm playing as Winrael, level 29, and the ultimate ability is just awful: sometimes it gives something useless, and sometimes it gives two of what's needed at once. Navigating the new skill wheel requires a different approach.

Added 3 minutes later
I agree about the "Hive," it was too small even for level 3.

Added 13 minutes later
There are plenty of Ranger set artifacts; they could have added the "Phoenix Cloak." And the Quiver is a good item, especially when the cart is destroyed.
Don't exaggerate. I easily upgraded it to level 29. You just don't know how to prepare the ability.
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
18 years ago
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So, what's the situation with the mana wells? Are they available or...? :confused:
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18 years ago
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They do exist. It just seems that they aren't present on GSC maps.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
In reply to Alan
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18 years ago
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Alan;124853
They do exist. It just seems like they might not be present on GSC maps.
Actually, they are there! At least, I have them.
The Tribes of the East are a delight every day! I'm currently playing the second-to-last mission for Zehir, and I'm enjoying the entire game! I like all the new additions to the game, especially the upgrades! How did we play without them before? They've brought so much variety to the game! :)
9 ДРАКОНОВ.
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
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18 years ago
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I really enjoyed all the campaigns and the entire expansion overall. We knew some things about the new upgrades, faction, and spells in advance, but the campaigns really impressed me. Simply great!
18 years ago
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Started today... seems okay :smile20: But what's up with the speech? Why is it so quiet (the music drowns out the speech)? Maybe someone can tell me how to fix this?
In reply to Ludoed
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18 years ago
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Ludoed;125070
Started playing today... seems okay :smile20: But what's up with the dialogue, why is it so quiet (the music drowns out the dialogue)? Maybe someone can tell me how to fix this?

There's nothing you can do about it... it's just a quirk of the localization (let's all thank the company responsible for translating the game)... However, I predicted this state of the Russian version even before the add-on was released, when I bought myself a proper English version and, unfortunately, I was right...

In general, a lot of nonsense in the translation is very disappointing.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
In reply to Alan
18 years ago
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Please explain how you manage to win with the Inferno Castle against Wolfenstein? Neither I nor the computer can win. And when the Inferno Castle wins, it does so with a huge advantage! Explain it simply. I don't need you to say that you just took it and won. It's not that simple. Its army is much larger.

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