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psatkha

Of course, it's a special effect...
So, does that mean the genie essentially consists of two parts? One part is a model from the head to the end of the torso, without legs, and the second part is a smoke special effect?
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Perhaps we could add a werewolf based on the Rakshasa model; it would attack with its claws. Also, we could add mummies as ranged attackers, as mentioned before.
Одна голова хорошо, а две - уже не красиво!
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Varimatas
Could add a werewolf based on the Rakshasa model; it would attack with claws. Also, we could add mummies as ranged attackers, as mentioned before.
Two heads are worse than one!
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Pavlinho
So, a genie essentially consists of two parts? One part is a model from the head to the end of the torso, without legs, and the second part is a smoke special effect?
Yes, that's exactly it.

Added 16 minutes later
Varimatas
Maybe add a werewolf based on the rakshasa model; it would attack with claws, and we could also add mummies as ranged attackers, as mentioned above.
There won't be werewolves; I've abandoned the skull monster idea, and I consider classic werewolves to be beastmen – I'm saving beastmen for the forest faction.

There won't be mummies either, nor classic liches, because any intelligent undead sorcerer is a potential competitor for the Necromancer, and necromantic cultists are the Necromancer's students, meaning they are, by definition, weaker and interested in the survival of their mentor. However, there's a catch: a necromantic cultist will only begin to learn true necromancy when the Necromancer receives his soul, meaning he will be completely in control of the cultist
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The question is, has anyone already extracted the models of the Vampires from Heroes 6? ... (I hope they can be extracted just like from Heroes 5??)... is there a way for me to download the 3D model file of these vampires?
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fktifzobr@mail.ru
There are two extremes here:
1) A bone golem is a pile of bones - in terms of creation technology, it's simply a heavier version of a skeleton; it's harder to break, but it's not very agile.
An interesting point is that in this case, the invisible connection between the bones is stronger than the bones themselves; otherwise, there's no point to them - they would fall apart from any blow.
If it's made, it should be modeled after the earth elemental from the fifth game.
2) A necro-dreadnought - a disgraced necrolite is turned into a golem; I imagine this as a seventh-level earth elemental with a skull instead of a head, and the body is supported by the magic of the imprisoned lich, but it must definitely be a high-level unit.
Found this on the internet... would it work as a bone golem?
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Found it on the internet... would it work for a bone golem?
It all depends not on what I want, but on what I can do – I have access to human, deer, mammoth, and dragon bones, and I can attach them to elemental models, so there will be no wings.

People have been using models from the sixth game for a long time, but without skeletons and animations. The models are inconvenient; by default, they stand in certain poses, which makes it difficult to break them down into parts.
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It all depends not on my desires, but on my capabilities - there is access to the bones of people, deer, mammoths, dragons; they can be linked to elemental models, so there will be no wings.

People have been using models from the sixth game for a long time, but without skeletons and animations; the models are inconvenient, they stand in certain poses by default, which complicates the process of breaking them down into parts.
Is there a tutorial here on extracting models from the sixth game? I just downloaded the game, found out how to open ORC files, but then I got stuck - I don't know where the model files are and how to extract them.

Added after 48 seconds
Yes, and regarding desires - do you personally not like this option? (abstractly, not considering the possibilities of modding)
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https://p3dm.ru/soft/3d-grafika/9256-3d-object-converter-530.html

This program reads models, so you don't have to worry about extracting them from the game. Here's an archive with all the models and textures; Zakhar sent it to me: https://disk.yandex.ru/d/pLEqwOk-Nt_VOQ

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https://p3dm.ru/soft/3d-grafika/9256-3d-object-converter-530.html

With this program, you won't have to worry about reading models and extracting them from the game. Here's an archive with all the models and textures; Zakhar sent it to me: https://disk.yandex.ru/d/pLEqwOk-Nt_VOQ

Thank you... I just don't quite understand, is this 3D object converter program needed to open GOBJ files?
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Pavlinho

yes, and regarding wishlists – don't you personally like this option? (abstractly, without considering the possibility of modding)
I generally think the Bone Golem is garbage because the Iron Golem is stronger, so I'm thinking of putting it on Tier 2, or making its body from a combination of stone, iron, and bones + a living mind on top.

My golem will be a walking pile of bones; it will take a long time to destroy it, but it will also take a lot of magical power to restore each broken bone (just a lot of health, raising the dead will not be effective).

If you look at the picture, several questions arise – where did these bones come from? Where did the horns come from? Why the wings? Can Necromancers change the shape of bones with magic? If so, why didn't they make a skeleton with a wide bone to increase its strength? To me, it looks like a resurrected demon, not a golem.



Added after 56 seconds
Pavlinho
thank you....I just didn't quite understand, is this 3D object converter program needed to open GOBJ files?
exactly
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I personally think the Bone Golem is useless because the Iron Golem is tougher, so I'm thinking of putting it on Tier 2, or making it with a body made of a combination of stone, iron, and bones, with Living Essence on top.

My golem will be a walking pile of bones; it will take a long time to destroy, but it will also take a lot of magical power to restore each broken bone (basically, a lot of health, raising the dead will not be effective).

Looking at the picture, several questions arise: where did these bones come from? Where did the horns come from? Why the wings? Can Necromancers change the shape of bones with magic? If so, why didn't they make a skeleton with wide bones to increase its strength? To me, it looks like a resurrected demon, not a golem.

added 56 seconds ago
Wow, what an imagination! Well, this picture is just a basis; I didn't mean to make it exactly 100% like that. And as for what Necromancers can do, it's hard to say. And a wide bone doesn't necessarily mean a strong bone; you can have narrow bones, but with a higher specific density and strength
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Great, exactly what I needed!
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Wow, what an imagination! I didn't mean to create an exact replica of that image, but rather use it as a basis. And it's hard to say what Necromancers are capable of. Also, a wide bone doesn't necessarily mean it's strong. It can be narrow, but with a higher density and strength.
That's true, but we're going with stereotypes – the thicker the bone, the harder it is to break. I liked the golem's torso in the game about Iratus – lots of skulls and protruding bones, it's immediately clear that it was assembled from several corpses, but the arms and legs are ordinary, even though they're large. I think that if there are large skeletons, they should just be resurrected, rather than building a bone construct. It's better to reinforce it with metal later.

Added 3 minutes later
I'm interested in creating a golem with animal bones, attaching a deer skull, a gray wolf... adding more skulls. This is a standard problem with monsters – it's not clear how to improve them, and even more so, how to create an alternate upgrade.

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That's true, but we're following stereotypes – the thicker the bone, the harder it is to cut through.
I liked the golem's torso in the game about Iratus – lots of skulls and protruding bones, it's immediately clear that it was assembled from several corpses, but the arms and legs are ordinary, even though they're large. I think that if there are large skeletons, they should just be resurrected, not used to build a bone construct. It's better to reinforce it with metal later.



Added 3 minutes later
I'm interested in making a golem with animal bones, attaching a deer skull, a griffin... adding more skulls. This is a standard problem with monsters – it's not clear how to improve them, and even more so, how to create an alternate upgrade.
If possible, please attach pictures, even approximate ones, of your idea, because it's not clear from the words alone.

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