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Posts from Shades of Darkness

5.0 (5 ratings)
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Can I play this scenario with a mod that adds the Sanctuary?
It would be even more challenging; the priestesses deal massive damage, and the Kensei can take down anyone.
Одна голова хорошо, а две - уже не красиво!
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UPDATE!

v1.1

— The spells Summon Ship and Summon Reinforcements are now prohibited
— All pieces of the dragon set and the Tome of Power have been given Relic quality and can no longer be found in red utopias
— All creature banks, except for red utopias, no longer provide artifacts
— Fixed a bug with turquoise player patrols, where they could stand still when a player was in their zone
— Patrols no longer attack with a delay on the player's turn if their movement range is not sufficient to attack Raileigh within their attack range
— Improved the cutscene with Frederick and Orion
— Increased the reward for the dwarf quest
— Increased one of the intermediate rewards for the thief quest
— The blue and green player capitals now have a tavern, but the corresponding AI can only use it to resurrect Orion or Frederick
— Miv, Ilfina, and Rutger now have a fixed amount of Knowledge
— Changes to the skills of Vittorio, Talanar, and Miv
— Vittorio, Talanar, Rutger, Orion, and Frederick now receive fixed armies instead of time-based ones. However, Orion and Frederick are still resurrected with armies that depend on the number of weeks, and their primary army is strengthened by capital reinforcements
— Reduced the army growth of Miv and Ilfina
— Faceless Assassins lose one use of Invisibility
— Some neutral creatures have been strengthened in the late game
— Fixed Earth Elementals, which were growing in numbers over time
— The final boss has regained the Skillful Leadership skill that was accidentally lost
— Fixed several typos
— Several other minor changes

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Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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I'll sit down and play it in the evening.

Added 3 hours and 38 minutes later
I started playing. On the fourth turn, near the war machine workshop, I was attacked by a guardian. Naturally, I took a beating. This is a mistake. Limit his movement range as before. Otherwise, it's impossible to progress further.
In reply to AstralLein
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AstralLein
There's a magical solution: the Recruit and Warrior difficulty levels. The difficulty ranking is maintained by map scripts. The difficulty indicated in the header is for the Hero and is based on the average young player. I'll remind you that "The Necromancer's Path" also had a Very High difficulty (I changed it to High with the release of "Faces"), but it didn't even come close to being considered hardcore among experienced players.

So, this is just a warning, not a hard fact. You won't find the hand of a Master here, unfortunately. My map balance aims for approximately the level of RedHeavenHero.
The map is, of course, super awesome! Thanks to the author. I completed it in 165 days on "War" difficulty. I got the Cave Horror artifact. I didn't over-level in mentors; I focused on: Darkness + Logistics + Charisma + Offense + Defense. I didn't complete the Thief and Faceless quests. I played at a fast pace even without boots. The only problem was after losing my army; it was the old "friend" Agrael with 15,000 HP, but I sacrificed everyone except the Cave Horrors, locked him in with Crystals, and attacked with the remaining units. That's how I did it. I won the final battle with 189 Cave Horrors. I really liked the map. Pace is key. I will play it again. Good luck to everyone and have fun with your builds!
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What, I thought Antik had abandoned Heroes...

Added 14 minutes later
Cool scenario, although the lore is slightly better with Sigrif. And for my planned campaign, this lore is more suitable. The campaign itself will be in about 5 years; creating videos is incredibly time-consuming, and I couldn't add a test video to the map. The scenario deserves praise!
Одна голова хорошо, а две - уже не красиво!
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The map is surprisingly simple for the author of "Path of the Necromancer" and "Price of Love"; honestly, I was expecting a twist for two-thirds of the map – "Aha, now, surely some hero with 40-40-40-40 stats will appear!... but no one... Then, now, surely!... Again, no one, damn it, where did these troops get lost?! Well, here she is, here is the heroine of my dreams, a sudden appearance of Myv; she will definitely give me a hard time!... and that's it?...". I didn't even level up all the magic with Railegh throughout the entire map, right up to the final garrison, from which the army was taken; it was still fine. (I ran around with carriages, entrusting the magical affairs to level 6 units). The Humans were annoying with their dirty little helpers, I managed to kill the Elf by letting him attack his own walls, and Sorgala and Kifri attacked in turn, sometimes the enemy spam was tiring, but again, no one caused that same feeling of dread, like the unforgettable Ghoul from the previous map. Except that the wife surprised me with her chaos at the end, but after choosing the right artifacts, she surrendered too. Overall, a very interesting map.

P.s. I killed everything alive in the name of Tuidhana, I searched every chest, I drove people, elves, and demons to despair, I captured their cities and desecrated their shrines, but none of them gave me the dragon slippers I was looking for. I was ready to go into a hopeless fight with Sareth, but he didn't have them either. I realized that there are no slippers on the map, and that's a little disappointing. At least they could have given them to the spoiled little rich kid just for trolling :)

In reply to Rem137
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Rem137

The map is surprisingly simple for the author of "Path of the Necromancer" and "Price of Love"; honestly, I was expecting a twist for about two-thirds of the map – "Aha, now some hero with 40-40-40-40 stats will appear!... but no one... Then, now, surely!... Again, no one, damn it, where did these troops get lost?! Well, here she is, here is the heroine of my dreams, a sudden appearance of Mephala; she will definitely give me a hard time!... and that's it?...". I didn't even max out Raileigh's magic throughout the entire map, up to the final garrison, from which the army was taken; it was still fine. (I ran around with carriages, delegating magical tasks to level 6 units). The Humans were annoying with their pesky helpers, I managed to kill the Elf by letting him attack his own walls, and by sending Sorgal and Kifri one after another. Sometimes the enemy spam was tiring, but again, it didn't cause the same frustration as the unforgettable Ghoul from the previous map. Except for the wife at the end, who surprised me with her Chaos magic, but after choosing the right artifacts, she also surrendered. Overall, a very interesting map.

P.s. I killed everything in the name of Tuidhana, I searched every chest, I drove people, elves, and demons to despair, I captured their cities and desecrated their shrines, but none of them gave me the dragon slippers I was looking for. I was ready to go into a hopeless fight with Sareth, but he didn't have them either. I realized that there are no slippers on the map, and that's a little disappointing. At least they could have given them to the spoiled rich kid just for trolling


Thanks for the Walkthrough)

For the first time, this map is being called easy, lol) Usually, everyone struggles and prays for Dark magic)

If you think about it, the 40-40-40-40 stats in "Price of Love" and "Path of the Necromancer" were only at the very end.

Oh, you have no idea! I had a whole war with the dragon slippers, so that they couldn't be found, because a full set of Draconian equipment broke the final part of the map with endless farming of these very dragons. In general, they could never be simply found. But in older versions, these slippers could theoretically drop from red Utopians with Imperials. And they dropped for every second player. Therefore, at the moment, the chance of them dropping is completely disabled.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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Summoning is the key.
Одна голова хорошо, а две - уже не красиво!
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No, summoning isn't necessary. Mentorship is what matters – right after leaving the dungeon, you already have two creatures of level 17, with Chaos, BDP, and Log. Or whatever else you decide to level up.
In reply to elizbar1967
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I really enjoyed the scenario; thank you very much to the map author for providing a couple of interesting evenings of gameplay!

Everything was great – from the plot and map design, which managed to engage, intrigue, and make the game interesting, to the new units, models, and artifacts. I haven't felt this level of involvement in a game since the scenarios and campaigns by Master and Red. I eagerly await the continuation.

The only problem I encountered while playing the map was that the red treasure chests, or whatever they are called, were inactive. The dungeon section didn't cause any difficulties, but the elves and humans on the surface presented many challenges. The most difficult part was probably the mini-boss at the beginning of the final location, who had 15,000 health.

In reply to AstralLein
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AstralLein
There's a magical solution: the Recruit and Warrior difficulty levels. Ranking by difficulty is maintained by map scripts. The difficulty level in the header is indicated for the Hero and is based on the average young player. As a reminder, "The Necromancer's Path" also had a Very High difficulty level (changed to High with the release of Shades of Darkness), but it didn't even come close to achieving hardcore status among experienced players.

So, this is just a warning, not a hard fact. You won't find Master's level here, unfortunately. My map balance aims for approximately the level of RedHeavenHero.
Good day, esteemed and beloved author of great scenarios. Question about the scenario. I'm playing through it, everything is fine, but the temples for learning new magic are not active. Neither at the beginning where the Furies are, nor anywhere else. No mods except for the skill wheel and spell formula. It's a clean version of Tribes of the East. What could be causing this bug?

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