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Posts from Hill of the Dead

5.0 (3 ratings)
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3 years ago
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Название: "Холм мертвецов"
Map name: "Hill of the undead"
Тип карты: сценарий
Размер: 136x136 (средняя)
Подземелье: есть
Количество игроков: 4 (1 x 2 x 1)
Главный герой: Аграил
Версия карты: 1.2.1
Требуется: версия игры 3.1
Автор карты: IchGViji
Автор идеи: IchGViji
Запрещенные заклинания: астральные врата
Описание:
До Аграила дошли сведения, что некроманты Эриша раздобыли некий очень могущественный артефакт. Повелитель демонов решает отправиться к приграничным землям Эриша и как можно быстрее заполучить желанную реликвию. Однако Аграил не в курсе, что он не единственный, кто положил глаз на сокровища повелителей нежити...

От автора карты: Сюжет карты разворачивается за несколько лет до начала войны Пятого Затмения, также известной как война Серого Альянса. В карте рассказывается о некоторых эпизодах из жизни Аграила до того, как он стал правой рукой Кха-Белеха и был отправлен в Империю Грифона следить за будущей королевой Изабель.

Карта не содержит модов, однако для корректной работы рекомендуется проходить ее на "чистой" версии игры.



Огромную благодарность хочу выразить пользователям Andrei_21, Григорий Ковалев за помощь по скриптам и редактору карт, а также за тестирование первых версий карты


Версии

v.1.0 (06.12.2022)
- релизная версия карты
v.1.1 (04.01.2023)
- немного снижена агрессивность Грока
- немного усилен Каспар
- щит гномов теперь охраняет более сильная армия, для части реликвий немного снижена армия, но они все также сильны и не предполагают пробивки на начальных порах
- небольшие изменения в катсценах
- ряд прочих небольших изменений на карте
v.1.2 (26.03.2023)
- усилен Каспар, также теперь ему добавлен свой боевой скрипт, который сделает сражение с ним несколько сложнее
- немного усилен гарнизон главного города оранжевого игрока
- повышен максимальный уровень
- в главном замке оранжевого игрока доступен грейд существ 5 уровня: пользоваться или нет - на усмотрение игрока
- ряд прочих небольших изменений на карте
v.1.2.1 (16.07.2025)
- изменен визуал Каспара - сделано это для того, чтобы привести его внешний вид к тому, что будет использовано в предстоящем сценарии "Священное древо". Для Каспара использованы наработки из мода NHF, за что его авторам большое спасибо. В соответствие приведен и финальный ролик карты.
- внесены корректировки в поведение нежити на территории Каспара, дабы исключить случайные присоединения стэков нежити в армию игрока - спасибо пользователю Magnificent за то, что подсветил этот момент
- для квеста на огненных элементалей изменен тип активирующего триггера - раньше квест включался по региону, теперь же это делается по касанию, что должно быть интуитивней понятнее для игрока
- теперь все слияния стихий в подземелье дают только огненных элементалей для найма
- ряд прочих небольших изменений на карте

Приветствуются отзывы и разумная критика.
Желаю приятной игры!








 
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3 years ago
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I’ll write another review if I have time. It’s interesting.
Одна голова хорошо, а две - уже не красиво!
In reply to Вариматас
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3 years ago
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The design is very good, kudos to the author!
When I have time, I'll play it in the evening and see what the scenario is like.

Мои карты:
Падший рыцарь
Сердце Хаоса

Мои моды:
Визуальные:
Изменение внешнего вида героев-некромантов
Существа-жители и кое-что по мелочи в городах Ордена Порядка, Некрополиса и Инферно

NCF-существа:
Странствующие рыцари
Наемники

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3 years ago
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The map is too difficult. At least, for the Hero. I approached it in different ways, but there was still no progress. Having at least two Brown Demon heroes always leads to significant losses, which are unacceptable. And the Brown Demon doesn't attack cities at all. It's also impossible to hold more than one city: the map design is such that while you capture one, you lose the others, even with skillful logistics. And there are four of them! As a result, the Brown Demon simply overwhelms you with numbers. But it would still have been possible to defeat him even on the first attempt if it weren't for the Orange faction with its ultra-aggression, which constantly has to be dealt with and which constantly inflicts losses. And it also doesn't attack cities. Although it can be exploited in several ways, the only reliable foothold for the player is the city in the Underworld. But the garrison blocks it. So, it's impossible to take it at the beginning. And the cherry on top: a simple plan to develop a strong hero with magic and succubi also won't work: Tier 3 spells are the limit, as is the hero's level 18. And the few powerful artifacts are too well-guarded to be targeted. The Elemental side requires a powerful army, a well-developed hero, and a lot of running around. The player doesn't have all of this at the right time. Otherwise, the map is decent. And if this is the author's first work, then it's generally excellent. The cutscenes are good, and the visuals are too. Except that the plot is very simple. P.S. It's quite possible that I just didn't come up with the right strategy. And yes, I thought about additional heroes. But there's a problem: there's no time to develop them. And there are no armies for them either.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to AstralLein
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3 years ago
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AstralLein, thank you for the walkthrough!

That's right, this is my first work in mapmaking.
Regarding the aggression of the orange player's hero, in the early versions of the map, he was generally a pacifist who didn't bother anyone and just calmly smoked in his castle. That's why I tried to make him, as much as possible, an obstacle for the player. When I played through the map, I also experienced city losses.
As for the storyline, its development will be presented in future works.

3 years ago
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Completed the map with a hero in 99 days (received a dragon). Overall, the map is decent, but it could have been better if not for the ridiculous limitation on the hero's development. It's not interesting to play when the limit is reached after a month of gameplay. I also didn't like Grog's behavior: as soon as you defeat him, he immediately respawns with the same troops and appears in the center after 3 days. The final Kaspar seemed weak. Perhaps he should have been made more active, for example, like the others. If this is the author's first map, the result is very good. Thank you for your work, and I look forward to new creations.
In reply to Antik
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3 years ago
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Antik
Completed the map with a hero in 99 days (received a dragon). Overall, the map is decent, but it could have been better if not for the ridiculous limitation on the hero's development. It's not interesting to play when the limit is reached after a month of gameplay. I also didn't like Grog's behavior: as soon as you defeat him, he immediately respawns with the same troops and reappears in the center after 3 days. The final Kaspar seemed weak. Perhaps he should have been made more active, for example, like the others. If this is the author's first map, the result is very good. Thank you for your work, and I look forward to new creations.
What was the overall strategy, if you don't mind sharing? How did you manage to defend such a large number of fronts and deal with such significant limitations? By the way, I think the main difficulty lies in the fact that the orange hero is Grog. Although his castle is relatively far away, a professional logistics expert can overcome the distance, especially considering that he respawns immediately.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to Antik
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3 years ago
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Antik
Completed the map with a hero in 99 days (received a dragon). Overall, the map is decent, but it could have been better if not for the silly limitation on the hero's development. It's not interesting to play when the limit is reached after a month of gameplay. I also didn't like Grog's behavior: as soon as you defeat him, he immediately revives with the same troops and reappears in the center after 3 days. The final Kaspar seemed weak. Perhaps he should have been made more active, for example, like the others. If this is the author's first map, the result is very good. Thank you for your work, and I look forward to new creations.


Antik, thank you for the playthrough!

I will probably reduce Grog's aggression slightly. Kaspar will stay in the castle, but I will think about making him a bit more challenging.

3 years ago
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There are no secrets, nothing special, except that I actively used secondary heroes to distract Grok. While he was chasing them, my main hero had time to capture another castle and return to the center, where he finished him off for the umpteenth time. Obviously, logistics with open gates is a necessary skill. That's probably all there is to the tactic.
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3 years ago
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I must say that I haven't played the game for a few months because I've spent so much time on modding. Since I'm primarily interested in maps with storylines related to the official canon, I was very interested in your map, to the point that I translated it into Spanish so I could play it. I've completed half of the map, and I must say that, for me, it was relatively easy on normal difficulty. I think it's very well done. Excellent work!
In reply to xuxo
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3 years ago
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xuxo
I must say that I haven't played the game for a few months because I've spent so much time on modding, and since I was primarily interested in maps with a story related to the official canon, I was very interested in your map to the point that I translated it into Spanish to play it. I've completed half of the map, and I must say that for me, on normal difficulty, it was relatively easy. I think it's very well done. Great job!

Xuxo, thank you for playing!

I'm glad you enjoyed the map! I'd like to add that I plan to reflect the story of Agrail, in addition to this map, in some future works as well.

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3 years ago
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Very interesting. Let's test it now. A new author is always a welcome addition. Right off the bat, I'll say – the map loads instantly/is it optimized? Are there few scripts? I'm not sure, it seems to start with a script (noticed during the initial artifact generation stage). I'll play through it and give feedback.

Added after 9 hours 7 minutes
Too easy. Without diplomacy, you can annex half the map if you have the money. It's a good map, but lacks a challenge.
Всегда играю на Г.
In reply to raspisnoy
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3 years ago
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raspisnoy
Very interesting. I'll test it now. A new author is always a welcome sight. I'll say right away – the map loads instantly/is it optimized? Are there few scripts? I don't know, it seems to start with a script (noticed during the initial artifact generation stage)... I'll play through it and give feedback.

Added 9 hours and 7 minutes ago
Too easy. Without diplomacy, you can annex half the map if you have the money. It's a good map, but it lacks a challenge.

Raspisnoy, thank you for playing through the scenario!

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