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#122
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Here's a rough concept for now.

The character is a human who has evolved in a slightly different direction (most likely, I'll play as a female character, but that's not the main point). She's been blind since birth but has incredibly well-developed echolocation skills. She's an albino with thin, translucent skin; her eyes are completely white, giving her a sickly and somewhat unsettling appearance, but she still passes as a human, albeit a very sickly one.

+ Protection (or complete immunity) from critical hits, can detect ambushes, has exceptionally high hearing and tactile perception, immune to blindness, unaffected by the level of illumination; she can confidently explore the darkest caves without a torch.
- For obvious reasons, she cannot write or read; her perception range is limited (only so much can be covered by echolocation); her worldview is quite specific and abstract.

I think this character would be a good fit for a nimble swordsman who also uses poisons and stealth.

Of course, the buffs will go into the slots for passive perks. The question is, how many slots can all this be crammed into, considering that the character also has debuffs.
А, вот почему.

🏹🎪+⛓️♿=💕
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#123
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Let me sketch out a preliminary concept.
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#124
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If I can't come up with a build with the useless singing skill tomorrow, I can give the singer to one of the talentless ones, if you want. I could give it to Revan, but he only has one mouth, unlike an ogre.

Be strong. Believe
In reply to Heroist
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#125
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Heroist
Actually, it is... but the question was about poison, disease, slowing, etc.
Come up with something. This list is just to give you a general idea of what defensive passives you can choose.

Added 11 minutes ago
Drakkoska
For now, I'll sketch out a concept.

The character is a human who has evolved a bit differently (most likely, I'll play as a female, but that's not the point). Blind from birth, but uses echolocation incredibly well. An albino with thin, translucent skin, completely white eyes, looks sickly and a bit creepy, but still passes as a human, just a very sickly one.

+ Protection (or complete immunity) from critical hits, can detect ambushes, excellently developed hearing and sense of touch, immune to blindness, doesn't care about the level of illumination, goes into the darkest caves without a torch and is fine.
- For obvious reasons, cannot write or read, the range of perception is limited (how much can be covered with echolocation), the worldview is quite specific and abstract.

I think such a character would be a good agile swordsman, rogue, and poisoner, bringing back some old-school vibes.

Of course, the buffs will go into the slots for passive perks. The question is - how much of this can be crammed into the slots, considering that the character also has debuffs.
Look, you have 8 slots/cells at level 2. You can cram either 8 skills of level II difficulty or 8 skills of level VI difficulty into these 8.
But! There is also a limit on the number of uses per battle.
For example, at level 8, there are 18 slots, 5 uses of skills of level VI difficulty. That is, you can use a maximum of 5 passive skills of level VI, and even then, only if you level up.
I answered Lokken about how passive skills will work, and added point 15 to the post with the table.


Added 6 minutes ago
Ple-Sen
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most likely I'll play as a female
Author
would be a good agile swordsman, rogue, and poisoner
The picture should be something like this.

Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#126
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Okay, thanks. I'll think about it tomorrow with a fresh mind. Or the day after. Because today I'm already overbooked and will only get three hours of sleep, and tomorrow I'll be surviving on coffee and spite.
А, вот почему.

🏹🎪+⛓️♿=💕
In reply to Arandor
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#127
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Arandor
The game disappointed, to be honest; I expected more.
A talentless game, full of food.
My sword, my trusted ally, unphased by my aspect.
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#128
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Trying to fill the void within.
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#129
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Look, you have 8 slots/cells at level 2. You can fit 8 skills of level II difficulty or 8 skills of level VI difficulty into these 8.
It's kind of like a warlock in D&D, almost... there, the cells are separate by level, but here they are common.

So, you can simply gather, say, a billion different skills of level 4 and use what is useful in a specific case in each battle, or reduce their level in order to fit several. So, can you cast a Fireball of level 2, or level 4? Or 4 times Magic Arrow, or 2 times Lightning. Or, like wizards in movies usually use their abilities at 10%, but at some important moment they try to create something powerful...

Skills are even more complex than race...

Be strong. Believe
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#131
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At the beginning, it's not necessary to have millions of different options, as they can be created at any time, as far as I understand. The main thing is to put the necessary options into the puzzle before the battle.
My sword, my trusted ally, unphased by my aspect.
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#132
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As I understand it, this is called a free action, and the number of such actions is limited to 6. Another question is whether six should be enough, especially if you can then use them to create skills.
Oh, but I guess it's probably not necessary to spend a "free action" on inventing a new skill outside of battle, Nebok?
 

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#133
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Lock correctly understood that it is necessary to put in the right skills. So that during the battle, you don't waste a turn on re-arranging them.

Arandor is almost right. There can be any number of skills. But the slots are limited. You can put a skill of any level into one slot. But there is also the number of charges. There are more charges for level II than for level IV, so if you fill all the slots with level IV, for example, you won't be able to use each skill in one battle due to the limited number of charges. Plus, there is also a recharge.

Added 2 minutes later
Ment
As I understand it, this is called a free action, and the number of such actions is limited to 6. The other question is that six should be enough, if you then turn them into skills.
Ah, well, maybe you don't need to spend a "free action" on inventing a new skill outside of battle, Nebok?
Yes, it's not necessary; this is a limitation for battle.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#134
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Does the difficulty also increase with high-level passive abilities? And if you cram a single passive ability with buffs and debuffs, can you give it a low level? I just want at least some of the effects to be guaranteed and active 24/7. I'm leaning towards simply outlining how I envision my champion's build, and then use that build as a basis for balancing.
А, вот почему.

🏹🎪+⛓️♿=💕
In reply to Драккошка
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#135
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Drakkosha
Does a difficulty check also apply to high-level passives? And if you pack a single passive with buffs and debuffs, can you give it a low level? I just want at least some of the effects to be guaranteed and active 24/7.

Overall, I'm leaning towards simply outlining how I envision my champion's build, and then use that build as a basis for further development and balancing.
That's exactly what I was thinking about regarding passives. In most cases, passives are essentially buffs that can be toggled on and off. The only exception is companions. Although, even for a companion, you can choose whether they eat meat in the tavern. Therefore, there will be two types of passives: replaceable and non-replaceable.

Replaceable:
1. Before each battle, it will need to be activated (and a difficulty check will be made if it's a high-level passive).
2. An activated passive will take up one slot and a charge of the corresponding level.
3. If you want to deactivate it during a battle and replace it with another skill, you will need to spend a turn.

Non-replaceable:
1. If you want a passive that doesn't need to be toggled on and off, and is high-level, and requires a check, then it will work as I described to Plesu earlier. A slot and a charge will need to be permanently reserved for such a passive, without the possibility of replacement.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#136
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Great, I was planning these abilities to be permanent, it's essentially a characteristic of the creature. I think it makes sense to discuss the specific level in relation to specific parameters.
А, вот почему.

🏹🎪+⛓️♿=💕
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#137
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Author
The main thing is to put what you need into the slot before the battle.


[spoiler= I accidentally][/spoiler]
My sword, my trusted ally, unphased by my aspect.