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Hill of the Dead

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Name: "Hill of the Dead"
Map name: "Hill of the undead"
Map type: scenario
Size: 136x136 (medium)
Underground: yes
Number of players: 4 (1 x 2 x 1)
Main hero: Agrael
Map version: 1.2.1
Requires: game version 3.1
Map author: IchGViji
Idea author: IchGViji
Forbidden spells: Instant Travel
Description:
Word reached Agrael that the Necromancers of Erisch had obtained some extremely powerful artifact. The Demon Lord decides to set out for the borderlands of Erisch and get his hands on the coveted relic as quickly as possible. However, Agrael is unaware that he is not the only one who has his eye on the treasures of the undead lords...

From the map author: The map's story takes place several years before the start of the Fifth Eclipse war, also known as the war of the Grey Alliance. The map tells of some episodes from Agrael's life before he became Kha-Beleth's right hand and was sent to the Griffin Empire to keep an eye on the future queen Isabel.

The map contains no mods, but for proper performance it is recommended to play it on a "clean" version of the game.



I would like to express my immense gratitude to users Andrei_21, Григорий Ковалев for their help with scripts and the map editor, as well as for testing the early versions of the map


Versions

v.1.0 (06.12.2022)
- release version of the map
v.1.1 (04.01.2023)
- Grok's aggressiveness slightly reduced
- Kaspar slightly buffed
- the dwarven shield is now guarded by a stronger army; for some relics the army has been slightly reduced, but they are still strong and are not meant to be broken through in the early stages
- minor changes to cutscenes
- a number of other minor changes to the map
v.1.2 (26.03.2023)
- Kaspar buffed; he has also been given his own battle script, which will make the fight against him somewhat harder
- the garrison of the orange player's main town slightly strengthened
- maximum level increased
- in the orange player's main castle, the level 5 creature upgrade is available: whether to use it or not is up to the player
- a number of other minor changes to the map
v.1.2.1 (16.07.2025)
- Kaspar's visuals changed — this was done to bring his appearance in line with what will be used in the upcoming scenario "The Sacred Tree". Assets from the NHF mod were used for Kaspar, for which many thanks to its authors. The map's final cutscene has been updated accordingly.
- adjustments made to the behavior of undead on Kaspar's territory to prevent random undead stacks from joining the player's army — thanks to user Magnificent for highlighting this issue
- the trigger type for the fire elemental quest has been changed — previously the quest was activated by region, now it is activated by touch, which should be more intuitive for the player
- all elemental merges in the underground now only provide fire elementals for recruitment
- a number of other minor changes to the map

Feedback and reasonable criticism are welcome.
Enjoy the game!