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Dear IronAxe, I already answered similar questions in the previous tournament... And I will repeat now that in the tournament, I prohibit leveling up a hero by visiting his tomb in the University, School, Arena, Hut, or by taking Altars... And it doesn't matter who moves the tomb – a unit or a Hero. It's one thing to visit the tomb near wells and oases, accumulating turns – this is logical and doesn't require a ban... But leveling up a tomb...
The thing is, some players are contacting me directly about the rules for your tournament. So, this is exactly the kind of question I received, and since it's not explicitly stated in the rules, and no one will read all the posts, I'm asking you to periodically update and revise the rules. To avoid this, you need to allow a little more regarding actions with the tomb, but I'll write about that below.Lu41k;125975
In my opinion, a Hero should earn experience and learn on their own!
:) Your opinion is not supported by the developers' statements that what you prohibit in the tournament is actually a bug. There is no other real proof. Because players' opinions on what is a bug and what is not can differ, but again, I'll return to this below.Lu41k;125975
At least in the tournament, it looks logical... Let's not use all possible and impossible bugs in the tournament; let's limit ourselves to those that are in the rules and don't change the game... Otherwise, the whole game revolves around the tomb... And it's just a super-pumped-up Tomb, which, when revived, turns into a pumped-up Hero with a huge number of turns (well, let's leave the turns), whose only task is to die against someone or something in time to repeat this pumping process again and again. I would still like the Hero's progression in the tournament to be done in a traditional way... Do you disagree with me?
Well, why not, I can agree. But on the other hand, I don't see anything wrong with allowing it :) purely based on the fact that the game correctly displays pop-up messages when you try to do something with the tomb in various situations. Where the tomb cannot receive anything, it says "no way." Where it can, this message does not appear. And that's it! What other questions and misunderstandings can arise about this? I would even allow the tomb to cast spells. It's not allowed to use magic in battle, but it is allowed on the map. I'm now going to claim that this is how the developers intended it (maybe someone just forgot to document it in the manual), and what will you object to? Just because your opinion is different? Or will you find the manual and say that it doesn't say anything about it? And I'll tell you that the manual doesn't say a lot of things, and many tactics are not described – should we ban everything then? WHAT is not fixed in the manual???Lu41k;125975
And I would also like to clarify one point... I was reading your article on the "Gugolok" website "Tomb Heroes" again, and I want to quote your words: Thus, the question arises... Is this bug present in the version of Warlords of the Wastelands, patched to 3.0 (if I'm not mistaken)? I haven't checked it myself; I want to ask you, as the author of the article about "Tomb Heroes"...
The fact is that when I wrote the article, I didn't know that a living hero, unlike a unit, can train the tomb in the University. And I didn't plan to constantly correct that article. In Warlords of the Wastelands, training the tomb by a living Hero WORKS. Units cannot train the tomb in the University. And try to figure it out – is this a bug, and what exactly is the bug, or is it all working as intended by the developers? :) At one time, I suggested to Lyabo and other organizers on Gugolok that they ALLOW everything that can be achieved in the game using the standard interface (the SPACE key is included because it is documented) to the MAXIMUM. I generally limited my bans only to getting on and off the boat and illegally obtaining super-armies. This would greatly simplify the lives of the organizers and the development of tournament rules. But everyone is looking for trouble and adventure for themselves :)Lu41k;125975
And by the way, it says in the rules:
These points concern leveling up the tomb only with thief units or with hero-disguised units.Lu41k;125975
But if that's not enough, I can detail the Universities, Schools, etc.
I think yes, the rules need to be regularly updated as misunderstandings or unclear points arise. This is the only way to finally determine normal rules for offline Heroes 4 tournaments. That is, now we have definitely determined that units cannot train tombs in guilds, military schools, in military and magic universities – a message window appears: "Get lost with the corpse," they cannot take altars for tombs – we get the same message, they cannot take chests for tombs. Heroes carrying tombs can do otherwise. They cannot give chests, they cannot give altars, they cannot train the tomb in a guild and in a military school. But they can train tombs in military and magic universities. And both units and heroes can feed the tomb a crystal :) Why not? Whether this is legal or not in a fantasy setting is still a debatable point. Who forbade the Egyptians in real life, or who will forbid in a fantasy setting, a unit to put a crystal in a coffin? Why not? Is it legal or not from the point of view of the tournament. But why is it not legal if it is allowed for all players? As you can see, there are probably more questions than answers? Maybe someone else will speak up. And even if there are no changes in the rules in this tournament, maybe it's time to develop normal rules for Heroes 4 for subsequent tournaments, in which there will be a MINIMUM of prohibitions. At the same time, I see more advantages than disadvantages. I'm waiting for those who want to express their opinion.
Added 36 minutes ago PS. Let me try to start a list of PROHIBITIONS that should be MANDATORY, and let the forum participants try to add or dispute some of the points. In my opinion, these are bugs that cannot even cause disputes. So: 1. Prohibition of using the SPACE key to get a hero on and off a boat. By the way, there is a trick when you can put the same type of units from the shore onto the boat without losing the boat's turn. Moreover, this is done without using the SPACE key, and it seems to work specifically in Warlords of the Wastelands. I need to remember how all this is done, but I think it is impossible to disembark units from the boat in this way without losing their turn. So, I think this trick can be left allowed. 2. Prohibition of moving monsters using load-save. 3. Prohibition of obtaining super-armies. 4. Prohibition of elves getting extra arrows in battle. . . . ???