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Posts from NHF – new heroes for Heroes V 3.1.

4.9 (16 ratings)
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4 years ago
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Minor fix with the icon of the elf unit Unutel...
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4 years ago
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When you install this mod together with (CombatAIFix - Fixes AI behavior in combat (for version 3.1)), the abilities of creatures are disabled. How can I fix this issue? Can anyone help?
In reply to марк1995
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3 years ago
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mark1995
When you install this mod together with (CombatAIFix - Fixes AI behavior in combat (for version 3.1)), the abilities of creatures are disabled. How can I fix this issue? Can anyone help?
This shouldn't happen in principle – this mod doesn't affect creatures, but heroes! Also, you need to provide a link to the problematic mod!
In reply to марк1995
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3 years ago
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mark1995
When you install this mod together with (CombatAIFix - Fixes AI behavior in combat (for version 3.1)), the abilities of creatures are disabled. How can I fix this issue? Can anyone help?
Hello, this is a bug. Gerter also wrote to me and recommended installing MCCS - new Multiplayer content there. It also includes a new version of the mod NHF - new heroes for Heroes V 3.1, which already has fixes for the bugs you mentioned above. Here's the link: /topic/15141/
3 years ago
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/topic/15624/
here is the link to the mod
In reply to марк1995
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3 years ago
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Good evening, heroes! Please explain and suggest solutions to the problems. Thank you in advance! 1) For Inferno: the second tier, second upgrade (commonly known as "toads") now costs one mana for its jump ability. Question: why is this happening? The description states that the mod only changes/adds heroes, right? 2) The ability of the hero Valafar (opens portals on the adventure map) does not work if he is chosen as the second or subsequent hero. It only works if I select the faction and this hero directly in the game menu. 3) For the Dungeon faction: tier 1, second upgrade - the "Invisibility" ability of the "Hunters" does not work. The button is always grayed out. That's all I've found so far. As you can understand, my desire to play has disappeared. I'm waiting for help. No other mods for "new heroes" or "new creatures" are installed.
In reply to Rezys
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3 years ago
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Rezys
Good evening, heroes! Please explain and suggest solutions to the problems. Thank you in advance! 1) For Inferno: the second tier, second upgrade (commonly known as "toads") now costs one mana to jump. Question: why is that? The description says that the mod only changes/adds heroes, right? 2) The ability of the hero Valafar (opens portals on the adventure map) does not work if he is chosen as the second or subsequent hero. It only works if I choose the faction and this hero directly in the game menu. 3) For the Dungeon faction: tier 1, second upgrade - the hunters' ability "Invisibility" does not work. The button is always grayed out. That's all I've found so far. As you can understand, my desire to play has vanished. I'm waiting for help. No other mods for "new heroes" or "new creatures" are installed.
1) and 3) - this is a widespread issue; it also requires "mana destruction," you need to find the GameMechanics\Spell\Creature_Abilities folder in the mod and delete it.
3 years ago
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When can we expect the update?
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3 years ago
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You can find the latest information in the VK group; version 0.91 is already available as part of the MCCS build, but unfortunately, not as a separate download.
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3 years ago
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I always wanted to play as Ivore in Heroes of Might and Magic V, thanks, this mod is amazing!
In reply to Вариматас
3 years ago
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Either my game is broken, or the mod is, but for example, none of the Necromancer skills related to resurrection work. Galtran doesn't resurrect free skeletons, and Baltazar doesn't learn spells from the "minor" category (thorns, meteor shower, etc.).
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3 years ago
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your scripts aren't working.
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3 years ago
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For the map specializations to work, you need to patch it using a special program included in the mod.

I think that's how it works.
3 years ago
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Hello, could you please advise? I'm installing NHF 0.90 on the EWA 2.7.1 mod, and many heroes don't have their specializations working. There's also the NHF 0.85 mod, which has significantly more heroes with working specializations. Is there any way to fix EWA so that the heroes' specializations work?
In reply to Ismith
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3 years ago
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Ismith
Hello, could you please advise? I'm installing NHF 0.90 on the EWA 2.7.1 mod, and many heroes' specializations don't work. There's also the NHF 0.85 mod, which has many more heroes with working specializations. Is there any way to fix EWA so that the heroes' specializations work?
EWA runs on the outdated 3.0 engine, which is why their NHF scripts don't work.

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