Actually, it is... but the question was about poison, disease, slowing, etc.
Added 11 minutes ago
For now, I'll sketch out a concept.
The character is a human who has evolved a bit differently (most likely, I'll play as a female, but that's not the point). Blind from birth, but uses echolocation incredibly well. An albino with thin, translucent skin, completely white eyes, looks sickly and a bit creepy, but still passes as a human, just a very sickly one.
+ Protection (or complete immunity) from critical hits, can detect ambushes, excellently developed hearing and sense of touch, immune to blindness, doesn't care about the level of illumination, goes into the darkest caves without a torch and is fine.
- For obvious reasons, cannot write or read, the range of perception is limited (how much can be covered with echolocation), the worldview is quite specific and abstract.
I think such a character would be a good agile swordsman, rogue, and poisoner, bringing back some old-school vibes.
Of course, the buffs will go into the slots for passive perks. The question is - how much of this can be crammed into the slots, considering that the character also has debuffs.
But! There is also a limit on the number of uses per battle.
For example, at level 8, there are 18 slots, 5 uses of skills of level VI difficulty. That is, you can use a maximum of 5 passive skills of level VI, and even then, only if you level up.
I answered Lokken about how passive skills will work, and added point 15 to the post with the table.
Added 6 minutes ago
most likely I'll play as a female
would be a good agile swordsman, rogue, and poisoner
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
