Re-upload the map. This is a bug, it shouldn't be like that.
I've fixed everything and updated the archive.
Posts from Fallen Knight
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I have visual mods installed for new battlefields, for orange blades of 1st-tier dancers, and for a new initiative scale, although I haven't seen any representatives of the Sylvan faction on the map, and a mod for the campaigns from the original game and Tribes of the East.
Just reload the map. These mods won't affect the map in any way. That error was my mistake.
Is there an introductory video? I didn't have one, and the Benedikt killed me at the beginning.
Added 33 minutes later
Yes, there is. It's all because of a bug; nothing was working.
An interesting bug, instead of Chaos, there were Gnomes, there was no guard at Castlecross, and Benedict died at the beginning, so that's the end of the story)
Added 33 minutes later
A completely different map, I like it, + scripts, they make the game more interesting, and the Knights don't rush in with medium difficulty)
At what stage of the game are you?
So, is the Walkthrough going well?
What stage of the game are you at?
Added 2 minutes ago
So, is the Walkthrough going well?
What stage of the game are you at?
Added 22 hours 33 minutes ago
I lost to Andrias in Castlecross.
Added 5 minutes ago
I will continue playing your map, but later, as I am working on a map, a continuation of the map for Necropolis. If you want, I can tell you what kind of map it is.
Added 6 minutes ago
My map continues the events of another map, and it is a quite fitting continuation.
Added 26 minutes ago
I will definitely play your map again
I have already captured Castlecross, Alaric sent an army
Added 2 minutes ago
I simply destroyed the city's guard with plague, poisoned all enemy units, and won
Added 22 hours 33 minutes ago
I lost to Andrius in Castlecross
Added 5 minutes ago
I will continue playing your map, but later, as I am working on a map, a continuation of the map for Necropolis. If you want, I can tell you what kind of map it is)
Added 6 minutes ago
My map continues the events of another map, and it is a quite fitting continuation.
Added 26 minutes ago
I will definitely play your map again)
And soon, the continuation of the "Fallen Knight" storyline will move to testing, and then to release!)))
Create a high-quality, beautiful, and interesting map. Think through the plot and description, quests, etc.
And soon, the continuation of the "Fallen Knight" storyline will move to testing, and then to release!)
What? That's too difficult! Varimatas shouldn't have to work that hard!
What? That's too complicated! Varimatas shouldn't have to work so hard!
What? That's too complicated! Varimatas shouldn't have to work that hard!

, the scenario is very well-made and interesting. The pros include: cool cutscenes, an interesting plot, a beautiful map design, fun features with unit dwellings, and interesting battles and arenas. There are some minor drawbacks: at some point, it can be unclear what to do next and where to go, sudden battles like with the spinning guardian, etc., and the lack of city portals, which significantly affects mobility. Overall, I really liked the scenario
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My rating is 8.5, the scenario is very well-made and interesting. The pros include: cool cutscenes, an interesting plot, a beautiful map design, cool features with unit dwellings, interesting battles, and arenas. There are some minor drawbacks: at some point, it can be unclear what to do next and where to go, sudden battles like with the Spinning Loom Guardian, etc., and the lack of town portals, which greatly affects mobility. Overall, I really liked the scenario
The removal of town portals was a necessary measure due to the blue AI – if it gets a portal in a town, it starts teleporting to those towns where it shouldn't.
As for warnings and instructions on what to do next, yes, the scenario is lacking in that regard
UPDATE
Version 2.0.1
A Portal to the town is now allowed; this spell will be unavailable for the AI.