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I recommend not setting any delay relative to the move animation – that is, the Delay should be the same as the move animation. The main thing is that it should be in the animation list after the move animation. And 0.1 seconds is a very noticeable delay... unless you want the appearance to not be instantaneous, but with a time shift.
That's strange, I set the move animation for the Death Harbingers to move their coordinates to a corner of the map, and then I set the idle00 animation to play 0.01 seconds later. However, the Death Harbingers don't teleport!