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Create a new video, similar to the one at the beginning of this guide: https://youtu.be/p4PQgKn-8PI. Then, replace the files of the new video with the files of the old one.
С уважением, }{0TT@6bI4
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Thank you very much. Everything worked out. By the way, the updated guide on creating videos is simply excellent.
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Glad you liked it.
С уважением, }{0TT@6bI4
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Hello, I'm having trouble embedding a video into the game. I watched Hottabych's video and followed all the instructions, but the game still can't find the video file. I've attached the path to the map, the script, and the error message from the game. Can you explain what the problem is?
С уважением, ваша Дарина)
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You need to specify the path to the video file, not the path to the map containing the video. Where is the DialogScene.xdb file for your video located?
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You need to specify the path to the video file, not the path to the map for the video. Where is the DialogScene.xdb file for your video located?
I understand, thank you very much!
С уважением, ваша Дарина)
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Hello, I have a problem. How can I make a unit teleport to a specific point? I remember that this needs to be done through the "move" animation, but I don't know the rest...

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I recommend not setting any delay relative to the "move" animation – that is, the "Delay" should be the same as the "move" animation. The main thing is that it should appear in the animation list after the "move" animation. And 0.1 seconds is a very noticeable delay... unless you want the appearance to not be instantaneous, but with a time shift.
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I was digging around in the editor and found this interesting panel. I played around with it a bit, but I still don't understand what it's for. What does it do?

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I recommend not setting any delay relative to the move animation – that is, the Delay should be the same as the move animation. The main thing is that it should be in the animation list after the move animation. And 0.1 seconds is a very noticeable delay... unless you want the appearance to not be instantaneous, but with a time shift.
That's strange, I set the move animation for the Death Harbingers to move their coordinates to a corner of the map, and then I set the idle00 animation to play 0.01 seconds later. However, the Death Harbingers don't teleport!

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Send a screenshot of the Herald's animation list. Specifically, not in the window opened by pressing 9, but in the clip properties. This is important

The AnimScene table contains remnants of scenes that were used as extended clips (black background, yellow font) in the original Heroes V. Theoretically, one could try to recreate them, but for example, I still haven't managed to configure the time (duration), even though I set up the background, camera, and creditsfrown — the clip plays for a fraction of a second and closes. Play via script StartAnimScene("Path to scene")
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Please provide a screenshot of the animation list for the Herald. Not in the window that opens when you press 9, but in the video properties. This is important.

The AnimScene table still contains remnants of the scenes that were used as extended videos (black background, yellow font) in the original Heroes 5. Theoretically, you can try to recreate them, but, for example, I couldn't manage to set the time (duration), although I did create the background, camera, and subtitles frown - the video plays for a fraction of a second and then closes. Playing it with the script StartAnimScene("Path to scene")
Hello, I have already figured out the Heralds by digging through the developers' scenes.
Thank you for the explanation regarding the AnimScene panel.

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Need some advice. How can I display the effect in the video? According to the plot, the main character casts the Plague spell in the video, but I have no idea how to display the Plague effect.

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For effects, the tab is located in the same place where you set the movement coordinates, but slightly higher. There, you specify the coordinates, time, and path to the effect. The sound of the effect is configured separately in the tab just above that. Everything is very simple there, except for the coordinates. The coordinate formula is as follows: real coordinates on the map * 2 + 1. That is, if you cast Plague in cell 10.10, the coordinates will be 21.21. The height is set by trial and error, as it is individual for different effects.
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