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#138
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Given that ability charges are indicated as "x times per battle," how does the charge system work for situations not related to battles? Are charges only replenished when a battle begins? Or are they replenished for the next social encounter? And if it's a crafting ability? Or is crafting a passive skill and not tied to charges, but rather to resources?
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#139
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Given that the ability charges are indicated as "x times per battle," how does the charge system work for situations not related to battles?
It will work as Revana did
1. For situations not related to battles, the number of uses per game day corresponds to the number of charges in the level table.

Author
Are the charges restored only when a battle begins? Or are they restored for the next social encounter?
2. Charges will only be restored in case of victory. If retreating, it will be necessary to spend a game day to restore the charges.

Author
What if it's a crafting ability? Or is crafting a passive skill and tied not to charges, but to resources?
3. The same system as in the first case.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#140
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Passive ability: Lord.
Upon hitting, it applies all possible debuffs to the target and has a chance to instantly kill them, dealing all types of damage at once (including magical damage), while also healing the ability's owner, restoring mana, and generating 5 gold coins for each successful hit. Success depends on the combination of all characteristics.

As for peaceful skills, it seems you'll be able to heal, identify items, know the history of the world, understand living creatures, carve chairs out of wood, and play the flute. The main thing is to choose skills that focus on one specific parameter that you have the highest in. Perhaps you should create a wizard with high intelligence. :D

It would probably be easier to categorize skills related to armor and weapons as permanent passive abilities, if such skills existed. Or racial traits, although that's not really a good fit. And what skill would always be useful? 🤔 Perhaps some kind of magic proficiency? Will magic take up spell slots based on levels, or will each spell take up one slot (depending on its strength)? And can the same skill/spell be strengthened/weakened, like in Tyranny (if you've played it)?

Be strong. Believe
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#141
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Success depends on the combination of all characteristics.
And it is never equal to zero (but extremely small).
 

К А
Стикеры GBF в Telegram
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#142
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And does firearms exist in your fantasy setting?

Whatever
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#143
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Nycta
Nycta has been a huntress her entire life. 
It seems she learned to hold a knife before she learned to walk and talk. She learned the patter of rats, the rustle of snake scales, and the heavy tread of cave bears before the words "Mom" and "Dad". The red scent of fresh blood was closer and dearer to her than the smell of mother's milk.
Her people had lived underground for so long that even the most ancient elders remembered nothing of the world beyond the endless labyrinths of caves. But it was not always so — the old shamaness who taught the children prayers, animal habits, language, and counting, said that once the word "red" denoted not a smell, and the word "bright" characterized not positive qualities, but something perceived by the eyes. Nycta knew that for her distant ancestors this was a very important organ, but in the darkness of the caves hearing, smell, and touch proved inexpressibly more useful, and functioning eyes became a rare quirk that brought their owners more trouble than benefit.
However, Nycta had little time to philosophize about the quirks of evolution. Her main task, after all, was procuring food for the entire village. If she considered hunting rats an easy daily warm-up, then for a battle with a cave bear she had to gather a company of friends, equally agile and skilled hunters, and to hedge her bets — pray to the Lord of the Dungeon to look favorably upon them. By the age of sixteen, Nycta had clashed with these monsters more than once, and one day the great honor of delivering the fatal blow to the beast belonged to her.
Nycta does not remember how she left the caves. It seems she chased after particularly attractive prey, and suddenly... The wind became too strong, the ground too uneven and soft, and the cozy vaults disappeared somewhere, and no matter how hard Nycta tried, she could not detect anything. But the most terrifying thing was the feeling of something warm on her skin — like from a campfire, but much stronger, bigger, and from all sides.
Later, Nycta learned that this warm thing is called the sun and hangs somewhere high and far in the sky, which is higher than the highest cave vaults. On that terrible day, after futile attempts to find the way home (how could she get lost? She was one of the best trackers in the village!), she finally found shelter among strange living stalagmites overgrown with something rustling and juicy.
There was surprisingly plenty of fuel for a campfire here.
And the rats were excellent. Big, tasty. Somehow with long legs and ears.
Later she learned that this is called a "Rabbit". It became one of her first words in a new language in her new home.
The inhabitants of that forest village turned out to be quite nice. They allowed Nycta to stay, gave her a roof over her head — not at all the familiar vaults of the caves, her new dwelling was made of those strange stalagmites — "trees" — but better than the terrifying emptiness of the "sky". At first they pitied her, considered her a poor sick invalid, almost assigned her a guide... Until Nycta demonstrated that catching rabbits was just as easy for her as catching rats.
After a couple of years, she became one of her own in the upper world, learned to distinguish day from night, got used to new sounds, smells, textures, and objects, learned how wood, brick, and metal reflect sound. Yes, she looked as if she were very ill with something. Yes, she could not stay under the open sky for long and under any pretext tried to run indoors. Yes, she dressed tastelessly. Yes, she could not read and had to ask someone to read aloud to her; she somehow learned to trace her name purely on muscle memory. But she was still one of the best huntresses in the village; the meat and hides of the animals she killed were in every home. Nycta gained a friend — Sagali, a young girl from a large and close-knit family. The friends spent a lot of time together; Sagali read interesting stories aloud to Nycta or picked out beautiful fabrics for clothes, while she brought her friend the fattest hares and fluffiest foxes.
...Returning from a successful hunt, Nycta heard from afar the crackling of a giant bonfire from the village, unfamiliar voices, and screams. Heat wafted onto her thin skin. The smell of smoke touched her nostrils — and the red scent of human blood. Freezing, hiding among the bushes, Nycta listened in horror to the screams of her fellow villagers and the coarse, unfamiliar laughter that sounded so wrong against the backdrop of smoke and blood.
The decision did not take long to ripen. The last straw was Sagali's shriek, muffled by the crackle of tearing fabric.
Those bastards who attacked her home were no different from wild beasts.
Hunters kill wild beasts.
And Nycta had been a huntress her entire life.
She caught the bandits by surprise. She did not see them, but from the movements of the air and the reflection of sounds she perfectly understood from which side danger threatened. Not a single attacker escaped death at her hands, and Nycta herself did not have a scratch.
Her parents and friends could have been proud of her. This is much harder than taking down a cave bear.
The surviving handful of villagers, of course, were also proud of her, but staying in the ruined village was stupid and dangerous — no one knew if the bandits had friends, and no one wanted to find out. It was decided to reach the nearest large city and start a new life there.
Nycta's new life began with a huge bounty on the heads of the bandits she had killed.
After honestly dividing the fee among all her tribesmen, Nycta pondered. In a big city, you are unlikely to earn much by hunting animals.
But hunting people...
After all, once dead, they cannot burn villages and kill innocents.
She had to train more often with daggers and swap her spear for a rapier. Get used to city life with its noise and bustle. Adapt to working on contracts — where other mercenaries had enough of a description of appearance, Nycta had to conduct a real investigation, deduce the voice, the smell, the peculiarities of gait, because height and weight are too little for identification, and hardly any wanted thug would let you touch his face, even if asked very politely. Periodically, people tried to cheat Nycta, taking advantage of her blindness, but she soon learned to flawlessly stop such tricks by the ring of coins and the weight of the purse, and the slightest changes in the timbre of the voice and the heartbeat of her interlocutor screamed lies at her better than a direct confession. She earned more than she could spend, and gave most of her earnings to charity, but the remainder was quite enough for bread and butter, and even caviar on holidays. Sometimes she traveled to visit Sagali — she had settled in the city, married successfully, her new family traded in dresses, and her eldest son often played with the spear that Nycta had left to her friend as a keepsake. He will grow up to be a good hunter...
Nycta is now approaching thirty, and she is considered one of the best bounty hunters in the region. Clients who come to her very rarely expect to see a tiny, blind girl of sickly appearance. Some never decide to to use her services. Others she refuses herself — when she feels that a contract on the client himself would interest her more than one on the victim. But those who took the risk and believed that a harmless invalid could actually do the job were satisfied. The fact is that many victims also did not consider Nycta to be any kind of threat. And often that was their last mistake.
After all, Nycta had been a huntress her entire life.
And you cannot tell the best hunter apart from the prey until it is too late.

Race: cave subspecies of homo sapiens.
Gender: female.
Age: approximately 27-29 years.
Height: approximately 150 cm.

Base Attribute Points:


Physical Development - 2
Agility - 14
Perception - 16
Cognitive Abilities - 8
Faith - 2
Beauty - 0

Talents and Fates: none. With what was dealt, whether they exist or not, makes no difference.

Religion: local cult.
The Lord of the Dungeon.
+1 to faith.
The character feels uncomfortable in large open spaces, unsure of themselves, scared, and wants to leave.
In a forest, city, some gorges, etc., the character receives neither bonuses nor penalties.
In buildings, dungeons, caves, enclosed spaces, the character feels very confident, navigates perfectly, and uses the features of enclosed spaces; it is comfortable for them to act there in battle and in daily life.
The deity protects its follower from slippery stones, collapses, brings the scent of predators; in caves, nothing bad can happen to the character.

Racial Abilities: child of the dungeon. The character cannot see, but all other senses are developed much more acutely. Information obtained exclusively through vision (pictures, texts, colors of objects) becomes unavailable, but one can learn something hidden from the sighted through hearing, smell, or touch.

Skills:
  • Passive non-replaceable, difficulty 2-3 (whichever fits better, no duplicate needed): echolocation. The character constantly scans the surroundings within a radius of 150 meters, makes a perception check for traps, ambushes, secret passages, terrain features. Beyond 150 meters, the character receives information only about the largest and loudest objects, and also relies on their memory and logic.
  • Passive non-replaceable, difficulty 2-3 (whichever fits better, no duplicate needed): blindness. The character has immunity to blinding and effects that affect through vision (magical illusions, smoke grenades, etc.). The chance of landing a critical hit on the character is lower. The character cannot attack an opponent within a radius greater than 150 meters.
  • Passive replaceable, difficulty 2: hunter. The character deals more damage to animals and knows their habits.
  • Passive replaceable, difficulty 2-3 (whichever fits better, no duplicate needed): survival. The character spends a lot of time in the wild, knows how to start a fire, distinguish an edible mushroom from a poisonous one, open a can of sprats with two spoons and a slipper.
  • Passive replaceable, difficulty 2+3+4(+5+6?): counterattack. Delivers a retaliatory strike after an opponent's attack immediately, without waiting for a turn. At low levels, the damage is less, even less than the base attack; at high levels, more, can deliver a preemptive strike (difficulty can be raised higher if it's too epic for the fourth). The counterattack goes through even if the character was missed, but this can be trimmed at high levels.
  • Active, difficulty 2+3+4+5: stealth strike. Starts combat, an attack from shadow/non-combat situation, not applicable during combat. Deals increased damage, increased crit chance, one-shot chance. The next perk is a logical development of this.
  • Active, difficulty 6: death strike. Unlike the previous perks of the conditional branch, it can be used in combat (or cannot, as Nebok says). Instantly kills the opponent. Possible limits — the opponent's health must not exceed certain values, a stat check roll is made, etc., balance tweaks at the GM's discretion. My main point is to have the ability to one-shot any/almost any character in the game, no matter how phantom it is.
  • Active, difficulty 3+4: penetrating strike. Ignores part of the opponent's armor, causes bleeding. At the fourth level, armor ignore is greater, bleeding is stronger.
  • Active, difficulty 5: double penetrating strike. Same thing, but attacks two opponents, to the left and right of oneself. Available only if there is a weapon in both hands.
  • Active, difficulty 2+3: knife throwing. Short-range ranged attack, causes bleeding. At the third level, there is a chance of stunning.

Weapons:
Hunting knife. Indispensable in daily life and on a hike. Not suitable for fighting, but in a pinch you can stab with it too.
Throwing knives (3-5 pcs, picked up after battle). Ranged attack — clearly not the strong suit of a blind huntress, but people and animals can be so noisy that even blind it is hard to miss them.
Paired daggers. Light and razor-sharp, the main weapon in hunting people.
Rapier hidden in a cane. You wouldn't take away from a poor blind girl her only way to navigate this cruel world, would you? No? And it would be a mistake...
Proficient with a spear, but does not carry it in inventory. Theoretically knows how to shoot a bow/crossbow, but did not develop the skill and sees no (ha-ha) point in it, since gameplay-wise she'd still be shooting at point-blank range anyway.

Inventory:
Unremarkable clothing made of dark fabric. Not very aesthetic, but reliable, comfortable, and practical.
Footwear to match the clothing with thin but durable soles. It was hard to overcome the habit of walking barefoot.
Change of clothes — a pretty dress. Had to trust her friend's taste. Simple and modest enough not to attract attention, pretty enough not to be ashamed to appear in decent society, and most importantly — too innocent and frivolous; a girl in such a dress absolutely cannot be a bounty hunter.
An eye patch. Makes no difference, but from experience — people react more calmly to this accessory than to empty white eyes.
A tattered cloak with a hood. For when you really don't want to attract attention.
A carved bone amulet. A hunter's talisman, a symbol of the Lord of the Dungeon, a memory of home.
Woven friendship bracelets. A gift from her best friend.
A young survivalist's kit. Start a fire, filter water and gather enough for a couple of days of hiking, bandage a wound — small stuff, just to not kick the bucket in the wild.
Bounty hunter earnings acquired through backbreaking labor. Well, okay, let's be honest — she doesn't keep millions in her account and doesn't have a luxurious mansion with three golden toilets.
Notes:
 - A difficult task, of course. On one hand, I've had the idea of such a character lying around for a very long time — one who doesn't see (ha-ha) any problems in her blindness and bends over those who can see. On the other hand, I have no idea how to balance this so that she is a full-fledged and fairly powerful combat unit/character, has some tricks and weaknesses corresponding to her condition and not making her a super-bender, but also doesn't devolve into a helpless invalid. I hope I've laid it out more or less decently and clearly beforehand.
 - I'd like the damage to depend more on evasion/accuracy and less on strength/magic. Ideally, she doesn't stab hard, but accurately, knows anatomy well (laughs in artistic) and chooses the most vulnerable and weak spots to deal damage. Great strength is not needed for this, she doesn't use magic at all, but accuracy would be very useful.
 - Echolocation is a real thing. I've heard that IRL some blind people use such a trick. She could have it excellently honed thanks to a couple of dozen generations of evolution in total darkness. Not enough to distinguish facial features and do a 3D scan of the surroundings, but to assess the situation and the number of people easily.
 - The 150-meter radius is taken out of thin air. Literally, the speed of sound in air is ~340 m/s, I divided it in half and rounded slightly. The active radius in combat can be made smaller, depending on the battlefield layout.
 - From the above, it follows that she updates data about her surroundings every second. Checks for traps and ambushes from the passive skill should reasonably be done less often, since with a per-second spam the chance of triggering approaches 100%, but they shouldn't be one-time either.
 - I went overboard with the abilities. I wrote out everything I could come up with/remember/conjure up. Perhaps there should have been more. Perhaps some of the passive abilities will have to be split up.
 - I smuggled some of the ideas and features through as racial and religious. It seemed they were too vague and ambiguous, and filling skill slots with everything under the sun is not the way.
 - The picture doesn't quite accurately reflect her image, but I was inspired by this pic and couldn't find a better one. In my design, she is not so tender and feminine, but very small, fragile, and sickly-looking. She doesn't have any skin diseases, so all those scales and strange textures in the picture would be better ignored. Or considered as peeling skin after a sunburn, since she would burn in the sun instantly.
 - The moment of arrival is described vaguely. She may well be a native of this world, and during the expedition she might meet her kin and even specifically her tribesmen.
 - I managed to write about 70% of the bio on inspiration when I realized I was using my favorite generic champ quest template: "Left his father's house, found a new home in the middle of nowhere, everything was fine, quietly leveled skills, but suddenly enemies burned down his native hut, I'll go wherever my eyes lead to mess around and keep leveling skills." I didn't want to rewrite it, so screw it.
 - Yes, if I were creating a male character, he would be a ♂fucking slave♂ and serve ♂the Lord of the Dungeon♂ for ♂300$♂. I named the god without a second thought, but in the end it turned out to be a very fresh and witty (no) reference.
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А, вот почему.

🏹🎪+⛓️♿=💕
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#144
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Religion: local cult.
Lord of the Dungeon
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#145
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Okay, so I'll create a wizard.
1. Will there be penalties for movement speed and damage resistance when wearing armor, and penalties for using items? If so, I can come up with something and specify how he uses them, at least some of them.
2. What's needed for magic? Just magic power, or also accuracy and willpower? Maybe it was mentioned, but I missed it...
3. Can I make chanting a passive ability that only affects me?
4. I've forgotten other questions for now.

Be strong. Believe
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#146
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The character feels uncomfortable in large, open spaces, lacks self-confidence, is afraid, and wants to leave.
Gamer/anime fan/role-player.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#147
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True. Especially when there are people around. Then the chances of getting hit are one hundred percent.
А, вот почему.

🏹🎪+⛓️♿=💕
In reply to kcfgogbfalgfl
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#148
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Henry and Quen-Quen

Henry was walking home from the office party in high spirits. No, don't get the wrong idea — he didn't enjoy the get-togethers, the booze-ups, or the alcohol (well, okay, he did enjoy the alcohol). The real pleasure came from watching his alcohol-intolerant colleagues, always so serious, those mighty managers who had the entire local construction industry under their thumb, all those brilliant senior programmers, all those architects, AutoCAD drafters, designers, secretaries, salespeople, and advertisers of every stripe... Once they'd had a bit too much, they'd start belting out stupid songs, sticking tails on donkeys, dancing on tables, running to the toilet to relieve themselves, and, of course, hitting on each other with gusto. Truly a theater of the absurd! And these are the very same people who, a couple of days later, straight out of a brutal hangover, will walk into the office, sit down at their computers, and continue working on the local cathedral altar project. Astonishing duplicity — if only the authorities knew who they'd entrusted with such an important structure for culture and tourism...
Though, perhaps not just for culture and tourism, but for a peculiar sort of religion as well. The structure was called the "Temple of All Spirits and Beliefs," and it resembled a sort of coliseum. Henry knew with one hundred percent certainty that no spirits or gods exist, but the worldwide community of freaks of every stripe disagreed with him, spawning an entire industry of pseudo-religious entertainment. And while the more traditional religions were still keeping afloat, how could they compete with a multi-billion-dollar business?
And right now, a little pygmy kid with a big dog is walking toward Henry. What a nuisance — he's bound to ruin such a nice evening...
Henry listened to the Papuan's nonsense without really listening. As usual, the new "Shaman №1" app on smartphones, the latest news about all the tournaments being held, our firm will test you for the ability to see spirits, with a five percent chance anyone can become the Chosen One and open their chakras, discounted merch, and so on, and so forth. How tiresome...
— Spirits don't exist. And get your dog away from me, why isn't it wearing a muzzle anyway?
The Guinean kid blinked in surprise at this:
— Because it's my guardian, and it's not a dog, but a hyena spirit? Spirits don't need to wear muzzles.
— That's right, — the hyena remarked, somewhat irritably.
— So, you can see?.. Well then, you definitely need our app to track...
— Oh, go bother someone else, both of you! — said Henry, and hurried on his way home, habitually ignoring the crusader knight and the Saracen with a scimitar fighting in the square, the dragon living under the bridge, the cat in a kimono wielding a katana, the Italian astronomer loudly cursing the Moon Princess because she was blocking the astronomer's view of the Moon... And all the other typical manifestations of his madness, which remained astonishingly consistent time after time.

***

Henry was actively playing something on his antique Sega while some large bear-like creature, not for the first time, rummaged through his fridge, loudly smacking its lips. And then, after a long period of suffering in an attempt at denial, the guy's patience snapped, and he turned straight to the animal in his kitchen.
— Listen, you, bear... hedgehog! — in the middle of saying this, Henry realized the beast had large quills growing all over its body, and its snout was a bit elongated, so the classification should be changed. The animal, however, turned out to disagree with that definition.
— I believe I introduced myself when I came into the apartment, didn't I? My name is Quen-Quen, and I am an echidna... I have the honor of being the former guardian spirit of the greatest New Zealand shaman...
— An echidna? Like Knuckles, or what?
— I don't know anyone by that name.
— Really? Strange. I thought my madness would know everything I know about video games... Like, you live in my brain, so why wouldn't you...
— I am not your... As you put it, madness. This is a misunderstanding. And I'll have you know, I'm already fifteen hundred years old, so how about a little more respect? Though I'm actually surprised you suddenly decided to talk — may I ask why?
— Eh. Well, I figured that if I'm incurable, I might as well enjoy it.
— ?
— Do you know how to use a controller?
The echidna came over and looked carefully at the device in Henry's hands, and the second one lying on the couch.
— You see, here's the thing, but I have paws...
— Come on, I constantly see a cat with a katana on the street, and it has paws too. Figure something out.
— Why would anyone do such a thing? Henry, that's your name, right? You're a shaman, Henry! Do you understand what opportunities are opening up before you? You could sign up for the shaman tournament and...
— Or play co-op in "Chip 'n Dale" with my very own madness, — said the American, handing Quen-Quen a controller. — And as a reward, I'll order it a pizza.
The echidna was clearly hesitating.
— With seafood, perhaps?
— Sure, even with pineapples.
— I don't like pineapples, but seafood would be very nice indeed...

***

Henry had begun to think that his quiet but relatively carefree life, and their evening gaming sessions with his personality disorder glitch named Quen-Quen, would never end, but that turned out to be far too optimistic. The last thing he remembered was the terrifying face of a ghostly little train, and now the guy opens his eyes on some hill in the middle of a desert.
With great difficulty, the American got up and looked around, then let out a low whistle. On one side of the horizon, he could clearly see a black shroud.
— Fog of war? Great, I've hallucinated myself into some kind of game. Hopefully it's a proper RPG, not some TBS.
For a second, cold sweat broke out on Henry when he thought his madness might have transported him into Dota, but fortunately a familiar voice brought him back to reality (?).
— Henry? What's happening, Henry? — the familiar oversized echidna materialized beside him. — I thought I'd finally died and gone to the afterlife, but this doesn't look like the afterlife!
— The "afterlife" doesn't exist, — the American remarked melancholically. — But I'm still glad that some things in my madness don't change; it gives me a sense of stability.
Henry started rummaging through his pockets, with growing anxiety, but ultimately remained unsatisfied with the results of his search:
— What the heck? Where did I lose them...
— What are you talking about?
— My pills...
At this, Quen-Quen, already thrown off balance by the sudden change of scenery, unexpectedly even to himself, raised his voice, venting what had long been building up:
— HOW LONG CAN YOU KEEP BEING IN THE DENIAL STAGE? YOU'RE A SHAMAN, HENRY, HOW MANY TIMES DO I HAVE TO SAY IT? HAVE YOUR PILLS EVER ONCE IN YOUR LIFE HELPED YOU FEEL BETTER?
— I FEEL BETTER WHEN I KNOW I'VE SUCCESSFULLY EXPOSED THE CONSPIRACY OF PHARMA COMPANIES THAT SELL SUGAR PILLS INSTEAD OF REAL MEDICINE!
— AND WHAT'S GOOD ABOUT THAT?
— THEN I WRITE ABOUT IT ON REDDIT AND COLLECT LIKES! IT IMPROVES MY MOOD!
— CONGRATULATIONS, IN THIS DESERT THERE'S NO REDDIT FOR MILES AROUND! AND NO COMPUTER EITHER!
— THAT'S THE PROBLEM! Oh, wait, I had my smart...
— ...
— The network isn't picking up for some reason.
— BECAUSE WE'RE IN A DESERT! EVEN I KNOW THAT'S NOT HOW IT WORKS!
Both collapsed onto the ground, exhausted, and for a while, a deeply contemplative silence hung in the air. It was broken — by Henry:
— You know what? I've had a brilliant idea.
— I hope it's not another one of your dumb jokes, Henry.
— No, no. It's just... If I have an incurable madness, and it's progressing, then why not enjoy it, right?
— I feel like I've heard something like that before...
— Surely, being in this state, I must have caused quite a ruckus out on the street, and now I'm lying in a hospital ward with padded walls, — Henry waved his arms around intensely, checking. — Though, they didn't seem to put me in a straitjacket — but maybe I just can't feel it if my mind has completely gone? Yes, I've probably become a psycho, like in "Cyberpunk." But I don't care, because here, in my own head, I can do whatever I want, right?
— You'd better focus on surviving first, Henry... I'm a spirit, but for you, this desert could be a deadly experience.
— You're not entirely wrong there, of course... If I die here, even if it's "make-believe," something worse could happen to me. I could end up in an even more unpleasant place, or I could have a stroke... Well, from the fear of supposedly "dying."
— For a fool who denies the obvious, you're reasoning surprisingly sensibly.
— So, you said you were someone's guardian spirit?
— Correct, but that doesn't mean I'm ready to be your guardian spirit.
— What if I get you a pizza?
— ... With seafood?

Race: human (child of darkness)
Gender: M
Age: 34
Height: 177
Faith: atheist
Attributes: 15-15-10-6-0-6

Talent
-


Thread of Fate
Medium
The player character can see ghosts and communicate with them

Skills ??? (discussed a bit with Nebko, I'll post it officially)
Taunt
Forces enemies to attack you first, for all difficulty levels
Quill Shield
Reduces damage taken + returns damage in melee combat? For all difficulty levels
Leap
Author
For a certain number of tiles, to cross small obstacles or chasms. For convenience and mobility, basically. But not upward and not too far.

+auto-attack on the same turn?
For all difficulty levels
Spirit
A passive, non-replaceable level VI spirit skill, takes up a skill slot and eats pizza. Not entirely sure how this will work, but I'm confident it'll be great.

Standard scale: physical development halved + agility halved

Inventory
Combat gloves (like these, but with spikes, like Iranian exotic weapons).
After much persuasion, Quen-Quen made Henry buy himself some weapon as a spiritual energy accelerator (previously, a long-dead smartphone was used). Of the available options, Henry chose one that would make him look the most like Knuckles from the famous franchise about a supersonic hedgehog.
The weapon uses both physical development and agility.

Long-dead smartphone
Precious as a keepsake, which possibly makes it an item of special spiritual power (or maybe not, who even knows)

Clothing
Red scarf, leather jacket, small cloak, running shoes — a balance of comfort and protection.

New skills:

Nullifying Fortress II
Nullifies skills directed at the character (negative and positive), skips turns, does not nullify damage.

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#149
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Will magic occupy slots based on levels, or will each spell occupy one slot (depending on its strength)? And can the same skill/spell be strengthened/weakened, like in Tyranny (if you've played it)?
Magic works the same way as everything else.
There are no slots based on the difficulty level of the skills.
There are general slots for skills of any difficulty level; their number increases with the character's level. In extreme cases, it can be increased by some items.
Separately, there are charges, the number of which already depends on the difficulty level of the skill and the player's level.
You can create the same spell with different levels of power. Look at how it's done for Revan.

Added after 39 seconds
Heroist
Does firearms exist in your fantasy world?
Unfortunately, no.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#151
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Arandor
Okay, so I'll create a wizard.
1. Will there be penalties for movement speed and damage resistance? And penalties for using items? If so, I can come up with something and write how he uses them, at least some of them.
2. What's needed for magic? Just magic power, or accuracy, willpower, or something else? Maybe it was written, but I missed it...
3. Can I make chanting a passive ability that only affects me?
4. I've forgotten other questions for now.
1. If your character is really "iron," then there will be penalties to speed and resistance. I'll think about penalties when using items.
2. Cognitive abilities are most important for magic power, followed by faith. To make targeted spells hit, accuracy is needed, which depends most on perception.
3. Does it buff you and debuff others? Heh.
We can do that.

I'll deal with the characters of Koshi and Ment tomorrow.

Added 50 seconds later
Ment
We can make it so that the Hero race can spit lead pellets.
Good idea!
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#152
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Author
Race: human (child of darkness)
Gender: Male
Age: 34
Height: 177
Belief: atheist
Stats: 15-15-10-6-0-6
Why didn't you mention the range?

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