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Posts from Which school of magic do you prefer and why?

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What kind of magic do you prefer?
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In reply to Er@ser
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#16
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Er@ser;123703
Damage spells aren't serious and not interesting... you just mindlessly hit the enemy.
I completely agree! I used to think the same thing... I thought that the "Arrow" spell was the most important one!:D
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#17
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I disagree. With a well-developed combat magic skill, you can take out hordes of enemies before they even reach you... Of course, you can't forget about buffs, but I don't understand how you can play without combat magic. I personally prefer fire and air magic. Although water and earth magic are probably the most useful.
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#18
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Again, it all depends on the map. For example, if the map is small, a portal is not needed! Or why have the ability to walk on water if there is no water on the map? In general, it's a pity that there isn't a skill that would immediately grant expertise in all elements of magic. That would be very convenient!
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#19
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In my opinion, "Fire" magic is better, but it depends on the specific magic, as well as the level of magic and spell power.
In reply to Усана Бен Ладен
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#20
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Usana Ben Laden;123801
Again, it all depends on the map. For example, if the map is small, a portal isn't needed! Or why would you need water walking if there's no water on the map? In general, it's a pity that there isn't a skill that would immediately grant expert magic in all elements. That would be very convenient!

But it would be very uninteresting. Besides, there's more to Earth magic than just the portal. And water walking is generally useless; it's not worth taking water magic for it, but Dispel is worth it. And in Earth magic, besides the portal, there's mass slowing, earthquake, or stone skin, etc.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
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#21
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I don't know which one is better, but I usually use Air Mages.
In reply to Auriga
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#22
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Auriga;123673
And what’s so great about it? The point of the fire wall is that units should be able to pass through it. No one will attack a force field protecting just one fairy or angel, but they will attack the wall, and hordes of Gorogons, Pit Lords, and even 5 stacks of 40 Griffons each will gladly charge in to eat those fairies, especially since they’ve become so brazen – they start attacking on the first week, going where they shouldn’t.
Have you tried playing against a human opponent? No sane player will attack a fairy, especially one protected by a fire wall. I, for example, would prefer to attack archers, and even use units that are immune to the fire wall if those archers are protected. Only the AI attacks fairies, and it’s always a fool.
Auriga;123673
And who cares? It’s just a couple of monsters and some archers. I don’t attack them.
That’s funny. So, if your goal is to kill the enemy hero, and he has archers, you won’t fight him?:smile52: And there are plenty of people who will attack the wall, believe me. Four out of nine factions have units that are immune to the fire wall. Or are you, once again, not playing against Inferno, Rampart, Dungeon, or Fortress, and if they are your opponents in a random game, you immediately leave the game?:smile52:

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In reply to ОMEGA
#23
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Knyaz_OMEGA;123960
Have you tried playing against a human player?
I have. :cool: It's not bad.
Knyaz_OMEGA;123960

No sane player will attack a fairy, especially one protected by a wall of fire. Only the computer does that, but it's always a fool.
You're so impatient! This is just a prelude; the story will come later. ;) In a battle with an enemy hero, a wall of fire is unlikely to be needed. I was talking about the computer – hordes of Gorgons, Pit Fiends, for example – you wouldn't say the same about a human hero. So, it's on this aforementioned fool that the hero levels up, and also gathers an army from weak units and hives. And when Luna, in 2 weeks, takes a couple of Pandoras for experience, magic, and monsters, why drag things out – we march to the enemy. And here, it seems, the seemingly useless wall of fire is not needed in a battle with a human, however, it leveled up the hero without much effort, and took resources from the poor monsters, which, for example, were used to build a level 7 castle in the first week. That's how it is. And we'll deal with those immune to fire somehow. :p
Knyaz_OMEGA;123960

Funny. So, if your task is to kill the enemy hero, and he has archers, you don't fight him?:smile52:
I do fight. After all, a group of angels and ducks by the 3rd week will take down anyone, even without a wall of fire, right? ;)
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#24
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Of course, there are some excellent spells in the Inferno faction: Blindness and Frenzy, and Armageddon (if you have protection against it). You can also use Sacrifice, but the other spells are practically useless, except perhaps for a visually impressive "twist" to secure victory.
In reply to Er@ser
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#25
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Er@ser;124398
Of course, Inferno has some great spells: Blindness and Frenzy, and Armageddon (if you have protection against it). You can also use Sacrifice, but the other spells are practically useless, except maybe for a stylish "twist" to secure victory.
What about Fireball? It seems to me that it's also a very powerful spell!
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#26
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Fireball is a very weak spell, and its area of effect is too small; Inferno is much better (almost forgot).
In reply to Auriga
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#27
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Auriga;124383
And here, what seems like a useless wall of fire in a battle against a human, actually isn't needed at all, but it leveled up the hero without much effort and took resources from the poor monsters, which, for example, on the first week, were used to build a level 7 unit in the Castle. That's how it is.
And here, Solmyr's chain lightning also helps in leveling up, and unlike the wall of fire, it will be useful in a battle against a human.
Auriga;124383
I'm fighting. After all, a group of angels and ducks will defeat anyone by the 3rd week, even without a wall of fire, right? ;)
Even if you capture all the mines in the first week, by the third week you will have a maximum of 10 ducks (are you talking about Firebirds, am I right?), but there will be few of the other units, because there will be a shortage of money. And where will you get a group of angels by the third week? Unless you get lucky and stumble upon the Griffin Conservatory, but it will still be difficult to storm. Option 2 - you find a Castle, but again, there won't be enough money to build it up to the point of having Angels.

Added 1 minute ago
Oh! It just occurred to me that you're talking about playing as the Castle, and the ducks are Griffins. But then a logical question arises - how will you have a hero named Luna if you're not playing as the Conflux, because the chance of finding it in the tavern is extremely small?

"Let's fly to the most beautiful sky. No matter how many times your wings break, keep trying."©Crono Crusade

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#28
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Even if the hero has Moon spell, it's still not rational to spend mana on some wall, as it deals very little damage at the beginning. And a well-developed hero will find something more effective.
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#29
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In my opinion, fire magic is the most effective, but I don't deny the power of earth magic.
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#30
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I would rank the magic schools in this order:
1) Air
2) Earth
3) Fire
4) Water
...at least, that's what I personally prefer for the Dungeon.

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