Posts from RTF is a global modification that replaces all towns in the game.
Do we need Ashan?
Plus, the color is chosen once and applies to all tiers of all units in the faction.
I chose the red and dirty green colors early on, when I was thinking that vampires would control all the undead. The army is divided into a Blood Legion and a Plague Legion.
The Blood Undead are vampire aristocrats; they are more civilized and rely more on weapon strength and magic.
The Plague Undead are more deranged – like Nurgle followers, but not as disgusting.
Original, and very reminiscent of Disciples; the vampire theme is very similar. And, by the way, you could create an original costume for the vampires based on the two heroes.
Perhaps vampires and liches will only be heroes, and the army will consist of lower vampires, ghouls, and skeleton mages (it's not certain that this will be the case).
I like the concept of "vampires and liches being the leaders." It evokes nostalgia for Warhammer Fantasy Battles.
Liches (and vampires) are best implemented in the sixth installment, where everything is subordinate to religious rituals, and transforming into a lich is a fairly common occurrence, like an initiation into the middle ranks of a cult. At the same time, vampires are the highest rank; there should be fewer of them, but becoming a vampire doesn't require complicated rituals or potions; you just need to buy Namtar's poison on the black market (as Moandor did). This balances their numbers.
In Warhammer, it's stricter because becoming a vampire requires the help of another vampire.
The ghosts are ready; then I'll move them to another level and refine the details.
https://ruproxy.forum.heroesworld.net/showpost.php?p=1327240&postcount=5308
The link leads to a version with a description by Valera 111.
In my Necropolis, there will be elves (elves from the Dead Forest and the Rotting Swamps).
Undead and necromancy are tools (most often tools for conquest/saving the world). I decided that cursed elves, deprived of their immortality, would rule the Necropolis. For them, the search for eternal life and youth is a noble goal – correcting a great injustice! That is, the initial goal of necromancers is noble, but they have gone so far that they have become villains. Due to constant failures, the elves have become embittered – now sacrifices and experiments on people are the norm, and transformation into a bloodthirsty monster is a solution to the problem. At the same time, the goal has not changed – eternal youth for all the cursed, and those seeking power for personal gain are exiled.
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The swordsman sailor would fit in perfectly with the archer and hydromancer.
Oh, this is perfect for the sea elf campaign! By the way, did you take the texture of the elf archer from the seventh game?
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A swordsman sailor would fit perfectly with the archer and hydromancer.
I think this unit is more necromantic because I use design elements of undead from Heroes 6.
Specifically, this is the scaled breastplate of a hero-mage and the bandages on the arms and legs (liches, vampires, and undead heroes in the sixth game are wrapped in bandages; it's a cool detail).