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Posts from CombatArenamod

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3 years ago
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Looks good! Does the attack bar expand when you click the arrow, or are these two different versions with two different lengths?
In reply to }{0TT@6bI4
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3 years ago
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I re-uploaded the mod and screenshots. I fixed the incorrect button icon size, which caused the scaling to be distorted, and the incorrect AutoCombat active icon.
}{0TT@6bI4
Looks good!
Does the ATB bar expand when you click the arrow, or are these two different versions with two different lengths?
The window expands, and the button moves to the edge. When you shrink the window, the button returns and aligns with the ATB bar. This is how the modularity works.

Update: I re-uploaded the mod. I added the missing files just in case and removed the unnecessary ones.
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3 years ago
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What icons do you think are missing?
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3 years ago
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These.
I'll warn you right away: don't offer icons that are poorly made and don't match the style of the alpha icons used in the mod. It's better to leave them as they are, even if it means missing a few icons and having the "Wait" cursor, than to have something mediocre.
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3 years ago
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Updated the mod and screenshots. Restored the worn look of the interface. Now it is indistinguishable from the original. Essentially, I copied its texture and applied it to the mod. The daisy and buttons were also redone. Before: Now:
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3 years ago
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The mod has been updated. The daisy has been correctly positioned on the canvas, and the correct size has been specified, which was causing the space above the top buttons to be reduced. The Atb scale and the daisy are now equidistant from the edges, and the right scroll bar on the scale no longer goes beyond the screen when the game window is minimized. The display of the combat log text has been corrected; the text no longer overlaps with the scroll bar (the standard log suffers from the same issue). The runes bar has been adjusted due to the overlap.
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3 years ago
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The mod has been updated. All combat mods that increase the size of the action bar suffer from the action bar overlapping the replay controls when playing back a battle recording, especially when the game window is 1024x768 or similar. Due to a "feature" of my mod, the action bar is displayed on top of the replay controls, making the buttons on the replay controls inactive. This has been fixed. I apologize that I cannot release the best version immediately and that I have to make corrections and updates repeatedly.
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3 years ago
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Mооnst@r
The mod is unfinished and I won't finish it because I'm missing three icons ("Wait" was assembled from the cursor), so it's as is.
Cool idea!
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3 years ago
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Added a version of the mod (CombatArenamod2) without the appendage on the log, which closes the last three containers on the attribute bar between the buttons. With the appendage, the highlighted area shown in the screenshot below becomes inactive. This is not critical, as it is still not possible to play with the log open, but it hides the entire bar. So, it's up to you.
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3 years ago
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Note regarding the mod: defense units should be placed in the first row, next to the "wait" command – this is an activated unit ability. And the autobattle settings should be in the second row, along with the surrender and other settings (these are general options during battle).
In reply to Nargott
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3 years ago
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Nargott
Note regarding the mod: the defense should be placed in the first row, next to the "Wait" command – this is an activated unit ability.
And the autobattle should be in the second row, along with the surrender and settings (these are general options in battle).

I thought about this at the very beginning and decided not to change the already familiar button layout, so "Defense" is at the bottom.
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3 years ago
I have never used a battle interface mod until now! very clean and precise. If I have to agree with Nargott, the top 3 icons should be the most used, and defense next to wait for it. auto combat no real fan should use it, it's a blasphemous button haha. Great job.

edit:Really if you look, Spellbook, wait and defense are the closest to the battlefield in the original UI, the other 3 being glued to the screen, with the defense button being large because it is the most used.
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3 years ago
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I won't be making any more changes. Unless I add the missing icons, perhaps. Just in case, I'll give a few answers that I should have given earlier. The mod is designed for those who play in windowed mode with aspect ratios of 4:3, 5:4, etc. If you compare the 4:3 screenshots with the 16:9 ones in the first comment, you'll see that in the first case, more of the image is displayed (this also applies to the adventure map), while in the second, the image is cropped at the top and bottom and stretched, and the mod doesn't look very good in widescreen. I didn't add the flower with buttons to the toggle (the blue arrow in the lower left corner) so that they would collapse together with the action bar. First, none of the flowers with buttons collapse. Second, there is an unspoken level of difficulty, "Hero+" - playing without the action bar, but also without the flower with buttons, relying on memory and hotkeys, is just silly. You can try your hand without removing the mod, instead of taking screenshots of the cleaned-up interface. Why not make the battle log even bigger?! Because it's used to find one or two lines if something questionable happened during the battle, not to read electronic books on it. The initial version was too limited, and searching is very inconvenient. Why are the "Spellbook" and "Surrender" icons mirrored? Just because. Happy New Year to all!
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3 years ago
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The defense button and the auto-battle button need to be swapped. This is probably the most critical thing. smile01

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