Of course, it's a special effect...
Posts from RTF is a global modification that replaces all towns in the game.
Do we need Ashan?
Could add a werewolf based on the Rakshasa model; it would attack with claws. Also, we could add mummies as ranged attackers, as mentioned before.
So, a genie essentially consists of two parts? One part is a model from the head to the end of the torso, without legs, and the second part is a smoke special effect?
Added 16 minutes later
Maybe add a werewolf based on the rakshasa model; it would attack with claws, and we could also add mummies as ranged attackers, as mentioned above.
There won't be mummies either, nor classic liches, because any intelligent undead sorcerer is a potential competitor for the Necromancer, and necromantic cultists are the Necromancer's students, meaning they are, by definition, weaker and interested in the survival of their mentor. However, there's a catch: a necromantic cultist will only begin to learn true necromancy when the Necromancer receives his soul, meaning he will be completely in control of the cultist
There are two extremes here:
1) A bone golem is a pile of bones - in terms of creation technology, it's simply a heavier version of a skeleton; it's harder to break, but it's not very agile.
An interesting point is that in this case, the invisible connection between the bones is stronger than the bones themselves; otherwise, there's no point to them - they would fall apart from any blow.
If it's made, it should be modeled after the earth elemental from the fifth game.
2) A necro-dreadnought - a disgraced necrolite is turned into a golem; I imagine this as a seventh-level earth elemental with a skull instead of a head, and the body is supported by the magic of the imprisoned lich, but it must definitely be a high-level unit.
Found it on the internet... would it work for a bone golem?
People have been using models from the sixth game for a long time, but without skeletons and animations. The models are inconvenient; by default, they stand in certain poses, which makes it difficult to break them down into parts.
It all depends not on my desires, but on my capabilities - there is access to the bones of people, deer, mammoths, dragons; they can be linked to elemental models, so there will be no wings.
People have been using models from the sixth game for a long time, but without skeletons and animations; the models are inconvenient, they stand in certain poses by default, which complicates the process of breaking them down into parts.
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Yes, and regarding desires - do you personally not like this option? (abstractly, not considering the possibilities of modding)
https://p3dm.ru/soft/3d-grafika/9256-3d-object-converter-530.html
This program reads models, so you don't have to worry about extracting them from the game. Here's an archive with all the models and textures; Zakhar sent it to me: https://disk.yandex.ru/d/pLEqwOk-Nt_VOQ
https://p3dm.ru/soft/3d-grafika/9256-3d-object-converter-530.html
With this program, you won't have to worry about reading models and extracting them from the game. Here's an archive with all the models and textures; Zakhar sent it to me: https://disk.yandex.ru/d/pLEqwOk-Nt_VOQ
yes, and regarding wishlists – don't you personally like this option? (abstractly, without considering the possibility of modding)
My golem will be a walking pile of bones; it will take a long time to destroy it, but it will also take a lot of magical power to restore each broken bone (just a lot of health, raising the dead will not be effective).
If you look at the picture, several questions arise – where did these bones come from? Where did the horns come from? Why the wings? Can Necromancers change the shape of bones with magic? If so, why didn't they make a skeleton with a wide bone to increase its strength? To me, it looks like a resurrected demon, not a golem.
Added after 56 seconds
thank you....I just didn't quite understand, is this 3D object converter program needed to open GOBJ files?
I personally think the Bone Golem is useless because the Iron Golem is tougher, so I'm thinking of putting it on Tier 2, or making it with a body made of a combination of stone, iron, and bones, with Living Essence on top.
My golem will be a walking pile of bones; it will take a long time to destroy, but it will also take a lot of magical power to restore each broken bone (basically, a lot of health, raising the dead will not be effective).
Looking at the picture, several questions arise: where did these bones come from? Where did the horns come from? Why the wings? Can Necromancers change the shape of bones with magic? If so, why didn't they make a skeleton with wide bones to increase its strength? To me, it looks like a resurrected demon, not a golem.
added 56 seconds ago
Wow, what an imagination! I didn't mean to create an exact replica of that image, but rather use it as a basis. And it's hard to say what Necromancers are capable of. Also, a wide bone doesn't necessarily mean it's strong. It can be narrow, but with a higher density and strength.
Added 3 minutes later
I'm interested in creating a golem with animal bones, attaching a deer skull, a gray wolf... adding more skulls. This is a standard problem with monsters – it's not clear how to improve them, and even more so, how to create an alternate upgrade.
That's true, but we're following stereotypes – the thicker the bone, the harder it is to cut through.
I liked the golem's torso in the game about Iratus – lots of skulls and protruding bones, it's immediately clear that it was assembled from several corpses, but the arms and legs are ordinary, even though they're large. I think that if there are large skeletons, they should just be resurrected, not used to build a bone construct. It's better to reinforce it with metal later.
Added 3 minutes later
I'm interested in making a golem with animal bones, attaching a deer skull, a griffin... adding more skulls. This is a standard problem with monsters – it's not clear how to improve them, and even more so, how to create an alternate upgrade.