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TYPE - Multiplayer SIZE - S RUSSIAN TITLE - Frida's Second Campaign AUTHOR - green69 NUMBER OF PLAYERS 1X2 WATER, PRESENT
Frida's Second Campaign turned out to be very dynamic. A little backstory: Markela was resurrected by an unknown wizard. In response, Markela raised hordes of undead and vowed to take revenge on Frida. Moreover, this wizard created a clone of Markela. Now you have two very dangerous opponents that you need to stop in order to prevent DESTRUCTION and CHAOS in Frida's native kingdom.
Changes: The map is based on a grab-and-run concept and has been completely reworked.
Added a mentor, added several side quests, added a dwarf city (I love this race). Added AI for 3 castles and a dungeon, added several dangerous garrisons and stacks.
From the author: I wish you good luck in completing this map.
Please remember this for at least a couple of years. The topic title with the map is formatted like this:
MapType[Size]: "Title" - Author.
Scenario[M]: "Superpuper" - Chekhov, for example.
I don't understand why some people can figure out how to look at the titles of other topics, use them as an example, and format their own correctly, but you can't.
I strongly suspect that this is just another cringe-worthy attempt that ruins the balance and design of the original Grab and Run map.
So, I ended up criticizing the author. The map is not a remake of the original Multiplayer. In terms of design, the Heaven is still decent, in the style of early Navkratis . The rest is not very good. Objects are placed randomly, and there are rows of identical, unrotated decorations. And there are just eye-watering bushes of withered wheat all over the map... They have a material with my favorite L_SELFILLIUM lighting and transparency, which makes them always intensely black, regardless of the falling shadows, lighting, and so on. However, you can see for yourself - maybe these dark spots all over the map won't bother anyone.
In terms of balance, there is a pile of all possible objects, upgrades, and dwellings. The Necromancer has a zone with a bunch of dwellings, guarded by only one Tier 7 unit - it will probably be possible to break through it already in the third or fourth week. Humans don't have that. In general, when playing against the AI, it doesn't matter who has which buildings and who doesn't. Against a player, I would prefer the original map, in which there is not much balance, but at least some thought was given to it.
Compared to the author's previous works, progress is visible, and it is positive. Perhaps at a slow pace and not soon, but green-69 will delight us with good maps. I wish him success in Mapmaking.
You, like all other contenders, have every chance to take first place. green69, out of all your maps, this one is the best, but still, to win the tournament, it would be advisable to refine the map further.