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Posts from [ТУРНИР HMM IV OFF] " New World "

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Lu41k;124155
!
What do I have to do with it?
I don't even like the generated stash.
And it's not about whether it's a bug or not. The rules, in my opinion, should be simpler and more straightforward. And regarding the stash, I had to write a couple of paragraphs explaining "closed" and "open," and there's still room for interpretation.
General ZeT;123691
This is the best map of all my maps, but I only regret one thing... the size of this map.
:smile11:
Thank you, that's enough! More is not needed! "Enough is enough!" :smile21:
Even my only brain cell is tied in a knot, unable to account for all the portals.

Please include me in the list of participants.
If I have time, I'll play.
I am not useless - I can be used as a bad example!
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Sign me up too:smile02:, I'll try to complete it. I don't have time right now, but I should have some at the end of the month:smile44:.
P.S. Let's battle:smile13:.
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Клан: "Смертельный Альянс" - "Mortal Alliance"
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Lu41k;124155
But I would like to hear your opinion (preferably from all our Grandmasters in Heroes 4 and, of course, from General Zeta himself)...

P.S. In general, well done, you're resourceful and can make use of anything! I don't think General Zeta planned to use this spell in this way))) My respect, Undergrounder!!

I didn't even think about using this spell to create a "hideout" on the battlefield. Firstly, I rarely play as heroes, and secondly, other maps don't have such spells. My opinion is to allow the use of a "hideout" on the battlefield, created with the help of nature magic. That's what it's made for – to protect itself or limit the enemy's movement.

Dear Undergrounder and LeSHiJ-MaX, I wish you good luck in conquering the New World.
:smile17:
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Lu41k;124155
Well, that's all true, but you need to consider that the stone has 800 HP. Will every unit (or even a group of units) be able to take it down right away?
There are many things you can take into account. In fact, a "dead end" where one hero stands, and another hero in armor with amazing health, regeneration, and a bunch of healing and immortality potions completely blocks, for example, a poisoner or a flamethrower, can be considered a "dead end." THIS OBSTACLE in the form of a hero is not much different from a stone with 800 health; moreover, it will also attack back :) unlike the stone.
Lu41k;124155

also... It's still an interesting spell, but it's overpowered in tournaments... And regarding
In principle, you can say this about any of the existing spells :) In an offline tournament, there cannot be such a thing as an "overpowered" spell. If desired, any of the participants can use it at their discretion. In an online tournament, where one participant may have this spell and the other may not, it is appropriate to discuss this issue, meaning regarding the "overpowered" nature of the spell. Moreover, it is a non-standard spell and is not in the official version of the game.
Lu41k;124155

what to do... But I would like to hear your opinion (preferably from all our Grandmasters of 4 Heroes and, of course, from General Zeta)...
In principle, this opinion has already been expressed, including by General ZeT. A magical "dead end" is not prohibited.
A generated "dead end," the items that make it up, cannot be destroyed by the opponent in any way - this is prohibited.
This is quite reasonable, at least for offline tournaments.
In reply to IronAxe
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Good day.

I wanted to know if it's possible to submit two save files, for example:
2_HW_Psixxx_(last battle) and another one
2_HW_Psixxx_(last hit)?

Sincerely, Psixxx
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Here I am... Sorry for the long absence. Well, I've read your opinions, thought about it, and decided that I will allow the use of this spell in this tournament. In principle, IronAxe is right; you can replace the stone with a Hero, and even with a Phoenix, for example. Not only will it deal retaliatory damage, but it will also resurrect! And so on... Besides, now everyone knows about the stone and how to use it. So everyone is on equal footing. So, I repeat once again, in this tournament, I allow the use of magic to create a hiding place. Psixxx, please send the save file of the final action, after which victory is achieved. Preferably, if it's a battle, it should be won on auto-battle, so I don't have to guess exactly how to achieve victory... Or a description of the battle, if it's impossible to win on auto-battle, but only by taking certain actions. With respect, Luchik!


"Как это странно всегда..
Вроде бы взрослые люди,
А в голове ерунда..
Мечтаем как дети о чуде.."
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Lu41k;124833

Psixxx, I'm sending you a save file from the final action, after which victory is achieved. Ideally, it should be a battle where victory is achieved on auto-battle, so I don't have to guess exactly how to achieve victory... Or a description of the battle, if it's impossible to achieve victory on auto-battle, but only by taking certain actions...

Sincerely, Luchik!
If I send you a save file with the last hit, you won't be able to determine the amount of mercury and generally view the save file as completed, etc. This battle is not easy, and that's why I thought it would be better to have two files in one archive.
The first one is before the battle, and the second one is the last hit after which victory is immediately achieved.
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I want to participate in the tournament. Please register me for the tournament:smile19:.
midzhajj клан "E pluribus unum"
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Psixxx, then send both of them! I'll take a look! But what's the rush? There's still plenty of time! Undergrounder, I've registered you as number 5. LeSHiJ-MaX, your number is 6. Guys, try to complete it; it's interesting to compete! And I'll take the humble last place. midzhajj, I'm registering you as number 8! Good luck to all of you! Best regards, Luchik!


"Как это странно всегда..
Вроде бы взрослые люди,
А в голове ерунда..
Мечтаем как дети о чуде.."
In reply to Lu41k
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Lu41k;124904
Psixxx, then send both of them! I'll take a look! But what's the rush? There's still plenty of time.
The thing is, the tournament has already been played through about 6 times, and my head is starting to hurt from this map. I could improve it, of course, but I don't really feel like it, and I'm also participating in the League Championship and a bunch of other tournaments, plus school.
I'm not planning on sending the saves yet, only towards the end.

Best regards, Psixxx
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Lu41k;124833

Psixxx, I'm sending you a save file from the final stage, after which victory is achieved. Ideally, if it's a battle, it should end automatically, so I don't have to guess exactly how to achieve victory... Or, a description of the battle, if it's impossible to achieve victory automatically, but only by taking certain actions...
There is a save in the battle in the 4th game. You can save right before the last hit. If there are any misunderstandings, I can also describe the final battle.

Added 2 minutes later
Psixxx;124873
If I send you a save file with the last hit, you won't be able to determine the amount of mercury and generally view the save file to see if it's a completed game, etc. This battle is not easy, and that's why I thought it would be better to have 2 files in one archive.
The first one is before the battle, and the second one is the last hit, after which victory is achieved immediately.
We can :) We just need to escape from this battle if there is a hero on your side ;)
In reply to IronAxe
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IronAxe;125097
We can do it :) We just need to escape from this battle if there's a hero on your side ;)
I didn't think of that :) but still, my option is better :D
In reply to Psixxx
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A specific question regarding the rules for the organizers: Is it allowed to train a Necropolis in the Academy? The rules don't explicitly prohibit this. A unit cannot train a Necropolis in the Academy that it is carrying, but a living hero can train a Necropolis that it is carrying. I would like the organizers to clarify this point and reflect it in the rules as soon as possible.
P.S. I remain with my opinion - I would allow training a Necropolis where it is possible, and I would allow the Necropolis to consume crystals. I have stated my opinion. Perhaps others will want to express their opinion as well. In any case, whatever decision the organizers make, they need to supplement the rules. The situation with crystals is clear - the organizers have prohibited it and reflected it in the rules. We are waiting for clarifications regarding training a Necropolis in the relevant structures.
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Dear IronAxe, I already answered similar questions in the previous tournament... And I will repeat now that in the tournament, I prohibit leveling up a hero by visiting his tomb at the University, School, Arena, Hut, or taking Altars... And it doesn't matter whether a unit or a Hero carries the tomb... Visiting the tomb at wells and oases, accumulating turns, is one thing – it's logical and doesn't require a ban... But leveling up a tomb... My opinion is that a Hero should earn experience and learn on his own! At least, in a tournament, this looks logical... Let's not use all sorts of bugs in the tournament; let's limit ourselves to those that are in the rules and don't change the game... Otherwise, the whole game revolves around the tomb... And it's just a super-pumped-up Tomb, which, upon resurrection, turns into a pumped-up Hero with a huge number of turns (well, let's leave the turns), whose entire task is to die on someone or something in time, in order to repeat this pumping process again and again... I would still like the Hero to level up in the tournament in a traditional way... Do you disagree with me?

And I would also like to clarify one point... I was reading your article on the "GUGolok" website again, "Tomb Heroes," and I want to quote you:
But I remind you that this bug with leveling up a tomb on Rogues and Grand Master Heroes only works in early versions of the game. In Heroes of Might and Magic IV: The Gathering Storm (September 2002 Version 2.0GS), this bug has already been fixed by the "kind" developers...
In the version I am checking, the tomb cannot claim mines, shipyards, spawning pits, and other objects. It cannot take altars or visit huts to learn and gain new spells. It cannot visit arenas. It cannot visit universities and schools, etc. For these operations, the Hero must be alive! Also, the tomb cannot take a chest with money for experience.

Thus, the question arises: does this bug exist in the Whirlwind of War version, patched to 3.0 (if I'm not mistaken)?
I haven't checked it myself; I want to ask you, as the author of the article about "Tomb Heroes"...

And by the way, the rules say:
5.3. Leveling up tombs of heroes with a Rogue. Leveling up tombs of heroes with a Grand Master of Masking.

PURPOSEFUL leveling up of a tomb in this way is PROHIBITED.

NON-PURPOSEFUL leveling up of a tomb in this way is PERMITTED. You must be able to convincingly explain why you were forced to accidentally level up the tomb and why it was impossible to do without it.

But if that's not enough, I can also detail the rules about Universities, Schools, etc.

Sincerely, Luchik!


"Как это странно всегда..
Вроде бы взрослые люди,
А в голове ерунда..
Мечтаем как дети о чуде.."
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Lu41k;125975
Dear IronAxe, I already answered similar questions in the previous tournament... And I will repeat now that in the tournament, I prohibit leveling up a hero by visiting his tomb in the University, School, Arena, Hut, or by taking Altars... And it doesn't matter who moves the tomb – a unit or a Hero. It's one thing to visit the tomb near wells and oases, accumulating turns – this is logical and doesn't require a ban... But leveling up a tomb...
The thing is, some players are contacting me directly about the rules for your tournament. So, this is exactly the kind of question I received, and since it's not explicitly stated in the rules, and no one will read all the posts, I'm asking you to periodically update and revise the rules. To avoid this, you need to allow a little more regarding actions with the tomb, but I'll write about that below.
Lu41k;125975

In my opinion, a Hero should earn experience and learn on their own!
:) Your opinion is not supported by the developers' statements that what you prohibit in the tournament is actually a bug. There is no other real proof. Because players' opinions on what is a bug and what is not can differ, but again, I'll return to this below.
Lu41k;125975

At least in the tournament, it looks logical... Let's not use all possible and impossible bugs in the tournament; let's limit ourselves to those that are in the rules and don't change the game... Otherwise, the whole game revolves around the tomb... And it's just a super-pumped-up Tomb, which, when revived, turns into a pumped-up Hero with a huge number of turns (well, let's leave the turns), whose only task is to die against someone or something in time to repeat this pumping process again and again. I would still like the Hero's progression in the tournament to be done in a traditional way... Do you disagree with me?
Well, why not, I can agree. But on the other hand, I don't see anything wrong with allowing it :) purely based on the fact that the game correctly displays pop-up messages when you try to do something with the tomb in various situations. Where the tomb cannot receive anything, it says "no way." Where it can, this message does not appear. And that's it! What other questions and misunderstandings can arise about this? I would even allow the tomb to cast spells. It's not allowed to use magic in battle, but it is allowed on the map. I'm now going to claim that this is how the developers intended it (maybe someone just forgot to document it in the manual), and what will you object to? Just because your opinion is different? Or will you find the manual and say that it doesn't say anything about it? And I'll tell you that the manual doesn't say a lot of things, and many tactics are not described – should we ban everything then? WHAT is not fixed in the manual???
Lu41k;125975

And I would also like to clarify one point... I was reading your article on the "Gugolok" website "Tomb Heroes" again, and I want to quote your words:
Thus, the question arises... Is this bug present in the version of Warlords of the Wastelands, patched to 3.0 (if I'm not mistaken)?
I haven't checked it myself; I want to ask you, as the author of the article about "Tomb Heroes"...
The fact is that when I wrote the article, I didn't know that a living hero, unlike a unit, can train the tomb in the University. And I didn't plan to constantly correct that article.
In Warlords of the Wastelands, training the tomb by a living Hero WORKS. Units cannot train the tomb in the University. And try to figure it out – is this a bug, and what exactly is the bug, or is it all working as intended by the developers? :) At one time, I suggested to Lyabo and other organizers on Gugolok that they ALLOW everything that can be achieved in the game using the standard interface (the SPACE key is included because it is documented) to the MAXIMUM. I generally limited my bans only to getting on and off the boat and illegally obtaining super-armies. This would greatly simplify the lives of the organizers and the development of tournament rules. But everyone is looking for trouble and adventure for themselves :)
Lu41k;125975

And by the way, it says in the rules:
These points concern leveling up the tomb only with thief units or with hero-disguised units.
Lu41k;125975

But if that's not enough, I can detail the Universities, Schools, etc.
I think yes, the rules need to be regularly updated as misunderstandings or unclear points arise. This is the only way to finally determine normal rules for offline Heroes 4 tournaments. That is, now we have definitely determined that units cannot train tombs in guilds, military schools, in military and magic universities – a message window appears: "Get lost with the corpse," they cannot take altars for tombs – we get the same message, they cannot take chests for tombs. Heroes carrying tombs can do otherwise. They cannot give chests, they cannot give altars, they cannot train the tomb in a guild and in a military school. But they can train tombs in military and magic universities. And both units and heroes can feed the tomb a crystal :) Why not? Whether this is legal or not in a fantasy setting is still a debatable point. Who forbade the Egyptians in real life, or who will forbid in a fantasy setting, a unit to put a crystal in a coffin? Why not? Is it legal or not from the point of view of the tournament. But why is it not legal if it is allowed for all players? As you can see, there are probably more questions than answers? Maybe someone else will speak up. And even if there are no changes in the rules in this tournament, maybe it's time to develop normal rules for Heroes 4 for subsequent tournaments, in which there will be a MINIMUM of prohibitions. At the same time, I see more advantages than disadvantages. I'm waiting for those who want to express their opinion.

Added 36 minutes ago
PS. Let me try to start a list of PROHIBITIONS that should be MANDATORY, and let the forum participants try to add or dispute some of the points. In my opinion, these are bugs that cannot even cause disputes. So:
1. Prohibition of using the SPACE key to get a hero on and off a boat. By the way, there is a trick when you can put the same type of units from the shore onto the boat without losing the boat's turn. Moreover, this is done without using the SPACE key, and it seems to work specifically in Warlords of the Wastelands. I need to remember how all this is done, but I think it is impossible to disembark units from the boat in this way without losing their turn. So, I think this trick can be left allowed.
2. Prohibition of moving monsters using load-save.
3. Prohibition of obtaining super-armies.
4. Prohibition of elves getting extra arrows in battle.
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???

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