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Posts from [ТУРНИР HMM IV OFF] " New World "

5.0 (2 ratings)
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18 years ago
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"The Coming Storm" uses the original files, if available, and the original files should be used; you can apply Whirlwinds to it.

All other versions are fan-made, and no one can guarantee that the game will work with them.

I'll try to find the link now, but as you can see, it's only for licensed products, according to the rules of our Portal!

By the way, you can purchase Whirlwinds of War in our Heroes Shop.

Best regards, Luchik!
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18 years ago
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General ZeT;122594
Dear participants of the "New World" tournament, this is my first map that I am sharing with the public. I ask you to evaluate it fairly. Because if you like it, I will create an even better map in the future, where there will be a "Security System".
Sincerely, General

Good luck to everyone in conquering the New World.

Good day, dear General ZeT.

The map is excellent; everything seems balanced, but I can't say for sure yet, as I haven't fully played it.

Sincerely, Psixxx.
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18 years ago
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Psixxx;122847
Good day, esteemed General ZeT.
The map is excellent; it seems well-balanced, but I can't say for sure yet as I haven't fully played it.
I also liked General Z's map. I recommend playing it. Unfortunately, I probably won't be able to – I don't have much time, and I need to play the 10th stage of Kanigem's map for Heroes of Might and Magic V, which I'm not very good at because I haven't played it much, again due to a lack of time.
So, maybe you should sign up more often :)
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18 years ago
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2 Lu41k:

Well, I'm waiting and hoping for you...:), will you share the link? It's also time to learn how to play Heroes 4 properly...:)
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18 years ago
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Ley, sorry, yesterday I was busy with VK from 9 AM, and then I had to go to work, I only came home this morning, so you can understand that I didn't have time to look for it. Today I will do it, just be patient, only patience)))) ;)
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18 years ago
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Wow!
I didn't even hope to see a map with such features someday. You can't create them in the editor; you need to be very knowledgeable about bytes.

But for this map, the ban on "hiding spots" in the rules seems very strange.
I'm even afraid to say more - they'll declare it "a discussion" and ban me.
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18 years ago
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Dear Undergrounder, the main thing is not to block your own and other players' paths from all sides, and then there will be no issues. And I don't understand what's so special about my map? (besides the system object).
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18 years ago
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General ZeT;123476
Dear Undergrounder, the main thing is not to isolate your own and others from all sides, and then there will be no violations. And I don't understand what is so special about my map? (besides the system object)

A tournament is a tournament, the rules are the rules, that's not the point.

But a map with some interesting features, that's definitely "impressive" :)
I can't even say a word about that system object; my poor mind can't yet grasp what it is.
But even a few unused NWC spells already inspire awe. Not to mention that one of those spells is clearly disabled and should cause the game to crash when you try to engage in battle.
I take my hat off! Top-tier mapmaking!

Until now, I only knew one player who understood these spells. Also a vampire, by the way.
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18 years ago
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Undergrounder;123450
But for this map, the ban on "hiding" in the rules seems very strange. I'm even afraid to say more – they'll declare it a "discussion" and throw it in the well.
Well, I haven't signed up yet, and if I understand you correctly, this issue doesn't relate to the tournament discussion, but rather to the theoretical aspects of the game's features and rules. Therefore, I assume that "hiding" is banned because of the early game stage when players start with level 0 heroes, making it difficult to quickly assemble a large army that can hide. Thus, they hide one fairy at a time and defeat numerous monster squads – how and who does this is a secondary question. But if, at the beginning of the game, I can, for example, gather or summon a hundred or so fairies and fight from a hidden location, the battle won't be so long and tedious. Therefore, it could have been allowed. Is that what you meant? But the tournament has already started, and it's best to resolve issues regarding changes to the rules before the start of a specific tournament.

Added 3 minutes later
General ZeT;123476
Dear Undergrounder, the main thing is not to block your own and others' paths from all sides, and then there will be no violation. And I don't understand what's so special about my map? (besides the system object)
I haven't seen such a map in tournaments yet! Okay, I'll try to sign up. I'll play, if not for the result, then at least for the fun on such a map. Undergrounder, why don't you sign up too? And invite Zveroboy ;) Let's support the tournament's quorum, at least for the sake of such an original map! Luchik, please register me for the tournament.
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18 years ago
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IronAxe, I'd be happy to record it! Well done!! :)
Undergrounder, would you like to join?)) ;)

The map is really interesting! General ZeТ, my respect to you :)

Sincerely, Luchik!
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18 years ago
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Undergrounder;123450
But for this map, the ban on "ambushes" in the rules seems very strange. I'm even afraid to say more – they'll call it a "discussion" and throw it in the well.
P.S. Ah-ah-ah, Semyon Semyonych :) I didn't understand you, but after looking at the save, I understood :) But an open ambush is not prohibited :) And continuing to talk will indeed turn into a discussion of the map's features :) and, consequently, of the tournament.

P.S. I thought about it, and here's what I decided. Do what you're doing and let whatever happens, happen :) Still, we'll have to discuss something in connection with the map's originality. A closed ambush is prohibited when clearing a clearing using save-load, that is, when the terrain is randomly generated. But if there is no closed ambush during generation on the battlefield, then everything is according to the rules. But if a closed ambush suddenly appears in battle due to some OFFICIALLY permitted actions, which are determined by the specifics of the game on this map, then this is not prohibited by the rules. This is the same as banning the "Force Field" spell in Heroes 3. Definitely – nonsense. Therefore, I suggest that we clarify this issue right now, while the tournament has not progressed too far and while not too many people have signed up. So that no one has any misunderstandings about this issue during the tournament. What will the organizers say?

Added after 7 hours 55 minutes
General ZeT;123476
Dear Undergrounder, the main thing is not to block your own and others' units from all sides, and then there will be no violation.
In general, if magic exists and is officially allowed, I can use it as I want. This is analogous to "Force Field" in Heroes 3. The ban was about the RANDOM generation of an "ambush" on the battlefield. But then no one knew anything about tricky magic!! So now, because of incorrect rules, will we all be stupid? :) Let's still turn to the organizers and let them clarify this point when playing on this map.
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18 years ago
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Undergrounder;123537
A tournament is a tournament, and the rules are the rules, but that's not the point.

But a map with some interesting features, that's something that "inspires" :)
I can't even begin to describe that system object; it's beyond my poor understanding of what it is.
But even a few unused NWC spells are already exciting. Not to mention that one of those spells is clearly disabled and should cause the game to crash if you try to use it in battle.
I take my hat off to you! Top-notch map design!

Until now, I only knew one player who understood these spells. He was also a vampire, by the way.

I appreciate your words about the map design, but it's not quite like that. I know a lot about the editor and its capabilities. But I don't know everything about it. Regarding the map, it's a really good map that I created over three years. Of course, there were various modifications and different versions of this map. But I've put up the best version. I created this map with passion, hoping that one day other people would play it and appreciate my work. And I see that it has happened. This is the best map of all mine, but I only regret one thing... the size of this map. It should have been bigger. But even in this small map, you will find many interesting things.

Regarding the hidden objects: once, I was playing a map and saw a red flag. It wasn't in the editor. I went into the panel settings and created a separate section where I put all the objects that were in the editor (hidden and regular). Then I simply deleted all the objects that I had seen up to that point. And many other objects remained (hidden). There I found single-star portals, various circles, squares, a flag with 6 colors, and so on.
IronAxe;123611
In general, if a spell exists and is officially allowed, I can use it as I want. It's analogous to "Force Field" in Might and Magic III. The ban was about the RANDOM generation of a "hiding spot" on the battlefield. But back then, no one knew anything about this clever spell! So now, because of incorrect rules, are we all going to be confused? :) Let's turn to the organizers and ask them to clarify this point when playing on this map.

I agree with IronAxe. I believe it is necessary to allow the creation of "hiding spots" on the battlefield using nature magic. Because these "stones" can be destroyed by both your own and enemy creatures simply by attacking them. As far as I remember, the "stone" has 800 HP. But it all depends on the organizer, and I think she will agree with my opinion and edit the rules and officially allow the use of "hiding spots" with nature magic.

And also: there is an object on the map that, for a certain fee, will increase your level by 1. To avoid unnecessary questions, I suggest saving before and after each use of this object. I also suggest doing the same when hiring the Dragon King.
Sincerely, General
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18 years ago
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The rough draft is done. As I said, the map is excellent. Now, I just need to find time to finish the final version.
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18 years ago
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General ZeT;123691
I agree with IronAxe. I believe it is necessary to allow the creation of "ambushes" on the battlefield using nature magic. Because these "stones" can be destroyed by both your own and enemy creatures simply by attacking them. As far as I remember, the "stone" has 800 HP. But it all depends on the organizer, and I think she will agree with my opinion and edit the rules to officially allow the use of "ambushes" with nature magic.

Here is how the prohibition sounds:
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6) The use of "completely impassable ambushes" on the battlefield is prohibited.
(I will explain in more detail what this is for those who do not understand: I consider a "completely impassable ambush" to be a completely closed area, for example, with stones or logs, in which there is a small island for a unit, such as a fairy, harpy, or vampire, etc. that is, a place that cannot be traversed by land by a unit of the smallest size (3x3), and can only be reached by air, a kind of natural fortress). Having such an ambush, one fairy can beat a hundred Black Dragons and win an impossible battle. To avoid such situations, I am prohibiting the "impassable ambush" in this tournament.
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No one is prohibiting using magic to surround yourself with stones around or in front of the fortress gates - THIS IS NOT PROHIBITED! The key words are highlighted in black in the rules. It says that an impassable ambush is a place that cannot be traversed at all. But if I surround myself with stones using magic, then it is possible to get to this place - a stone summoned by magic can theoretically be destroyed by any enemy unit :) I am saying that such a ban looks ridiculous, to put it mildly, and, frankly, borders on stupidity! This is the same as banning "force field" in Heroes 3, or allowing its use, but only in such a way that the unit enclosed by the force field must be attacked by at least one enemy squad.
PS. Or, if that's the case, ban attacking fortresses. Because the gate is a direct analogy to a magical stone :) And an ambush is present there. If the attacker does not have flying units, then he will not be able to get into the fortress without breaking down the gate :) In other words, since the stone can be broken, there are no impassable ambushes built with these stones, since any of these stones can be broken and the way to the unit can be cleared.
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18 years ago
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Well, that's all true, but you have to consider that the stone has 800 HP. Will every unit (or even a group of units) be able to take it down right away? And will you just stand there and watch it happen? What if you manage to find a good hiding spot, block the path with the stone, and even use several stones to make the enemy struggle? What if you create a wall of two rows of stones? It's not forbidden. Or, if the enemy destroys a stone, you conjure another one in its place... and so on, endlessly. And where is the guarantee that the "smart AI" will focus on destroying the stone and not switch to something else? All in all, it's an interesting spell, but it's overpowered in tournaments. As for the gates, yes, all that is true, but you can't conjure new ones in their place, and they can be easily destroyed. But with this spell, you can conjure as many stones as you want. Fortunately, it doesn't require much mana, and it's easy to replenish (mana bubbles).
So, think about it... Decide for yourselves.
P.S. Sorry, I couldn't be online today to discuss this issue. I'm working tomorrow, so I'll decide what to do on Tuesday. But I'd like to hear your opinion (preferably from all our Grand Masters of the 4 heroes and, of course, from General Zeta himself).

P.P.S. In general, well done, you're resourceful and can find a use for anything! I don't think General Zeta planned for this spell to be used in this way. My respect, Undergrounder!!

Sincerely, Luchik!

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