Posts from The latest expansion pack has been released. Now, certain things are clear.
Besides, I wouldn't say the graphics are cartoonish; it's just a particular style. Do you need the Source engine for everything? Please, speak respectfully about Allods 3; it's a wonderful game, and it's definitely not cartoonish.
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up
There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
Firstly, the graphics became more "cartoonish" to attract children and be more similar to the second game.
Secondly, the 5th game is a high-quality commercial product because no one wants to repeat the fate of someone – remember who – who sold the rights and then regretted it! If you want to survive, you need to adapt.
Thirdly, what do YOU mean by "apprehension"? Could you be more specific, because I personally don't understand?
I personally associate the 5th game with Warcraft 3. And that's why I miss the super-bright cutscenes in the intermissions between campaigns.
P.S. I understand that the plot is what you don't like? What would YOU CONCRETELY change in the storyline?
P.P.S. I really miss scenario maps, but I understand that it didn't take just one night to create the maps for the 3rd game (after all, the game is 10 years old).
...”Pop culture pandering” is the loss of one's own style and the desire to please everyone...
As for the similarity of creatures, there is a certain mythology, even encyclopedias of mythical creatures, in which they look a certain way, and they should look that way in games, regardless of the publisher, perhaps with some minor stylistic differences!
Regarding creatures and mythology, initially, the creatures in the castles were almost entirely based on mythological prototypes and were grouped according to their habitat and worldview, around certain classes of heroes. That's why gnomes and elves lived in the forest and were equally good, romantic knights killed dragons and saved princesses, and evil sorcerers settled in dark swamps or caves, gathering an army of monsters. This gave the game a certain fairytale quality.
In Heroes 5, the castles are grouped around specific races, such as humans, elves, dark elves, gnomes, and orcs. This division is widely used and can be found in many different and popular fantasy games, settings, and worlds. But this principle is not native to the Heroes series. Its presence means that the series is losing its identity and originality.
The plot is wonderful, what do you have against it?
2. It's stereotypical and contains a huge number of clichés.
3. It's a clone of Warcraft and Disciples.
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I'm starting to get the impression that Greengeez is an employee of Nival who is trying to start a discussion and thus find out the weaknesses of one of the aspects of the game. :-) Or, on the contrary, an employee of a foreign organization who is sowing discord among the people.
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Greengeez, I completely agree with you. The ranks of those who haven't exchanged an interesting world concept and a captivating atmosphere for improved gameplay and beautiful graphics have grown.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
Basically,
If you think this topic is bad, unworthy of your attention, and doesn't offer any new meaningful content, or if it’s for beginners, then why are you posting in it and expressing your opinion? Someone clearly likes it... look, they even gave the author some positive feedback...
Just find 10 differences /topic/170/. The number of positives isn't an argument for me because there are also negatives:smile42:.
But generally, I'm all for peace!!:smile36: If most people think this topic is useful, then I don't mind; moderators should just move it out of the "Heroes of Might and Magic 5: Tribes of the East" section because it doesn't belong there.
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
interesting, beautiful, and addictive turn-based game than Heroes 3). It improved compared to the first and second parts; it BECAME BETTER! But changes came, and in search of something new, the developers made a mistake and created Heroes 4 - this game turned out to be *revolutionary*; although it had new graphics and an alternative upgrade system, it lacked that *COLORFUL* atmosphere that everyone was already familiar with! (And that's why the company went bankrupt). But after the bankruptcy, another company (Ubisoft) *decided* to recreate the past (to create Heroes 3, but only improved)! ... and they SUCCEEDED! (Of course, these are no longer the units that we are all used to; these are more detailed units, it is a continuation of Heroes 3, the same ATMOSPHERE, and the same IMMERSION in the game!). So, I completely agree with 3DogMZA and all his supporters
Heroes 5 is a great game. Strategy, graphics, story, and campaign – it has everything a hero needs! :)
Mass-produced items are always more popular than masterpieces.
Tell that to Blizzard.
I don't really want to write anything specific on the topic. Because something similar has been discussed many, many, many times... I'm just tired of it.
Heroes of Might and Magic V is a great game.
