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Posts from Warrior

4.5 (2 ratings)
In reply to Fairring
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Fairring
Today I'll try to play this Campaign and if I manage to, I'll post my thoughts.

Here's my response and opinion:
First mission:
1) The first cutscene is quite well done.
2) The second cutscene isn't very good; the heroes just chat around on the map without anything happening. It's just a created map, which doesn't look very nice. They could have at least covered the emptiness with some trees.
3) The mission itself is very easy on the hero, but I think that's always the case at the beginning, to introduce you to the plot, rather than focusing solely on battles and encounters with monsters and the hero.
4) There are quests, which is great, and they're not pointless quests where you don't have a choice.
5) Leveling up and gaining experience are all balanced.
6) The final battle with the Tower of Evil seemed quite average and balanced.
7) The last cutscene also seemed quite good.
8) I'm not quite sure why the mines and scattered resources are there, but oh well, maybe they were just added to make the empty area look nicer.
Overall, I can say that the first mission has already sparked my interest in the Campaign. I'll be playing the second mission now and will post my thoughts.
Well, I can only wish you good luck in your further playthrough.
На дальней станции сойду...
Трава по пояс,
Зайду в траву, как в море босиком...
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Overall, I can say that the campaign is filled with cutscenes, which is very nice. I completed it easily, but there were some delays. The balance and plot are present, which is also very encouraging for completing the campaign. Thank you to the author for creating this campaign!
О дивный новый мир...
In reply to Fairring
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Fairring
Overall, I can say that the campaign is filled with cutscenes, which is very nice. I completed it easily, but there were some delays. The balance and plot are present, which is also very encouraging for completing the campaign. Thank you to the author for creating this campaign!
Thank you for the walkthrough!
На дальней станции сойду...
Трава по пояс,
Зайду в траву, как в море босиком...
In reply to Григорий Ковалев
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Initially, I stumbled upon the "Archdevil" campaign, but after reading the messages, I discovered that there's a backstory in the form of the "Warrior" campaign. Thanks to the author for their work! The only issue was in the 5th mission, when I visited the prophet, I encountered some kind of bug. The prophet offered two paths, through a portal or through an altar. I chose the altar, and an entrance to a dungeon opened. I went through it, and in a couple of places, the hero stopped on his own (apparently, something was supposed to happen according to the script), but nothing did. In the end, I reloaded and chose the portal. It was said to collect 75 sulfur. But while building the castle, I first decided to upgrade the entire mage tower and obtained the Astral Gate spell. With it, I jumped over the obstacle and easily entered the portal without any sulfur. I don't know if this is a feature or a glitch. And the final battle turned out to be very easy.
Thanks again!
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I would like to thank the author for the wonderful campaign, which left a pleasant impression after completing it!

Strengths:
- excellent story cutscenes, and there are many!
- a large number of quests - this is pleasing.
- excellent design
- clear plot
- and most importantly, the voice acting! In general, this is the only author I know who was able to voice the characters in his campaign!

What could be improved?
It wouldn't hurt to make the gameplay a little more challenging, as it's too easy, even on the hero difficulty.
In reply to Delvi
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Delvi
I would like to thank the author for the wonderful campaign, which left a pleasant impression after completing it!

Strengths:
- excellent story cutscenes, and there are many of them!
- a large number of quests - this is pleasing.
- excellent design
- clear plot
- and most importantly, the voice acting! In general, this is the only author I know who was able to voice the characters in his campaign!

What could be improved?
It wouldn't hurt to make the gameplay a little more challenging, as it's too easy, even on the hero difficulty.
The author of this campaign has another campaign. The voice acting in that one is much better.

Мои карты:
Падший рыцарь
Сердце Хаоса

Мои моды:
Визуальные:
Изменение внешнего вида героев-некромантов
Существа-жители и кое-что по мелочи в городах Ордена Порядка, Некрополиса и Инферно

NCF-существа:
Странствующие рыцари
Наемники

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Quite an active author! I should try out his second campaign.
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Either I'm not playing it right, or the Campaign is just not for everyone. It's long and tedious. To be honest, I played it for about a year. Not because it's difficult, but because the hero levels up easily, and I chose the Thunderlord class without any problems. I started the first mission three times, got bored, and gave up. I abandoned the second mission almost at the final stage – when I imagined having to teleport along winding paths across the entire map (I just had to see what I was fighting those mines for), I archived it with the saves for better times. Now I remembered, restored the saves, and finished it. The last mission is somewhat more dynamic (probably because there's a Castle), but even on auto-battle, there are some ridiculous losses during the assault; maybe they should add a hero to reinforce there. It's cool with Sorgal, though, when scripted troops join, but the name is different (it would be good to fix it) – it didn't immediately occur to me where that guy with the name starting with "R," mentioned in the text, was. I would like a warning that there won't be any Masterwork Machines (I cherished and nurtured ballistics, rejoiced in fire arrows – I had to re-specialize). Personally, for me, it's depressing because you have to make multi-day and sometimes multi-week journeys back and forth across a well-explored area without any enemies. The mission with Krigan is somehow "flawed." The only reason to level him up is that he's like a Chekhov's gun. And, if we go by strategic necessity, not by clairvoyance, then, of course, there's no point in trying to level him up. I even had to watch a video to make sure that this hassle was necessary (although I decided that level 10 is enough). The design is good. The cutscenes are not bad; people have written about the pace of the voice acting, but, in my opinion, it is quite in harmony with the pace of the Campaign. Everything works, there were no bugs. In general, it's well done, but I don't like it.
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In my opinion, the first mission is illogical: random events reset diplomacy, troop gathering, treasury, and logistics, which are not needed at all on this map. At least, there is now a basis for attack and a basis for defense. The territory is mostly empty, there are few troops, but you need to defeat a Warlock who also has a tent and a ballista. It's just... like that.
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Great campaign. In the final mission, there’s a gap between the crystal mine and the Cave Lords, through which heroes can slip. Perhaps the Lords were placed there to block the path instead. The voice acting was as if it came from the author, which was very cool, although it was a bit quiet in some places.

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