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Posts from Fallen Knight Auto-translated

4.8 (4 ratings)

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BlueHeavenHero
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#218
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BlueHeavenHero
Re-upload the map. This is a bug, it shouldn't be like that.
I've fixed everything and updated the archive.
I have visual mods installed for new battlefields, for orange blades of 1st-tier dancer units, and for a new initiative scale, although I didn't see any Sylvan units on the map, and a mod for the campaigns from the original game and the Hammers of Fate.
Одна голова хорошо, а две - уже не красиво!
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#219
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Varimatas
I have visual mods installed for new battlefields, for orange blades of 1st-tier dancers, and for a new initiative scale, although I haven't seen any representatives of the Sylvan faction on the map, and a mod for the campaigns from the original game and Tribes of the East.
Just re-download the map. These mods won't affect the map in any way. That error was my mistake.

Мои карты:
Падший рыцарь
Сердце Хаоса

Мои моды:
Визуальные:
Изменение внешнего вида героев-некромантов
Существа-жители и кое-что по мелочи в городах Ордена Порядка, Некрополиса и Инферно

NCF-существа:
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#220
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BlueHeavenHero
Just reload the map. These mods won't affect the map in any way. That error was my mistake.
Is there an introductory cutscene? I didn't have one, and the Benedikt killed me at the beginning.
Одна голова хорошо, а две - уже не красиво!
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#221
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Varimatas
Is there an introductory video? I didn't have one, and the Benedikt killed me at the beginning.
Yes, there is. It's all due to a bug; nothing was there.

Мои карты:
Падший рыцарь
Сердце Хаоса

Мои моды:
Визуальные:
Изменение внешнего вида героев-некромантов
Существа-жители и кое-что по мелочи в городах Ордена Порядка, Некрополиса и Инферно

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#222
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An interesting bug, though. Instead of Chaos, there were Gnomes, there was no guard at Castelcross, and Benedict died early on, so that's the end of the story).

Added 33 minutes later
BlueHeavenHero
Yes, there is. It's all because of a bug; nothing was working.
It's a completely different map; I like it, plus the scripts make it more interesting to play, and the Knights don't rush in with medium difficulty).
Одна голова хорошо, а две - уже не красиво!
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#223
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Varimatas
An interesting bug, instead of Chaos, there were Gnomes, there was no guard at Castlecross, and Benedict died at the beginning, so that's the end of the story)

Added 33 minutes later
A completely different map, I like it, + scripts, they make the game more interesting, and the Knights don't rush in with medium difficulty)
So, everything is fine with the walkthrough?
At what stage of the game are you?

Мои карты:
Падший рыцарь
Сердце Хаоса

Мои моды:
Визуальные:
Изменение внешнего вида героев-некромантов
Существа-жители и кое-что по мелочи в городах Ордена Порядка, Некрополиса и Инферно

NCF-существа:
Странствующие рыцари
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#224
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BlueHeavenHero
So, is the Walkthrough going well?
What stage of the game are you at?
I have already captured Castlecross, and Alaric sent an army.

Added 2 minutes ago
BlueHeavenHero
So, is the Walkthrough going well?
What stage of the game are you at?
I easily defeated the city's guard using plague, poisoned all enemy units, and won.

Added 22 hours 33 minutes ago
I lost to Andrias in Castlecross.

Added 5 minutes ago
I will continue playing your map, but later, as I am working on a map, a continuation of the map for Necropolis. If you want, I can tell you what kind of map it is.

Added 6 minutes ago
My map continues the events of another map, and it is a quite fitting continuation.

Added 26 minutes ago
I will definitely play your map again
Одна голова хорошо, а две - уже не красиво!
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#225
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Varimatas
I have already captured Castlecross, Alaric sent an army

Added 2 minutes ago
I simply destroyed the city's guard with plague, poisoned all enemy units, and won

Added 22 hours 33 minutes ago
I lost to Andrius in Castlecross

Added 5 minutes ago
I will continue playing your map, but later, as I am working on a map, a continuation of the map for Necropolis. If you want, I can tell you what kind of map it is)

Added 6 minutes ago
My map continues the events of another map, and it is a quite fitting continuation.

Added 26 minutes ago
I will definitely play your map again)
Make a high-quality, beautiful, and interesting map, think through the plot and description, quests, etc.
And soon, the continuation of the "Fallen Knight" storyline will move to testing, and then to release!)))

Мои карты:
Падший рыцарь
Сердце Хаоса

Мои моды:
Визуальные:
Изменение внешнего вида героев-некромантов
Существа-жители и кое-что по мелочи в городах Ордена Порядка, Некрополиса и Инферно

NCF-существа:
Странствующие рыцари
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#226
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BlueHeavenHero

Create a high-quality, beautiful, and interesting map. Think through the plot and description, quests, etc. 
And soon, the continuation of the "Fallen Knight" storyline will move to testing, and then to release!)


What? That's too difficult! Varimatas shouldn't have to work that hard!
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to AstralLein
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#227
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AstralLein

What? That's too complicated! Varimatas shouldn't have to work so hard!
smile52

Мои карты:
Падший рыцарь
Сердце Хаоса

Мои моды:
Визуальные:
Изменение внешнего вида героев-некромантов
Существа-жители и кое-что по мелочи в городах Ордена Порядка, Некрополиса и Инферно

NCF-существа:
Странствующие рыцари
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#228
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AstralLein

What? That's too complicated! Varimatas shouldn't have to work that hard!
Natrezims are lazy, but I'm an exception, Mr. Astral.
Одна голова хорошо, а две - уже не красиво!
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#229
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My rating is 8.5 😁👍, the scenario is very well-made and interesting. The pros include: cool cutscenes, an interesting plot, a beautiful map design, fun features with unit dwellings, and interesting battles and arenas. There are some minor drawbacks: at some point, it can be unclear what to do next and where to go, sudden battles like with the spinning guardian, etc., and the lack of city portals, which significantly affects mobility. Overall, I really liked the scenario 😉.
In reply to John_Lock
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#230
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John_Lock
My rating is 8.5 😁👍, the scenario is very well-made and interesting. The pros include: cool cutscenes, an interesting plot, a beautiful map design, cool features with unit dwellings, interesting battles, and arenas. There are some minor drawbacks: at some point, it can be unclear what to do next and where to go, sudden battles like with the Spinning Loom Guardian, etc., and the lack of town portals, which greatly affects mobility. Overall, I really liked the scenario 😉
John_Lock, thank you for the feedback and walkthrough!
The removal of town portals was a necessary measure due to the blue AI – if it gets a portal in a town, it starts teleporting to those towns where it shouldn't.
As for warnings and instructions on what to do next, yes, the scenario is lacking in that regard

Мои карты:
Падший рыцарь
Сердце Хаоса

Мои моды:
Визуальные:
Изменение внешнего вида героев-некромантов
Существа-жители и кое-что по мелочи в городах Ордена Порядка, Некрополиса и Инферно

NCF-существа:
Странствующие рыцари
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#231
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Hello everyone! Since the feedback on the scenario mainly focuses on the lack of a Portal to the town, I decided to...
UPDATE
Version 2.0.1

A Portal to the town is now allowed; this spell will be unavailable for the AI.

Мои карты:
Падший рыцарь
Сердце Хаоса

Мои моды:
Визуальные:
Изменение внешнего вида героев-некромантов
Существа-жители и кое-что по мелочи в городах Ордена Порядка, Некрополиса и Инферно

NCF-существа:
Странствующие рыцари
Наемники

#232
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The map is quite good, but a major drawback is the constant and sudden appearance of large armies. In the last battle, I simply quit the game after 4 or 5 stacks of 50 angels each appeared.