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Posts from Sylvan Guardian

3.3 (3 ratings)
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5 years ago
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Name : Forest Keeper
Map name :*Forest keeper
Map type : Scenario
Two-level map : No
Water area : Yes
Number of players : 1:2 (one against two)
Size : Medium
Map author : Michel_Darina
Game version : Only 3.1
Map description :*The Forest Keeper protects the forests and all that lives within them with a zeal that stands out even against the efforts of other elves. But humans, who once respected nature so much, have suddenly changed — the forests have turned into a wasteland covered in snow and sand, where withered trees are occasionally visible.*This cannot go on any longer, and the Forest Keeper and his apprentice fly on wings of night to the castle of humans to destroy them and restore harmony.
Map version*: 1.5
Changes in version 1.1 :1) Fixed the script that did not start the battle on the island;
2) Added scripts near huts that trigger a battle where there is no prophet;
3) Most one-way*portals have been replaced with two-way ones;
4) Visually changed the location near the human castle;
5) Added shores to all locations except the snowy one;
6) Added rocks near the elf and human castles, they were also smoothed out;
7) Resources and artifacts near the demon castle were removed;
8) Changed the starting army for the hero "Forest Keeper";
9) Fixed the loading screen image;**
10) The swamp in the water became less noticeable, stones were added;
11) There are no more "holes" near the human castle.*
Changes in version 1.2*:
1) Changed the dialogue near the castle, and also changed the camera angle;
2) Added masks in some places; it won't affect the game much;
3) Portals replaced with one-way ones to avoid further errors;
4) Added scripts near two more huts;
5) Some locations have become more diverse;
6) Moved creatures near keys so that other locations can be accessed.
Changes in version 1.3*:
1) Fixed portal error;
2)) Added infinite resources for the demon and human;
3) Strengthened the demon's army;
4) Added a mentor;
Changes in version 1.4 :
1) Strengthened the army near huts;
2) Added a line*about demons and when they will come*to the player;
3) Added amount of joinable army;*
4) Added dwelling* of archers andrepositioned*dwelling of fairies;
5) The demon should now arrive on week 3-4;
6) Instead of the Tear of Ash, *another artifact is given;
Changes in version 1.5
1) Fixed a critical error in the script;
2) Replaced the army on the island in the script.
Hint :Remember the order of keys: blue, turquoise, purple, and you can open the green one whenever you want.*Mines are located in the swamps, artifacts — in the snows.
Author's words*: This is my first map released to the world; it has few scripts and triggers, but I am ready to refine the map and release updates. Maybe you, player, can suggest where and how it should be improved. Ready for harsh criticism. Enjoy your game!*
Download map*:*  https://drive.google.com/file/d/1ZAC1qW83HoN4QUylbDIYfkELVlASbg-V/view?usp=sharing
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5 years ago
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This is a great map for a debut.

But it has both pros and cons.

Cons:
1. The natural objects and terrain are monotonous. Instead of the colorful nature of Ashan, we see uniform mountains surrounded by uniform forests in a uniform area. Also, the transitions between locations should be smoothed out.
2. The steepest slopes of the hills are covered in grass?? It would be better to paint them as rocks.
3. Riverbanks are usually all sand!
4. There is a script error. There is no REGION_ENTER_STOP_TRIGGER, only REGION_ENTER_AND_STOP_TRIGGER.
5. There is an error when loading the PWL image, resulting in a black screen.
6. 999 angels at the start. This is definitely too much.
7. Paired one-way portals?? It's easier to use two-way portals.
8. All the prophet's huts are empty.
9. It would be better to remove the piles of artifacts and resources near the Demon Castle. Give the first ones directly to the hero, and the latter ones through one line of script.
10. It's easier to use masks than to try to fill all the surrounding areas with objects.
11. Water that climbs steep hills and violates the law of communicating vessels doesn't look good.
12. A swamp together with water is a good idea, but together they look like green patches on a blue background.
13. Objects with hole tiles create holes in the surface when placed on steep surfaces. The Human Castle did the same.
14. Some objects don't match the surrounding areas. For example, rotting trees on grassy rocks.

Pros:
1. There are pictures.
2. There are many quests.
3. The map is not a "Custom Map - Kill'em all".
4. The neutrals are placed in a thoughtful way.
5. There are scripts (!).
6. The plot is, as always, good.
7. There are height differences - the map is not flat like the Earth.

CONCLUSION: a good map, especially for a first work! The author put effort into it, and the map is worth playing. But it still needs to be refined. By the way, for the author's convenience, I am attaching a presentation "what you have/how I see it".
In reply to }{0TT@6bI4
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5 years ago
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}{0TT@6bI4
This is a great map for a debut.

But it has both advantages and disadvantages.

Disadvantages:
1. The natural objects and terrain are monotonous. Instead of the colorful nature of Ashan, we see uniform mountains surrounded by uniform forests in a uniform area. Also, the transitions between locations should be smoothed out.
2. The steepest slopes of the hills are covered in grass?? It would be better to paint them as rocks.
3. Riverbanks are usually all sand!
4. There is an error in the script. There is no REGION_ENTER_STOP_TRIGGER, only *REGION_ENTER_AND_STOP_TRIGGER.
5. There is an error when loading the PWL image, resulting in a black screen.
6. 999 angels at the start. This is definitely too much.
7. Paired one-way portals?? It's easier to use two-way portals.
8. All the prophet's huts are empty.
9. It is better to remove the piles of artifacts and resources near the demon castle. Give the first ones directly to the hero, and the latter ones after one line of script.
10. It is easier to use masks than to try to fill all the surroundings with objects.
11. Water creeping up steep hills and violating the law of communicating vessels looks strange.
12. A swamp together with water is a normal idea, but together it looks like green patches on a blue background.
13. Objects with hole tiles create holes in the surface when placed on steep surfaces. The human castle did the same.
14. Some objects do not match the surrounding areas. For example, rotting trees on grassy rocks.

Advantages:
1. There are pictures.
2. There are many quests.
3. The map is not a "Custom Map - Kill'em all".
4. The neutrals are placed in a non-random way.
5. There are scripts (!).
6. The plot is good, as always.
7. There are height differences - the map is not flat like the Earth.

CONCLUSION: a good map, especially for a first work! The author put effort into it, and the map is worth playing. But it still needs to be refined. By the way, for the author's convenience, I am attaching a presentation "what you have/how I see it".
Answers to the points of shortcomings:
1) I tried to show what people have done to nature.
2) I will fix it.
3) I will fix it.
4) Thank you, I didn't understand why the script wasn't working.
5) I will fix it.
6) I made a mistake with the map versions - this one is for testing.
7) I had a bug with two-way portals, now I understand why they weren't working. I will fix it.
8) This is the point of the quest "find the prophet", there are several huts, but only one prophet.
9) Point 6.
10) I don't understand. Please explain what masks are.
11, 12, 13) I will fix it.
14) If you mean the ones near the human castle, then that's how it should be. If not, please tell me where?
Thank you for playing my map.
I will probably release an update tomorrow.
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5 years ago
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10) Masks are special zones that block all cells, preventing passage through them. The Masks tab in the editor's tools.
1) The devastated nature should not be depicted with an abundance of identical trees!!
8) Then it would be good to have some hints about which path to take!
14) Yes, and what about the castle? In my opinion, it's tasteless.
5 years ago
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Question for the moderators. Previously, new topics or new posts within them were highlighted in bold. Now, this is no longer the case, and as a result, new maps are not visible. Is this something in my settings, or is it a result of the website update? If it's the latter, is there a way to opt out of this "improvement"?
5 years ago
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Two-way portals still only lead in one direction (I've checked 3 so far). And the scene near the castle keeps triggering whenever you pass by.
In reply to bazanadze
5 years ago
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I finished the map; I'd like to point out a few bugs I encountered. 1) A cutscene pops up every time you enter a castle. 2) Empty huts (near the sphinx and the sacrificial altar). 3) The one-way portal behind the turquoise border guard doesn't work (it seems to be intended to lead to a demon, so I could only get there through the console). 4) The demon himself: he needs an army and a higher level; otherwise, he stands there with his level 13 and 50 dogs, plus some other minor units. 5) Increase the army for the hut on Necromancer territory (15 zombies are not enough; the starting mines are better guarded). 6) And, in my opinion, a mentor could be added.
In reply to blackbrotherr
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5 years ago
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blackbrotherr
I finished the map; I'll note a few bugs I encountered.
1) A pop-up video appears every time I enter a Castle.
2) Empty huts (near the Sphinx and the sacrificial altar).
3) The one-way portal behind the turquoise border guard doesn't work (it seems it should lead to a demon, so I only got there through the console).
4) The demon himself: you need to give him an army and a level; otherwise, he stands there with his 13th level and 50 dogs and some other minor units.
5) Give an army to the hut on the Necromancer territory (15 zombies is nothing; the starting mines are guarded more strongly).
6) And, in my opinion, you could add a mentor.
Answers to the errors:
1) I will fix it;
2) 4 out of 5 huts should be empty – this is the "Find the Prophet" quest;
3) I will fix it;
4)Okay, I'll increase the level, but the demon develops his army himself; otherwise, he will come to the player with a large army, and you will die quickly;
5) Okay;
6) A medium-sized map and a mentor, I'll think about it.
Thank you for playing my map.
In reply to Remix
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5 years ago
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Remix
Walkthrough of the "Forest Guardian" scenario (Hero difficulty): https://youtu.be/Sy2ql_zcn1U
P.s. Why do we need the Tear of Ashi if it can't be placed in an Elven city?
In earlier versions, everything worked, but apparently some script is now preventing the Tear of Ashi from being placed. From your walkthrough, I understood that it isn't really needed, so I replaced it with another, more useful artifact. A link to the new version of the map is available!
5 years ago
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Hello, in the latest version, no matter where I am at the beginning of the second month, 80 cave demons attack, and that's it.
In reply to Sergik_I
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5 years ago
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Sergik_I
Hello, in the latest version, no matter where I am at the beginning of the second month, I get attacked by 80 cave demons, and that's it
That's strange. Are you talking about the pets? If so, that shouldn't be happening at all. The growth is 2 per week, and two months have passed (so there should be 16). Perhaps you're talking about an attack on the island with the elven dwellings; in that case, it should be like that. Could you send me your save file so I can better understand the situation? Thank you for playing my map.
In reply to Flame Crystal
5 years ago
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Quote:
Message from Michel_Darina
Quote:
Message from Sergik_I
Hello, in the latest version, no matter where I am at the beginning of the second month, 80 cave demons attack, and that's it
That's strange. Are you talking about the pits, right? Then that shouldn't happen at all. After all, the growth is 2 per week, and two months have passed (so there should be 16). Maybe you're talking about an attack on the island with the elven dwellings; then that's how it should be. Can you send me your save file so I can better understand the situation? Thank you for playing my map.
I'm attaching the save file...
Attachments 1
1 file attached • Total size: 4.5 MB
In reply to Sergik_I
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5 years ago
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Sergik_I
Quote:
Message from Michel_Darina
Quote:
Message from Sergik_I
Hello, in the latest version, no matter where I am at the beginning of the second month, 80 cave demons attack, and that's it
That's strange. Are you talking about the pits, right? Then that shouldn't happen at all. After all, the growth is 2 per week, and two months have passed (so there should be 16). Perhaps you are talking about an attack on the island with elven dwellings; then that's how it should be. Can you send me your save file so I can better understand the situation? Thank you for playing my map.
I'm attaching the save file...
Thank you, there was a critical error in the script, and I have fixed it. I will release an updated version soon.
In reply to Flame Crystal
5 years ago
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Michel_Darina
I will release an updated version soon.
I played through the version, and there were no more errors; everything is good. The only thing that surprised me was a couple of things. A demon dropped 5 pieces of the dragon set and the armor of the nameless hero, meaning all the stats increased by +7 at once... And no one attacks on the island with the dwellings anymore. Plus, the mentor's defense is almost equal to Alaric's at the end of the game, meaning there is no point in using him. But I did like that on the medium difficulty level, you can play without too much stress and without saving after every turn; thank you.

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