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Damage spells aren't serious and not interesting... you just mindlessly hit the enemy.
New here? I'm Roha — want a quick tour?
Damage spells aren't serious and not interesting... you just mindlessly hit the enemy.
Again, it all depends on the map. For example, if the map is small, a portal isn't needed! Or why would you need water walking if there's no water on the map? In general, it's a pity that there isn't a skill that would immediately grant expert magic in all elements. That would be very convenient!
And what’s so great about it? The point of the fire wall is that units should be able to pass through it. No one will attack a force field protecting just one fairy or angel, but they will attack the wall, and hordes of Gorogons, Pit Lords, and even 5 stacks of 40 Griffons each will gladly charge in to eat those fairies, especially since they’ve become so brazen – they start attacking on the first week, going where they shouldn’t.
And who cares? It’s just a couple of monsters and some archers. I don’t attack them.
Have you tried playing against a human player?
No sane player will attack a fairy, especially one protected by a wall of fire. Only the computer does that, but it's always a fool.
Funny. So, if your task is to kill the enemy hero, and he has archers, you don't fight him?:smile52:
Of course, Inferno has some great spells: Blindness and Frenzy, and Armageddon (if you have protection against it). You can also use Sacrifice, but the other spells are practically useless, except maybe for a stylish "twist" to secure victory.
And here, what seems like a useless wall of fire in a battle against a human, actually isn't needed at all, but it leveled up the hero without much effort and took resources from the poor monsters, which, for example, on the first week, were used to build a level 7 unit in the Castle. That's how it is.
I'm fighting. After all, a group of angels and ducks will defeat anyone by the 3rd week, even without a wall of fire, right? ;)