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Either I'm not playing it right, or the Campaign is just not for everyone. It's long and tedious. To be honest, I played it for about a year. Not because it's difficult, but because the hero levels up easily, and I chose the Thunderlord class without any problems. I started the first mission three times, got bored, and gave up. I abandoned the second mission almost at the final stage – when I imagined having to teleport along winding paths across the entire map (I just had to see what I was fighting those mines for), I archived it with the saves for better times. Now I remembered, restored the saves, and finished it. The last mission is somewhat more dynamic (probably because there's a Castle), but even on auto-battle, there are some ridiculous losses during the assault; maybe they should add a hero to reinforce there. It's cool with Sorgal, though, when scripted troops join, but the name is different (it would be good to fix it) – it didn't immediately occur to me where that guy with the name starting with "R," mentioned in the text, was. I would like a warning that there won't be any Masterwork Machines (I cherished and nurtured ballistics, rejoiced in fire arrows – I had to re-specialize). Personally, for me, it's depressing because you have to make multi-day and sometimes multi-week journeys back and forth across a well-explored area without any enemies. The mission with Krigan is somehow "flawed." The only reason to level him up is that he's like a Chekhov's gun. And, if we go by strategic necessity, not by clairvoyance, then, of course, there's no point in trying to level him up. I even had to watch a video to make sure that this hassle was necessary (although I decided that level 10 is enough). The design is good. The cutscenes are not bad; people have written about the pace of the voice acting, but, in my opinion, it is quite in harmony with the pace of the Campaign. Everything works, there were no bugs. In general, it's well done, but I don't like it.