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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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In reply to fktifzobr
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#4025
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I'm super productive today; the Chaos Titan will be ready very soon.
The Khah himself appeared before the dwarves.
Одна голова хорошо, а две - уже не красиво!
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#4026
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https://youtu.be/sxvTkuYRUJE animation of death, so that the tentacles don't sink into the ground

Added 54 seconds later
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I'm super productive today, the Chaos Titan will be ready very soon.
Whose model is this? I don't recognize it in the makeup...

Added 2 minutes later
Ment
This is one of those cases where the original Titans are nervously smoking in the corner.
The new model looks great, but... personally, for me, the original Titans are the most beautiful and pleasing unit. I really like them, and specifically the Titans, not the "Zeuses"... the "Zeuses" are ugly.
In reply to Pavlinho
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#4027
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Pavlinho
https://youtu.be/sxvTkuYRUJE death animation, so the tentacles don't sink into the ground

Added 54 seconds later
whose model is this? I don't recognize it in the makeup...

Added 2 minutes later
the new model looks great, but... for me, the original Titans are the most beautiful and pleasing unit. I really like them, especially the Titans, not the "Zeuses"... the "Zeuses" are ugly.
It looks good, the unit moves quickly, so even if there are problems, they are not visible. I like it 👍

Titans were my old idea - a huge, corrupted Titan of Mages, shooting streams of fire from its hands.
I tried to cover it with metal, but it turned out mediocre. In the hero's armor, it looks more epic, but then there is no connection with the Titans of Mages.
I reduced the size of the Titans' heads
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#4028
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Pavlinho

the new model looks great, but... for me, the original Titans are the most beautiful and appealing unit. I really like them, especially the Titans, not the "Zeuses." The "Zeuses" are ugly.
I don't like the Zeuses because their loincloth isn't animated; sometimes it passes through their body, and overall, it looks like a piece of plywood.
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#4029
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Ah, I didn't really pay attention to the butt flap. It's strange, the model is probably the same as the Titans, I don't know... I don't like their appearance, it's kind of bland...

P.S. I meant the new Titans, is this your model or did you take it from somewhere?

Added after 50 seconds
It looks like Daedric armor from Skyrim.

Added after 7 minutes
By the way, since only the head of the in-game Cyclops is used for the Zloblag, I think it's perfectly fine to remove the extra bones, because I added them for the tentacles... I'll see which ones can be safely removed.
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#4030
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You can remove the arms and legs; I don't know much about skeletons. I would remove the hip bone and everything below it, but the Global bone needs to be kept, as it's the main one.

The Thunderlord can be fixed by giving it the animations from the Colossus and Titan.

I removed the Titan armor from the Inferno heroes in Heroes VI.
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#4031
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You can remove arms and legs; I don't know much about skeletons. I would remove the hip bone and everything below it, but you need to keep Global, as it's the main one.

You can fix the Thunder Elemental by giving it animations from the Colossus and Titan.

I removed the Titan armor from the Inferno heroes in Heroes 6.
aaa, I haven't played Heroes 6 much, so I don't remember much about it... I thought it was Skyrim.)))

It's surprising why there are separate body animations for Thunder Elementals.
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#4032
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Pavlinho
Haha, I didn't play the 6th game much, I barely remember who's who... I thought it was Skyrim.

It's surprising. Why do Thunderlords have separate body animations?
Well, in Nival's defense, the Titan twitches during animations, but the Thunderlord doesn't. But essentially, only his shot is unique (and even that's not a fact; if the Titan doesn't twitch during the shot, then the shot isn't unique either).

What surprised me more is that the snow mill and the regular mill seem identical, but the geometries/skeletons are different. I think the developers just created textures/models and immediately uploaded them to the game in batches, without worrying about duplicate files.
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#4033
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and I thought the Titan's jerky movements were a feature ))) like it was intentionally designed that way.
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#4034
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Pavlinho
I thought the Titan's jerky movements were a cool feature))) like it was intentionally designed that way.
Well, yeah, but it's just his thing; it doesn't suit the Stormbringer.

Added after 15 hours and 41 minutes
I'm making an attack for the Black Titan; he'll be a melee fighter, and the rest will be ranged.

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#4035
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Yeah, but it's just his thing, it doesn't suit Thunderlord.

Added after 15 hours and 41 minutes
I'm making an attack for Black Titan, he will be a melee fighter, and the rest will be ranged.

It turned out great... what is this effect? The only thing is, maybe you could make the effect appear a little later, so that the beginning of the effect is around the moment when the Titan extends his arm forward?