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Posts from NecroButton – An alternative table for raising undead.
Very cool... I'll need to check it out in the game!
vova2112
4 years ago
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Ziegmaster
Reference information: A gold plus sign next to the creature miniature indicates that it also applies to its upgrades. This is done to save space.
What if we added a footnote at the very bottom of the table – for example, stating that a gold plus sign means all upgrades, and a blue plus sign means only the last two upgrades? Then we wouldn't have to combine icons.
Known issues: The transparency of the background extends to the creature miniatures due to the alpha channel.
The mod was tested on a resolution of 1920x1080. If the window does not display correctly on other resolutions, I will try to fix the issue.
The window jumps around on different resolutions; to correct this, you need to more rigidly define the position in Info.(WindowSimple).xdb, for example Attachment 67757
There are four options in total: EPA_HIGH_END – alignment to the right/bottom edge EPA_LOW_END – alignment to the left/top edge EPA_MARGIN – stretching across the entire screen ERA_CENTER – center alignment This can be used in conjunction with (x\y) values in the Position section; it will not be taken into account until the value in the Second section = false. I can also say the following: In the file Info.(WindowSimpleShared).xdb, the size of the image displayed on the screen is specified as 640\450, while the actual image is 1024\1024. When saving in DXT3 or DXT5 format, the image quality suffers. You can change the canvas size to 640\450 and save it without loss in the 8888 format; this will only slightly increase the file size, but the quality will remain lossless. To display the image correctly in the game, you need to edit the Background.xdb file and specify the image format in it.
The mod has been refined based on feedback and suggestions.
Some inconsistencies in the level-up table, which changed when transitioning to version 3.1, have been fixed.
Icons have been added and modified, along with their descriptions.
The archive structure for the mod has been changed.
Mооnst@r
4 years ago
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Ziegmaster, for convenience, it should be bound to a hotkey and disabled with the Esc key.
Also, there's another issue: when the transformation window is open, if you go to the hero menu, city menu, etc., it disappears, but when you return to the global map, it's still there. You have to close it manually.
Ziegmaster, for convenience, it should be bound to a hotkey and disabled with the Esc key. Also, there's this: when the transformation window is open, if you go into the hero menu, city menu, etc., it disappears, but as soon as you go back to the global map, it's still there. You have to close it manually.
All these problems were also present in the original mod. Unfortunately, I have no idea how to fix this. Regarding hotkeys, I think closing it with Esc is feasible, but my attempt was unsuccessful because neither the button nor the window reacts to the esc_pressed event. If I get help with this, the mod will get a nice addition.
Mооnst@r
4 years ago
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Ziegmaster, if someone can help implement a hotkey, a tooltip should also be added, similar to the one on the main button. Something like this, but with a font, color, and wording of your choice.
Regarding the button itself, the transition from passive to active occurs not only with a color change but also by pressing it down and then returning it to its original position. However, when transitioning from active to passive, only the color changes. It might be intentional, but on the main button, for example, "Another World" (Dungeon), it always presses down and returns to its original position with each click.
Mооnst@r
3 years ago
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Ziegmaster, I borrowed your ideas and placed them on a standard image, arranging the creatures in the order as shown in the manual.
image
Ziegmaster, I borrowed your ideas and placed them on a standard image + the order of creatures is as in the manual. image
Well done, is there a version without the plus signs and the equals sign? I would also like to play around with this when I have time, but I don't want to spend time removing the signs.
I re-uploaded the mod. I didn't come up with anything new. I fixed the "+" and "=" signs; now they aren't so microscopic that you have to squint to see them, and the colors of the signs and the numbers now match the game's color scheme. I also attached a new image for reference.