It would be even more challenging; the priestesses deal massive damage, and the Kensei can take down anyone.
It would be even more challenging; the priestesses deal massive damage, and the Kensei can take down anyone.
New here? I'm Roha — want a quick tour?
There's a magical solution: the Recruit and Warrior difficulty levels. The difficulty ranking is maintained by map scripts. The difficulty indicated in the header is for the Hero and is based on the average young player. I'll remind you that "The Necromancer's Path" also had a Very High difficulty (I changed it to High with the release of "Faces"), but it didn't even come close to being considered hardcore among experienced players.
So, this is just a warning, not a hard fact. You won't find the hand of a Master here, unfortunately. My map balance aims for approximately the level of RedHeavenHero.
The map is surprisingly simple for the author of "Path of the Necromancer" and "Price of Love"; honestly, I was expecting a twist for two-thirds of the map – "Aha, now, surely some hero with 40-40-40-40 stats will appear!... but no one... Then, now, surely!... Again, no one, damn it, where did these troops get lost?! Well, here she is, here is the heroine of my dreams, a sudden appearance of Myv; she will definitely give me a hard time!... and that's it?...". I didn't even level up all the magic with Railegh throughout the entire map, right up to the final garrison, from which the army was taken; it was still fine. (I ran around with carriages, entrusting the magical affairs to level 6 units). The Humans were annoying with their dirty little helpers, I managed to kill the Elf by letting him attack his own walls, and Sorgala and Kifri attacked in turn, sometimes the enemy spam was tiring, but again, no one caused that same feeling of dread, like the unforgettable Ghoul from the previous map. Except that the wife surprised me with her chaos at the end, but after choosing the right artifacts, she surrendered too. Overall, a very interesting map.
P.s. I killed everything alive in the name of Tuidhana, I searched every chest, I drove people, elves, and demons to despair, I captured their cities and desecrated their shrines, but none of them gave me the dragon slippers I was looking for. I was ready to go into a hopeless fight with Sareth, but he didn't have them either. I realized that there are no slippers on the map, and that's a little disappointing. At least they could have given them to the spoiled little rich kid just for trolling :)
The map is surprisingly simple for the author of "Path of the Necromancer" and "Price of Love"; honestly, I was expecting a twist for about two-thirds of the map – "Aha, now some hero with 40-40-40-40 stats will appear!... but no one... Then, now, surely!... Again, no one, damn it, where did these troops get lost?! Well, here she is, here is the heroine of my dreams, a sudden appearance of Mephala; she will definitely give me a hard time!... and that's it?...". I didn't even max out Raileigh's magic throughout the entire map, up to the final garrison, from which the army was taken; it was still fine. (I ran around with carriages, delegating magical tasks to level 6 units). The Humans were annoying with their pesky helpers, I managed to kill the Elf by letting him attack his own walls, and by sending Sorgal and Kifri one after another. Sometimes the enemy spam was tiring, but again, it didn't cause the same frustration as the unforgettable Ghoul from the previous map. Except for the wife at the end, who surprised me with her Chaos magic, but after choosing the right artifacts, she also surrendered. Overall, a very interesting map.
P.s. I killed everything in the name of Tuidhana, I searched every chest, I drove people, elves, and demons to despair, I captured their cities and desecrated their shrines, but none of them gave me the dragon slippers I was looking for. I was ready to go into a hopeless fight with Sareth, but he didn't have them either. I realized that there are no slippers on the map, and that's a little disappointing. At least they could have given them to the spoiled rich kid just for trolling
I really enjoyed the scenario; thank you very much to the map author for providing a couple of interesting evenings of gameplay!
Everything was great – from the plot and map design, which managed to engage, intrigue, and make the game interesting, to the new units, models, and artifacts. I haven't felt this level of involvement in a game since the scenarios and campaigns by Master and Red. I eagerly await the continuation.
The only problem I encountered while playing the map was that the red treasure chests, or whatever they are called, were inactive. The dungeon section didn't cause any difficulties, but the elves and humans on the surface presented many challenges. The most difficult part was probably the mini-boss at the beginning of the final location, who had 15,000 health.
There's a magical solution: the Recruit and Warrior difficulty levels. Ranking by difficulty is maintained by map scripts. The difficulty level in the header is indicated for the Hero and is based on the average young player. As a reminder, "The Necromancer's Path" also had a Very High difficulty level (changed to High with the release of Shades of Darkness), but it didn't even come close to achieving hardcore status among experienced players.
So, this is just a warning, not a hard fact. You won't find Master's level here, unfortunately. My map balance aims for approximately the level of RedHeavenHero.