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Posts from Hill of the Dead Auto-translated

5.0 (3 ratings)

Map details

Category
Map
Map type
Scenario
Map size
M
Author
IchGViji
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#1
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Name: "Hill of the Dead"
Map name: "Hill of the undead"
Map type: scenario
Size: 136x136 (medium)
Underground: yes
Number of players: 4 (1 x 2 x 1)
Main hero: Agrael
Map version: 1.2.1
Requires: game version 3.1
Map author: IchGViji
Idea author: IchGViji
Forbidden spells: Instant Travel
Description:
Word reached Agrael that the Necromancers of Erisch had obtained some extremely powerful artifact. The Demon Lord decides to set out for the borderlands of Erisch and get his hands on the coveted relic as quickly as possible. However, Agrael is unaware that he is not the only one who has his eye on the treasures of the undead lords...

From the map author: The map's story takes place several years before the start of the Fifth Eclipse war, also known as the war of the Grey Alliance. The map tells of some episodes from Agrael's life before he became Kha-Beleth's right hand and was sent to the Griffin Empire to keep an eye on the future queen Isabel.

The map contains no mods, but for proper performance it is recommended to play it on a "clean" version of the game.



I would like to express my immense gratitude to users Andrei_21, Григорий Ковалев for their help with scripts and the map editor, as well as for testing the early versions of the map


Versions

v.1.0 (06.12.2022)
- release version of the map
v.1.1 (04.01.2023)
- Grok's aggressiveness slightly reduced
- Kaspar slightly buffed
- the dwarven shield is now guarded by a stronger army; for some relics the army has been slightly reduced, but they are still strong and are not meant to be broken through in the early stages
- minor changes to cutscenes
- a number of other minor changes to the map
v.1.2 (26.03.2023)
- Kaspar buffed; he has also been given his own battle script, which will make the fight against him somewhat harder
- the garrison of the orange player's main town slightly strengthened
- maximum level increased
- in the orange player's main castle, the level 5 creature upgrade is available: whether to use it or not is up to the player
- a number of other minor changes to the map
v.1.2.1 (16.07.2025)
- Kaspar's visuals changed — this was done to bring his appearance in line with what will be used in the upcoming scenario "The Sacred Tree". Assets from the NHF mod were used for Kaspar, for which many thanks to its authors. The map's final cutscene has been updated accordingly.
- adjustments made to the behavior of undead on Kaspar's territory to prevent random undead stacks from joining the player's army — thanks to user Magnificent for highlighting this issue
- the trigger type for the fire elemental quest has been changed — previously the quest was activated by region, now it is activated by touch, which should be more intuitive for the player
- all elemental merges in the underground now only provide fire elementals for recruitment
- a number of other minor changes to the map

Feedback and reasonable criticism are welcome.
Enjoy the game!








 
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#2
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I’ll write another review if I have time. It’s interesting.
Одна голова хорошо, а две - уже не красиво!
In reply to Вариматас
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#3
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The design is very good, kudos to the author!
When I have time, I'll play it in the evening and see what the scenario is like.

Мои карты:
Падший рыцарь
Сердце Хаоса

Мои моды:
Визуальные:
Изменение внешнего вида героев-некромантов
Существа-жители и кое-что по мелочи в городах Ордена Порядка, Некрополиса и Инферно

NCF-существа:
Странствующие рыцари
Наемники

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#4
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Interesting, I should check it out!
С уважением, }{0TT@6bI4
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#5
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The map is too difficult. At least, for the Hero. I approached it in different ways, but there was still no progress. Having at least two Brown Demon heroes always leads to significant losses, which are unacceptable. And the Brown Demon doesn't attack cities at all. It's also impossible to hold more than one city: the map design is such that while you capture one, you lose the others, even with skillful logistics. And there are four of them! As a result, the Brown Demon simply overwhelms you with numbers. But it would still have been possible to defeat him even on the first attempt if it weren't for the Orange faction with its ultra-aggression, which constantly has to be dealt with and which constantly inflicts losses. And it also doesn't attack cities. Although it can be exploited in several ways, the only reliable foothold for the player is the city in the Underworld. But the garrison blocks it. So, it's impossible to take it at the beginning. And the cherry on top: a simple plan to develop a strong hero with magic and succubi also won't work: Tier 3 spells are the limit, as is the hero's level 18. And the few powerful artifacts are too well-guarded to be targeted. The Elemental side requires a powerful army, a well-developed hero, and a lot of running around. The player doesn't have all of this at the right time. Otherwise, the map is decent. And if this is the author's first work, then it's generally excellent. The cutscenes are good, and the visuals are too. Except that the plot is very simple. P.S. It's quite possible that I just didn't come up with the right strategy. And yes, I thought about additional heroes. But there's a problem: there's no time to develop them. And there are no armies for them either.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to AstralLein
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#6
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AstralLein, thank you for the walkthrough!

That's right, this is my first work in mapmaking.
Regarding the aggression of the orange player's hero, in the early versions of the map, he was generally a pacifist who didn't bother anyone and just calmly smoked in his castle. That's why I tried to make him, as much as possible, an obstacle for the player. When I played through the map, I also experienced city losses.
As for the storyline, its development will be presented in future works.

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#7
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Yeah, if I could just get through... for now, Agrail is doing well. Well, not exactly "doing well"... they can't defeat him, and he can't defeat anyone in these lands. I'll think about it. Maybe I can find a way to take down these annoying demons.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
#8
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Completed the map with a hero in 99 days (received a dragon). Overall, the map is decent, but it could have been better if not for the ridiculous limitation on the hero's development. It's not interesting to play when the limit is reached after a month of gameplay. I also didn't like Grog's behavior: as soon as you defeat him, he immediately respawns with the same troops and appears in the center after 3 days. The final Kaspar seemed weak. Perhaps he should have been made more active, for example, like the others. If this is the author's first map, the result is very good. Thank you for your work, and I look forward to new creations.
In reply to Antik
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#9
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Antik
Completed the map with a hero in 99 days (received a dragon). Overall, the map is decent, but it could have been better if not for the ridiculous limitation on the hero's development. It's not interesting to play when the limit is reached after a month of gameplay. I also didn't like Grog's behavior: as soon as you defeat him, he immediately respawns with the same troops and reappears in the center after 3 days. The final Kaspar seemed weak. Perhaps he should have been made more active, for example, like the others. If this is the author's first map, the result is very good. Thank you for your work, and I look forward to new creations.
What was the overall strategy, if you don't mind sharing? How did you manage to defend such a large number of fronts and deal with such significant limitations? By the way, I think the main difficulty lies in the fact that the orange hero is Grog. Although his castle is relatively far away, a professional logistics expert can overcome the distance, especially considering that he respawns immediately.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to Antik
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#10
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Antik
Completed the map with a hero in 99 days (received a dragon). Overall, the map is decent, but it could have been better if not for the silly limitation on the hero's development. It's not interesting to play when the limit is reached after a month of gameplay. I also didn't like Grog's behavior: as soon as you defeat him, he immediately revives with the same troops and reappears in the center after 3 days. The final Kaspar seemed weak. Perhaps he should have been made more active, for example, like the others. If this is the author's first map, the result is very good. Thank you for your work, and I look forward to new creations.


Antik, thank you for the playthrough!

I will probably reduce Grog's aggression slightly. Kaspar will stay in the castle, but I will think about making him a bit more challenging.

#11
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There are no secrets, nothing special, except that I actively used secondary heroes to distract Grok. While he was chasing them, my main hero had time to capture another castle and return to the center, where he finished him off for the umpteenth time. Obviously, logistics with open gates is a necessary skill. That's probably all there is to the tactic.
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#12
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I must say that I haven't played the game for a few months because I've spent so much time on modding. Since I'm primarily interested in maps with storylines related to the official canon, I was very interested in your map, to the point that I translated it into Spanish so I could play it. I've completed half of the map, and I must say that, for me, it was relatively easy on normal difficulty. I think it's very well done. Excellent work!
In reply to xuxo
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#13
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xuxo
I must say that I haven't played the game for a few months because I've spent so much time on modding, and since I was primarily interested in maps with a story related to the official canon, I was very interested in your map to the point that I translated it into Spanish to play it. I've completed half of the map, and I must say that for me, on normal difficulty, it was relatively easy. I think it's very well done. Great job!

Xuxo, thank you for playing!

I'm glad you enjoyed the map! I'd like to add that I plan to reflect the story of Agrail, in addition to this map, in some future works as well.

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#14
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Very interesting. Let's test it now. A new author is always a welcome addition. Right off the bat, I'll say – the map loads instantly/is it optimized? Are there few scripts? I'm not sure, it seems to start with a script (noticed during the initial artifact generation stage). I'll play through it and give feedback.

Added after 9 hours 7 minutes
Too easy. Without diplomacy, you can annex half the map if you have the money. It's a good map, but lacks a challenge.
Всегда играю на Г.
In reply to raspisnoy
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#15
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raspisnoy
Very interesting. I'll test it now. A new author is always a welcome sight. I'll say right away – the map loads instantly/is it optimized? Are there few scripts? I don't know, it seems to start with a script (noticed during the initial artifact generation stage)... I'll play through it and give feedback.

Added 9 hours and 7 minutes ago
Too easy. Without diplomacy, you can annex half the map if you have the money. It's a good map, but it lacks a challenge.

Raspisnoy, thank you for playing through the scenario!